#include "include/zombies.h" void spawn_zombie(int x, int y) { for (int i = 0; i < max_zombies; i++) { zombie o = zombies[i]; if (o.alive) continue; zombies[i].alive = true; zombies[i].health = 100.0f; zombies[i].position = (vec2f){x,y}; break; } } void draw_spawners(platform_window* window) { map_info info = get_map_info(window); for (int x = 0; x < 2; x++) { vec2 spawner_location = spawner_tiles[x]; int render_x = (info.tile_width * spawner_location.x) + (info.px_incline * spawner_location.y); int render_y = info.tile_height * spawner_location.y; tile tile = map_loaded[spawner_location.y][spawner_location.x]; renderer->render_quad( tile.tl.x, tile.tl.y, tile.bl.x, tile.bl.y, tile.br.x, tile.br.y, tile.tr.x, tile.tr.y, rgb(100, 150, 50)); renderer->render_line(tile.tl.x, tile.tl.y, tile.tr.x, tile.tr.y, 1, rgb(0,255,255)); // top renderer->render_line(tile.tl.x, tile.tl.y, tile.bl.x, tile.bl.y, 1, rgb(0,255,255)); // left renderer->render_line(tile.tr.x, tile.tr.y, tile.br.x, tile.br.y, 1, rgb(0,255,255)); // right renderer->render_line(tile.bl.x, tile.bl.y, tile.br.x, tile.br.y, 1, rgb(0,255,255)); // bottom } } void draw_zombies_at_tile(platform_window* window, int x, int y) { map_info info = get_map_info(window); float zombie_size = get_player_size(window); float speed = 0.05f; for (int i = 0; i < max_zombies; i++) { zombie o = zombies[i]; if (!o.alive) continue; if ((int)o.position.x != x || (int)o.position.y != y) continue; float dirx = (playerx - o.position.x); float diry = (playery - o.position.y); double length = sqrt(dirx * dirx + diry * diry); dirx /= length; diry /= length; zombies[i].position.x += dirx*speed; zombies[i].position.y += diry*speed; float height = get_height_of_tile_under_coords(window, zombies[i].position.x, zombies[i].position.y); int render_x = (info.tile_width * o.position.x) + (info.px_incline * o.position.y); int render_y = info.tile_height * o.position.y - (height*info.px_raised_per_h); renderer->render_rectangle(render_x, render_y - zombie_size, zombie_size, zombie_size, rgb(40,0,255)); } }