From ee4906ef5fc89f3f10cd6aaf95845a0ae9b2f47e Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Wed, 14 Dec 2022 17:08:23 +0100 Subject: render order fix for bullets, ammo implementation --- src/objects.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/objects.c') diff --git a/src/objects.c b/src/objects.c index ae65af2..e4e01d9 100644 --- a/src/objects.c +++ b/src/objects.c @@ -33,13 +33,10 @@ void draw_objects_at_row(platform_window* window, int row) { for (int i = MAP_SIZE_X-1; i >= 0; i--) { object o = get_object_at_tile(i, row); - OBJECT_RENDER_DEPTH(o.h); draw_players_at_tile(window, i, row); + OBJECT_RENDER_DEPTH((int)o.position.y); draw_zombies_at_tile(window, i, row); - - draw_bullets(window); - OBJECT_RENDER_DEPTH(o.h); if (!o.active) continue; box box = get_box_of_object(window, o); -- cgit v1.2.3-70-g09d2