#ifndef INCLUDE_ASSET_DEFS #define INCLUDE_ASSET_DEFS #include font* fnt_24; font* fnt_20; // Icons image* img_icon_bullets; image* img_icon_nova; image* img_drop; image* img_arrow_up; image* img_arrow_down; image* img_cancel; image* img_3d; image* img_tiles; image* img_sunny; image* img_disconnected; // Objects image* img_spawner; image* img_obj_plants; image* img_obj_wall1; // Throwables image* img_grenade; image* img_grenade_explode; // Players image* img_player_running; // Other image* img_zombie_chunk_hand; image* img_zombie_chunk_foot; image* img_zombie_chunk_blood; // Tiles image* img_tile_cobblestone; image* img_tile_grass1; // Sounds Mix_Chunk* wav_throwable_bounce; Mix_Chunk* wav_grenade_explode; Mix_Chunk* wav_shoot_mp5; Mix_Chunk* wav_reload_mp5; Mix_Chunk* wav_shoot_nova; Mix_Chunk* wav_reload_nova; Mix_Chunk* wav_impact_zombie; Mix_Chunk* wav_impact_wood; Mix_Chunk* wav_error; Mix_Chunk* wav_collect; void load_assets(); #endif