From ee4906ef5fc89f3f10cd6aaf95845a0ae9b2f47e Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Wed, 14 Dec 2022 17:08:23 +0100 Subject: render order fix for bullets, ammo implementation --- main.c | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) (limited to 'main.c') diff --git a/main.c b/main.c index 025a459..dbc06cd 100644 --- a/main.c +++ b/main.c @@ -12,6 +12,8 @@ #include "include/game.h" #include "include/protocol.h" #include "include/guns.h" +#include "include/overlay.h" +#include "include/asset_defs.h" #include "src/map.c" #include "src/players.c" @@ -25,17 +27,14 @@ #include "src/game.c" #include "src/guns.c" #include "src/protocol.c" +#include "src/overlay.c" +#include "src/asset_defs.c" #define CONFIG_DIRECTORY "zombieshooter" -font* fnt; void update_func(platform_window* window) { renderer->render_clear(window, rgb(0,255,0)); update_game(window); - - char id[50]; - sprintf(id, "%d", my_id); - renderer->render_text(fnt, 0, 0, id, rgb(255,255,255)); } @@ -72,8 +71,6 @@ int main(int argc, char **argv) init_game(); handle_args(argc, argv); - fnt = assets_load_font(mono_ttf, mono_ttf+mono_ttf_len, 24); - while(platform_keep_running(window)) { platform_handle_events(); } -- cgit v1.2.3-70-g09d2