From 06d520eb39b2448ee08dce9010651a423115c798 Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Sat, 28 Oct 2023 11:37:10 +0200 Subject: reload sound --- src/asset_defs.c | 1 + src/bullets.c | 1 + src/game.c | 3 ++- 3 files changed, 4 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/asset_defs.c b/src/asset_defs.c index bc3919c..88e6616 100644 --- a/src/asset_defs.c +++ b/src/asset_defs.c @@ -35,4 +35,5 @@ void load_assets() { // sounds wav_throwable_bounce = Mix_LoadWAV("data/sounds/throwable_bounce.wav"); wav_shoot_mp5 = Mix_LoadWAV("data/sounds/shoot_mp5.wav"); + wav_reload_mp5 = Mix_LoadWAV("data/sounds/reload_mp5.wav"); } \ No newline at end of file diff --git a/src/bullets.c b/src/bullets.c index 47171bb..d1c8d97 100644 --- a/src/bullets.c +++ b/src/bullets.c @@ -21,6 +21,7 @@ void shoot(platform_window* window, u32 id, float dirx, float diry) { if (bullets_to_shoot > p->ammo_in_mag) bullets_to_shoot = p->ammo_in_mag; p->ammo_in_mag -= bullets_to_shoot; if (p->ammo_in_mag == 0) { + play_positioned_sound(CHANNEL_SHOOTING, wav_reload_mp5, (vec3f){.x = p->playerx, .y = p->playery, .z = p->height}, 10); p->interact_state = INTERACT_RELOADING; p->sec_since_interact_state_change = 0; return; diff --git a/src/game.c b/src/game.c index 697624f..06c7df4 100644 --- a/src/game.c +++ b/src/game.c @@ -190,8 +190,9 @@ void update_server(platform_window* window) { broadcast_zombies = platform_get_time(TIME_FULL, TIME_NS) - broadcast_zombies; update_throwables_server(window); - broadcast_stamp = platform_get_time(TIME_FULL, TIME_NS); + + broadcast_stamp = platform_get_time(TIME_FULL, TIME_NS); broadcast_to_clients(create_protocol_user_list()); broadcast_to_clients(create_protocol_zombie_list()); broadcast_to_clients(create_protocol_bullets_list()); -- cgit v1.2.3-70-g09d2