#ifndef INCLUDE_ASSET_DEFS #define INCLUDE_ASSET_DEFS #include font* fnt_52; font* fnt_48; font* fnt_44; font* fnt_40; font* fnt_36; font* fnt_32; font* fnt_28; font* fnt_24; font* fnt_20; font* fnt_16; font* fnt_12; // Icons image* img_icon_bullets; image* img_icon_nova; image* img_drop; image* img_arrow_up; image* img_arrow_down; image* img_cancel; image* img_3d; image* img_tiles; image* img_sunny; image* img_disconnected; image* img_icon_grenade; image* img_icon_molotov; // Objects image* img_spawner; image* img_obj_plants; image* img_obj_wall1; image* img_metal_wall_front; // Throwables image* img_grenade; image* img_grenade_explode; image* img_molotov_explode; // Players image* img_player_running; image* img_helmet; // Other image* img_zombie_chunk_hand; image* img_zombie_chunk_foot; image* img_zombie_chunk_blood; // Tiles image* img_tile_cobblestone; image* img_tile_grass1; // Sounds Mix_Chunk* wav_throwable_bounce; Mix_Chunk* wav_grenade_explode; Mix_Chunk* wav_molotov_explode; Mix_Chunk* wav_fire; Mix_Chunk* wav_shoot_mp5; Mix_Chunk* wav_reload_mp5; Mix_Chunk* wav_shoot_nova; Mix_Chunk* wav_reload_nova; Mix_Chunk* wav_impact_zombie; Mix_Chunk* wav_impact_wood; Mix_Chunk* wav_error; Mix_Chunk* wav_collect; Mix_Chunk* wav_character; Mix_Chunk* wav_round_change; Mix_Chunk* wav_step; #define NUM_SCREECHES 11 Mix_Chunk* wav_screech[NUM_SCREECHES]; Mix_Music* music_inside1; void load_assets(); font* get_font(platform_window* window, float scale); #endif