#include "../include/map.h" static int get_height_of_tile_tl(int current_height, int x, int y) { int highest_point = current_height; if (y > 0) { int tile_above = map[y-1][x]; if (tile_above > highest_point) { highest_point = tile_above; } } if (y > 0 && x > 0) { int tile_above = map[y-1][x-1]; if (tile_above > highest_point) { highest_point = tile_above; } } if (x > 0) { int tile_above = map[y][x-1]; if (tile_above > highest_point) { highest_point = tile_above; } } return highest_point; } static int get_height_of_tile_br(int current_height, int x, int y) { int highest_point = current_height; if (x < MAP_SIZE_X-1) { int tile_right = map[y][x+1]; if (tile_right > highest_point) { highest_point = tile_right; } } if (y < MAP_SIZE_Y-1 && x < MAP_SIZE_X-1) { int tile_bottom_right = map[y+1][x+1]; if (tile_bottom_right > highest_point) { highest_point = tile_bottom_right; } } if (y < MAP_SIZE_Y-1) { int tile_bottom = map[y+1][x]; if (tile_bottom > highest_point) { highest_point = tile_bottom; } } return highest_point; } static int get_height_of_tile_bl(int current_height, int x, int y) { int highest_point = current_height; if (y > 0 && x > 0) { int tile_left = map[y][x-1]; if (tile_left > highest_point) { highest_point = tile_left; } } if (y < MAP_SIZE_Y-1 && x > 0) { int tile_bottom_left = map[y+1][x-1]; if (tile_bottom_left > highest_point) { highest_point = tile_bottom_left; } } if (y < MAP_SIZE_Y-1) { int tile_bottom = map[y+1][x]; if (tile_bottom > highest_point) { highest_point = tile_bottom; } } return highest_point; } static int get_height_of_tile_tr(int current_height, int x, int y) { int highest_point = current_height; if (y > 0) { int tile_above = map[y-1][x]; if (tile_above > highest_point) { highest_point = tile_above; } } if (y > 0 && x < MAP_SIZE_X-1) { int tile_above_right = map[y-1][x+1]; if (tile_above_right > highest_point) { highest_point = tile_above_right; } } if (x < MAP_SIZE_X-1) { int tile_right = map[y][x+1]; if (tile_right > highest_point) { highest_point = tile_right; } } return highest_point; } // load hardcoded map. void load_map_from_data() { for (int y = 0; y < MAP_SIZE_Y; y++) { for (int x = MAP_SIZE_X-1; x >= 0; x--) { int h = map[y][x]; int highest_point_topleft = get_height_of_tile_tl(h, x, y); int highest_point_topright = get_height_of_tile_tr(h, x, y); int highest_point_bottomright = get_height_of_tile_br(h, x, y); int highest_point_bottomleft = get_height_of_tile_bl(h, x, y); map_loaded[y][x] = (tile){h, highest_point_topleft, highest_point_topright, highest_point_bottomleft, highest_point_bottomright}; } } } tile get_tile_under_coords(float x, float y) { return map_loaded[(int)(y)][(int)(x)]; } float get_height_of_tile_under_coords(float tocheckx, float tochecky) { tile tile_under_coords = get_tile_under_coords(tocheckx, tochecky); int ty = (int)(tochecky); int tx = (int)(tocheckx); float percentage_x = tocheckx - tx; float percentage_y = tochecky - ty; float topline_h = min(tile_under_coords.topright, tile_under_coords.topleft); float topline_diff = (tile_under_coords.topright - tile_under_coords.topleft) * percentage_x; if (topline_diff < 0.0f) topline_diff = abs(tile_under_coords.topright - tile_under_coords.topleft) + topline_diff; topline_h += topline_diff; float bottomline_h = min(tile_under_coords.bottomright, tile_under_coords.bottomleft); float bottomline_diff = (tile_under_coords.bottomright - tile_under_coords.bottomleft) * percentage_x; if (bottomline_diff < 0.0f) bottomline_diff = abs(tile_under_coords.bottomright - tile_under_coords.bottomleft) + bottomline_diff; bottomline_h += bottomline_diff; float playerline = min(topline_h, bottomline_h); float playerline_diff = (bottomline_h - topline_h) * percentage_y; if (bottomline_h < topline_h) { playerline_diff = (topline_h - bottomline_h) * (1 -percentage_y); } playerline += playerline_diff; return playerline; } inline int get_tile_width(platform_window* window) { int tile_width = window->height / 30; if (window->width > window->height) tile_width = window->width / 30; return tile_width; } inline int get_tile_height(platform_window* window) { int tile_width = get_tile_width(window); int tile_height = tile_width * 1; return tile_height; } bool is_in_bounds(float x, float y) { return (x >= 0 && x <= MAP_SIZE_X && y >= 0 && y < MAP_SIZE_Y); } static float offset = 0.0f; static bool dir = true; void draw_grid(platform_window* window) { /*if (dir) offset += 0.005f; else offset -= 0.005f; if (offset >= 0.5f) dir = false; if (offset <= -0.5f) dir = true;*/ map_info info = get_map_info(window); for (int y = 0; y < MAP_SIZE_Y; y++) { MAP_RENDER_DEPTH; for (int x = MAP_SIZE_X-1; x >= 0; x--) { tile tile = map_loaded[y][x]; float xdiff_between_bottom_and_top = info.px_incline; float render_x = (info.tile_width * x) + (xdiff_between_bottom_and_top * y); float render_y = info.tile_height * y; render_y -= tile.height*info.px_raised_per_h; vec2f topleft; vec2f bottomleft; vec2f bottomright; vec2f topright; int highest_point_topleft = tile.topleft; topleft = (vec2f){render_x, info.tile_width * y - highest_point_topleft*info.px_raised_per_h}; int highest_point_topright = tile.topright; topright = (vec2f){render_x + info.tile_width, info.tile_height * y - highest_point_topright*info.px_raised_per_h}; int highest_point_bottomright = tile.bottomright; bottomright = (vec2f){render_x + xdiff_between_bottom_and_top+info.tile_width, info.tile_height * y + info.tile_height - highest_point_bottomright*info.px_raised_per_h}; int highest_point_bottomleft = tile.bottomleft; bottomleft = (vec2f){render_x + xdiff_between_bottom_and_top, info.tile_height * y + info.tile_height - highest_point_bottomleft*info.px_raised_per_h}; color c = rgb(128, 64, 0); if (highest_point_topleft > highest_point_bottomleft || highest_point_topright > highest_point_bottomright || highest_point_topleft > highest_point_bottomright || highest_point_topright > highest_point_bottomleft || highest_point_topright > highest_point_topleft || highest_point_bottomright > highest_point_bottomleft) c = rgb(108, 64, 0); if (highest_point_topleft < highest_point_bottomleft || highest_point_topright < highest_point_bottomright || highest_point_topleft > highest_point_topright) c = rgb(148, 64, 0); renderer->render_quad( topleft.x, topleft.y, bottomleft.x, bottomleft.y, bottomright.x, bottomright.y, topright.x, topright.y, c); if (highest_point_topleft != highest_point_bottomright && highest_point_bottomleft == highest_point_topright) { if (highest_point_bottomleft < highest_point_topleft || highest_point_bottomleft < highest_point_bottomright) { renderer->render_tri(topleft.x, topleft.y, bottomleft.x, bottomleft.y, bottomright.x, bottomright.y, rgb(108, 64, 0)); } renderer->render_line(topleft.x, topleft.y, bottomright.x, bottomright.y, 1, rgb(0,0,255)); // diag } if (highest_point_bottomleft != highest_point_topright && highest_point_topleft == highest_point_bottomright) { renderer->render_line(topright.x, topright.y, bottomleft.x, bottomleft.y, 1, rgb(0,0,255)); // diag } renderer->render_line(topleft.x, topleft.y, topright.x, topright.y, 1, rgb(0,0,255)); // top renderer->render_line(topleft.x, topleft.y, bottomleft.x, bottomleft.y, 1, rgb(0,0,255)); // left renderer->render_line(topright.x, topright.y, bottomright.x, bottomright.y, 1, rgb(0,0,255)); // right renderer->render_line(bottomleft.x, bottomleft.y, bottomright.x, bottomright.y, 1, rgb(0,0,255)); // bottom map_loaded[y][x].tl = topleft; map_loaded[y][x].tr = topright; map_loaded[y][x].bl = bottomleft; map_loaded[y][x].br = bottomright; } draw_objects_at_row(window, y); } } inline map_info get_map_info(platform_window* window) { map_info info; info.tile_width = get_tile_width(window); info.tile_height = get_tile_height(window); info.px_incline = info.tile_width/3; // info.tile_width/3; // offset*info.tile_width; info.px_raised_per_h = info.tile_height/2.5; return info; }