#include "../include/protocol.h" #include "../include/players.h" network_message create_protocol_get_id_up(u32 id) { protocol_get_id_upstream *buf = (protocol_get_id_upstream *)network_buffer; buf->type = MESSAGE_GET_ID_UPSTREAM; buf->id = id; return network_create_message(network_buffer, sizeof(protocol_get_id_upstream), MAX_NETWORK_BUFFER_SIZE); } network_message create_protocol_get_id_down(u32 id) { protocol_get_id_downstream *buf = (protocol_get_id_downstream *)network_buffer; buf->type = MESSAGE_GET_ID_DOWNSTREAM; buf->id = id; return network_create_message(network_buffer, sizeof(protocol_get_id_downstream), MAX_NETWORK_BUFFER_SIZE); } network_message create_protocol_user_list() { protocol_user_list *buf = (protocol_user_list *)network_buffer; buf->type = MESSAGE_USER_LIST; memcpy(buf->players, players, sizeof(players)); return network_create_message(network_buffer, sizeof(protocol_user_list), MAX_NETWORK_BUFFER_SIZE); } network_message create_protocol_zombie_list() { protocol_zombie_list *buf = (protocol_zombie_list *)network_buffer; buf->type = MESSAGE_ZOMBIE_LIST; memcpy(buf->zombies, zombies, sizeof(zombies)); return network_create_message(network_buffer, sizeof(protocol_zombie_list), MAX_NETWORK_BUFFER_SIZE); } network_message create_protocol_bullets_list() { protocol_bullets_list *buf = (protocol_bullets_list *)network_buffer; buf->type = MESSAGE_BULLET_LIST; memcpy(buf->bullets, bullets, sizeof(bullets)); return network_create_message(network_buffer, sizeof(protocol_bullets_list), MAX_NETWORK_BUFFER_SIZE); } network_message create_protocol_drop_list() { protocol_drop_list *buf = (protocol_drop_list *)network_buffer; buf->type = MESSAGE_DROP_LIST; memcpy(buf->drops, drops, sizeof(drops)); return network_create_message(network_buffer, sizeof(protocol_drop_list), MAX_NETWORK_BUFFER_SIZE); } network_message create_protocol_user_moved(protocol_move_type move, u32 id) { protocol_move *buf = (protocol_move *)network_buffer; buf->type = MESSAGE_USER_MOVED; buf->move = move; buf->id = id; return network_create_message(network_buffer, sizeof(protocol_move), MAX_NETWORK_BUFFER_SIZE); } network_message create_protocol_user_shoot(u32 id, float dirx, float diry) { protocol_user_shoot *buf = (protocol_user_shoot *)network_buffer; buf->type = MESSAGE_USER_SHOOT; buf->id = id; buf->dirx = dirx; buf->diry = diry; return network_create_message(network_buffer, sizeof(protocol_user_shoot), MAX_NETWORK_BUFFER_SIZE); } network_message create_protocol_user_look(u32 id, float gunx, float guny) { protocol_user_look *buf = (protocol_user_look *)network_buffer; buf->type = MESSAGE_USER_LOOK; buf->id = id; buf->gunx = gunx; buf->guny = guny; return network_create_message(network_buffer, sizeof(protocol_user_look), MAX_NETWORK_BUFFER_SIZE); } void server_on_message_received(u8 *buffer, u32 length, u64 timestamp, network_client client) { protocol_generic_message *allocated_buf = mem_alloc(sizeof(protocol_generic_message)); allocated_buf->client = client; allocated_buf->message = mem_alloc(length); allocated_buf->send_timestamp = timestamp; memcpy(allocated_buf->message, buffer, length); array_push(&messages_received_on_server, (u8 *)&allocated_buf); } void client_on_message_received(u8 *buffer, u32 length) { u8 *allocated_buf = mem_alloc(length); memcpy(allocated_buf, buffer, length); array_push(&messages_received_on_client, (u8 *)&allocated_buf); }