#include "../include/guns.h" #include "../include/asset_defs.h" gun get_gun_by_type(gun_type type) { return guns[type]; } float get_gun_size(gun_type type) { switch (type) { case GUN_NOVA: return 1.5f; break; case GUN_MP5: return 1.5f; break; default: break; } return 0; } image* get_image_of_gun(gun_type type) { switch (type) { case GUN_NOVA: return img_gun_mp5; break; case GUN_MP5: return img_gun_mp5; break; default: break; } return 0; } image* get_icon_of_gun(gun_type type) { switch (type) { case GUN_NOVA: return img_icon_nova; break; case GUN_MP5: return img_icon_nova; break; default: break; } return 0; }