#ifndef INCLUDE_PLAYER #define INCLUDE_PLAYER #include #include "map.h" #include "objects.h" typedef struct t_bullet { bool active; float x; float y; float h; float xacceleration; float yacceleration; } bullet; bullet bullets[500] = {0}; int max_bullets = 500; float playerx = 3; float playery = 3; void shoot(platform_window* window); void draw_player(platform_window* window); void draw_bullets(platform_window* window); float get_player_size(platform_window* window); #endif