#include "../include/sprite.h" sprite create_sprite(image* img, int frame_count, int fwidth, int fheight, float sec_per_frame) { sprite s; s.current_frame = 0; s.frame_count = frame_count; s.frame_height = fheight; s.frame_width = fwidth; s.image = img; s.sec_per_frame = sec_per_frame; s.time = 0.0f; return s; } void update_sprite(sprite* sprite) { int frame = sprite->time / sprite->sec_per_frame; sprite->current_frame = frame; sprite->time += update_delta; } sprite_frame get_frame(sprite* sprite) { sprite_frame frame; frame.tl = (vec2f){0,0}; frame.tr = (vec2f){1,0}; frame.bl = (vec2f){0,1}; frame.br = (vec2f){1,1}; return frame; }