From 23d2cc231e5b4c015a8471d3035dc07802de23d5 Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Wed, 14 Dec 2022 20:43:26 +0100 Subject: leaderboard, network syncing --- src/players.c | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'src/players.c') diff --git a/src/players.c b/src/players.c index 1b86944..c4b7bb0 100644 --- a/src/players.c +++ b/src/players.c @@ -17,7 +17,16 @@ float get_player_size(platform_window* window) { int player_size = get_tile_width(window) * get_player_size_in_tile(); } -void spawn_player(int id) { +int get_player_count() { + int count = 0; + for (int i = 0; i < max_players; i++) { + if (!players[i].active) continue; + count++; + } + return count; +} + +void spawn_player(int id, network_client client) { for (int i = 0; i < max_players; i++) { if (players[i].active) continue; players[i].active = true; @@ -29,6 +38,7 @@ void spawn_player(int id) { players[i].gun_height = 0.0f; players[i].id = id; players[i].guntype = GUN_MP5; + players[i].client = client; gun g = get_gun_by_type(players[i].guntype); players[i].total_ammo = g.max_ammunition; -- cgit v1.2.3-70-g09d2