#ifndef INCLUDE_ZOMBIES #define INCLUDE_ZOMBIES #include #include "players.h" #include "objects.h" typedef struct t_zombie { bool alive; float health; vec3f position; vec3f size; } zombie; typedef struct t_spawner { vec2 position; float sec_since_last_spawn; } spawner; // data data that is stored on disk spawner spawner_tiles[2] = { {9, 0, 0}, {1, 8, 0}, }; zombie zombies[50] = {0}; int max_zombies = 50; void draw_spawners(platform_window* window); void draw_zombies_at_tile(platform_window* window, int x, int y); void spawn_zombie(int x, int y); #endif