From 08e0f1bef6555896e4d88e53c3f16f609c4e746c Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Sat, 6 Jan 2024 16:19:03 +0100 Subject: zombie spawn roar, fix audio volume based on distance --- src/asset_defs.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/asset_defs.c') diff --git a/src/asset_defs.c b/src/asset_defs.c index 7d7e947..95e709c 100644 --- a/src/asset_defs.c +++ b/src/asset_defs.c @@ -94,6 +94,7 @@ void load_assets() { wav_round_change = Mix_LoadWAV("data/sounds/round_change.wav"); wav_character = Mix_LoadWAV("data/sounds/character.wav"); wav_step = Mix_LoadWAV("data/sounds/step.wav"); + wav_roar_enraged = Mix_LoadWAV("data/sounds/roar_enraged.wav"); for (int i = 1; i <= NUM_SCREECHES; i++) { char path[100]; -- cgit v1.2.3-70-g09d2