From 003c13a4ae07c3ec15a31df0f7f65e3d1ffe9ae0 Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Fri, 17 May 2024 22:48:25 +0200 Subject: game fade in and out --- src/game.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'src/game.c') diff --git a/src/game.c b/src/game.c index 967db19..6e07f65 100644 --- a/src/game.c +++ b/src/game.c @@ -1,6 +1,8 @@ #include "../include/game.h" #include "../include/pathfinding.h" +bool game_is_paused = false; + static void server_on_client_disconnect(network_client c) { for (int i = 0; i < MAX_PLAYERS; i++) { player p = players[i]; @@ -241,6 +243,17 @@ static void rotate_user(platform_window* window, protocol_user_look *message) { p->diry = message->diry; } +bool every_player_died() +{ + for (int i = 0; i < MAX_PLAYERS; i++) { + player p = players[i]; + if (!p.active) continue; + // TODO: if player is disconnected for 2+ min, kill player. + if (p.health != 0) return false; + } + return true; +} + static void set_ping_for_player(protocol_generic_message* msg) { u64 diff = platform_get_time(TIME_FULL, TIME_MILI_S) - msg->send_timestamp; @@ -430,6 +443,7 @@ void update_client(platform_window* window) { case MESSAGE_ROUND_DATA: { protocol_round* msg_round = (protocol_round*)msg; _current_round = msg_round->round; + game_is_paused = msg_round->game_is_paused; } break; case MESSAGE_ZOMBIE_LIST: { -- cgit v1.2.3-70-g09d2