From 89f6cc4d269f606157abf7824c5f385c7049082f Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Sun, 7 Jan 2024 18:07:47 +0100 Subject: death sprite --- src/players.c | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/players.c b/src/players.c index fa3ea22..f35df16 100644 --- a/src/players.c +++ b/src/players.c @@ -492,6 +492,17 @@ color get_color_tint_by_player_index(int index) { return c; } +image* get_player_death_sprite_from_index(int index) { + image* imgs[] = { + img_gunner_blue_die, + img_gunner_black_die, + img_gunner_green_die, + img_gunner_yellow_die, + img_gunner_red_die, + }; + return imgs[index]; +} + image* get_player_run_sprite_from_index(int index) { image* imgs[] = { img_gunner_blue_run, @@ -523,7 +534,7 @@ void draw_player(platform_window* window, player* p, int index) { if (p->interact_state == INTERACT_DEAD) { frame = sprite_get_frame(img_gunner_blue_die, &p->sprite_death); - renderer->render_image_quad_partial(img_gunner_blue_die, + renderer->render_image_quad_partial(get_player_death_sprite_from_index(index), player_render_x, player_render_y, player_render_x, player_render_y + size, player_render_x + size, player_render_y + size, -- cgit v1.2.3-70-g09d2