#ifndef INCLUDE_PLAYER #define INCLUDE_PLAYER #include #include "map.h" #include "objects.h" #include "zombies.h" #include "math_helper.h" float sec_since_last_shot = 10.0f; float playerx = 3; float playery = 3; void shoot(platform_window* window); void draw_player(platform_window* window); void draw_bullets(platform_window* window); float get_player_size(platform_window* window); #endif