From e2fb2bc2072f7d404a1c1664836d25b84b6fad03 Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Wed, 15 May 2024 22:08:10 +0200 Subject: club and bowling assets --- src/zombies.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/zombies.c') diff --git a/src/zombies.c b/src/zombies.c index 13368f2..1e3e05b 100644 --- a/src/zombies.c +++ b/src/zombies.c @@ -112,7 +112,7 @@ static vec2f get_random_target_for_zombie(zombie o) { if (target.x >= MAP_SIZE_X-1 || target.y >= MAP_SIZE_Y-1) goto try_again; object obj = get_object_at_tile(target.x, target.y); - if (obj.active) goto try_again; + if (obj.active && obj.active) goto try_again; return target; } @@ -326,7 +326,7 @@ static vec2f get_random_point_around_player(player p, zombie o) { float y = (float)(radius * sin(angleInDegrees * M_PI / 180.0f)) + p.playery; object obj = get_object_at_tile(x, y); - if (obj.active) goto try_again; + if (obj.active && obj.collision) goto try_again; return (vec2f){x, y}; } -- cgit v1.2.3-70-g09d2