#ifndef INCLUDE_ASSET_DEFS #define INCLUDE_ASSET_DEFS #include font* fnt_24; font* fnt_20; image* img_icon_bullets; image* img_icon_nova; image* img_drop; image* img_spawner; image* img_obj_plants; image* img_obj_wall1; image* img_player; image* img_zombie_chunk_hand; image* img_zombie_chunk_foot; image* img_zombie_chunk_blood; image* img_tile_cobblestone; void load_assets(); #endif