From 3e825971102a33dfbb82a20a365684d413bc1ba8 Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Sun, 18 Dec 2022 17:41:50 +0100 Subject: refactor --- src/game.c | 24 +++++++++++++----------- 1 file changed, 13 insertions(+), 11 deletions(-) (limited to 'src/game.c') diff --git a/src/game.c b/src/game.c index 7f3d1d4..b426761 100644 --- a/src/game.c +++ b/src/game.c @@ -2,7 +2,7 @@ #include "../include/pathfinding.h" static void server_on_client_disconnect(network_client c) { - for (int i = 0; i < max_players; i++) { + for (int i = 0; i < MAX_PLAYERS; i++) { player p = players[i]; if (p.client.ConnectSocket == c.ConnectSocket) players[i].active = false; } @@ -20,7 +20,7 @@ void start_server(char* port) { } static u32 get_session_id() { - u64 time = platform_get_time(TIME_NS, TIME_FULL); + u64 time = platform_get_time(TIME_FULL, TIME_NS); return (((time * 2654435789U) + time) * 2654435789U) + platform_get_processid(); } @@ -48,7 +48,7 @@ void connect_to_server(char* ip, char* port) { global_state.network_state = WAITING_FOR_ID; network_message message = create_protocol_get_id_up(player_id); - network_client_send(global_state.client, message); + add_message_to_outgoing_queuex(message, *global_state.client); } } } @@ -92,7 +92,7 @@ static void broadcast_to_clients(network_message message) { send_queue_entry entry = {0}; entry.message = message; - for (int i = 0; i < max_players; i++) { + for (int i = 0; i < MAX_PLAYERS; i++) { player p = players[i]; if (!p.client.is_connected) continue; if (!p.active) continue; @@ -113,9 +113,9 @@ static void rotate_user(platform_window* window, protocol_user_look *message) { } static void set_ping_for_player(protocol_generic_message* msg) { - u64 diff = platform_get_time(TIME_MS, TIME_PROCESS) - msg->send_timestamp; + u64 diff = platform_get_time(TIME_FULL, TIME_MILI_S) - msg->send_timestamp; - for (int i = 0; i < max_players; i++) { + for (int i = 0; i < MAX_PLAYERS; i++) { player p = players[i]; if (!p.client.is_connected) continue; if (!p.active) continue; @@ -128,7 +128,7 @@ static void set_ping_for_player(protocol_generic_message* msg) { float update_timer = 0.0f; void update_server(platform_window* window) { - server_update_time = platform_get_time(TIME_NS, TIME_FULL); + logic_update_time = platform_get_time(TIME_FULL, TIME_NS); mutex_lock(&messages_received_on_server.mutex); @@ -140,7 +140,7 @@ void update_server(platform_window* window) { { case MESSAGE_GET_ID_UPSTREAM: { protocol_get_id_upstream* m = (protocol_get_id_upstream*)msg->message; - network_client_send(&msg->client, create_protocol_get_id_down(m->id)); + add_message_to_outgoing_queuex(create_protocol_get_id_down(m->id), msg->client); spawn_player(m->id, msg->client); log_info("Player connected to server"); } break; @@ -188,9 +188,9 @@ void update_server(platform_window* window) { update_timer += update_delta; - server_update_time = platform_get_time(TIME_NS, TIME_FULL) - server_update_time; - if ((server_update_time/1000000.0f) > 5.0f) { - log_infox("Server update took %.2fms", (server_update_time/1000000.0f)); + logic_update_time = platform_get_time(TIME_FULL, TIME_NS) - logic_update_time; + if ((logic_update_time/1000000.0f) > 5.0f) { + log_infox("Server update took %.2fms", (logic_update_time/1000000.0f)); } } @@ -223,6 +223,7 @@ static void load_bullets_into_existing_list(protocol_bullets_list* msg_bullets) } void update_client(platform_window* window) { + logic_update_time = platform_get_time(TIME_FULL, TIME_NS); mutex_lock(&messages_received_on_client.mutex); for (int i = 0; i < messages_received_on_client.length; i++) { @@ -271,6 +272,7 @@ void update_client(platform_window* window) { allocator_clear(&client_incomming_allocator); mutex_unlock(&messages_received_on_client.mutex); + logic_update_time = platform_get_time(TIME_FULL, TIME_NS) - logic_update_time; } void update_game(platform_window* window) { -- cgit v1.2.3-70-g09d2