diff options
| author | Ramaekers,Aldrik A.N <a.ramaekers@student.fontys.nl> | 2020-09-03 14:40:33 +0200 |
|---|---|---|
| committer | Ramaekers,Aldrik A.N <a.ramaekers@student.fontys.nl> | 2020-09-03 14:40:33 +0200 |
| commit | 5a045404f3c49022abeb75c27dfe6f82d35928f7 (patch) | |
| tree | a1dd8aa4091e9bf8d4377dc6d6f26cc9ca07ce47 /Pieces | |
| parent | 4811afb52c511565d2b13f36ed645243c7557803 (diff) | |
board setup and chess piece movement checks
Diffstat (limited to 'Pieces')
| -rw-r--r-- | Pieces/Bishop.cs | 42 | ||||
| -rw-r--r-- | Pieces/King.cs | 58 | ||||
| -rw-r--r-- | Pieces/Knight.cs | 46 | ||||
| -rw-r--r-- | Pieces/Pawn.cs | 34 | ||||
| -rw-r--r-- | Pieces/Queen.cs | 59 | ||||
| -rw-r--r-- | Pieces/Rook.cs | 40 |
6 files changed, 266 insertions, 13 deletions
diff --git a/Pieces/Bishop.cs b/Pieces/Bishop.cs new file mode 100644 index 0000000..10d1537 --- /dev/null +++ b/Pieces/Bishop.cs @@ -0,0 +1,42 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Chess.Pieces +{ + class Bishop : ChessPiece + { + public Bishop(bool isWhite) : base(isWhite) + { + PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_bishop_png_shadow_256px : Chess.Properties.Resources.w_bishop_png_shadow_256px); + } + + public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) + { + MoveCheckResult result; + + result = CanMoveDownLeft(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveDownRight(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUpLeft(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUpRight(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + return false; + } + + + } +} diff --git a/Pieces/King.cs b/Pieces/King.cs new file mode 100644 index 0000000..945c476 --- /dev/null +++ b/Pieces/King.cs @@ -0,0 +1,58 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Chess.Pieces +{ + class King : ChessPiece + { + public King(bool isWhite) : base(isWhite) + { + PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_king_png_shadow_256px : Chess.Properties.Resources.w_king_png_shadow_256px); + } + + public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) + { + MoveCheckResult result; + + result = CanMoveDown(board, currentTile, destinationTile, 1); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUp(board, currentTile, destinationTile, 1); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveLeft(board, currentTile, destinationTile, 1); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveRight(board, currentTile, destinationTile, 1); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + // diagonal + + result = CanMoveDownLeft(board, currentTile, destinationTile, 1); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveDownRight(board, currentTile, destinationTile, 1); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUpLeft(board, currentTile, destinationTile, 1); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUpRight(board, currentTile, destinationTile, 1); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + return false; + } + } +} diff --git a/Pieces/Knight.cs b/Pieces/Knight.cs new file mode 100644 index 0000000..5a0aea7 --- /dev/null +++ b/Pieces/Knight.cs @@ -0,0 +1,46 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Chess.Pieces +{ + class Knight : ChessPiece + { + public Knight(bool isWhite) : base(isWhite) + { + PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px); + } + + public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) + { + Point[] pointsToCheck = { + new Point(currentTile.X - 2, currentTile.Y - 1), + new Point(currentTile.X - 2, currentTile.Y + 1), + + new Point(currentTile.X + 2, currentTile.Y - 1), + new Point(currentTile.X + 2, currentTile.Y + 1), + + new Point(currentTile.X + 1, currentTile.Y - 2), + new Point(currentTile.X - 1, currentTile.Y - 2), + + new Point(currentTile.X + 1, currentTile.Y + 2), + new Point(currentTile.X - 1, currentTile.Y + 2), + }; + + foreach(var point in pointsToCheck) + { + if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue; + + var enemy = board.PieceAt(point.X, point.Y); + if (enemy == null) return true; + if (enemy != null && enemy.IsWhite != this.IsWhite) return true; + if (enemy != null && enemy != this) continue; + } + + return false; + } + } +} diff --git a/Pieces/Pawn.cs b/Pieces/Pawn.cs index d518b8e..93be545 100644 --- a/Pieces/Pawn.cs +++ b/Pieces/Pawn.cs @@ -9,26 +9,34 @@ namespace Chess.Pieces { class Pawn : ChessPiece { - public Pawn() + private bool firstMove = true; + + public Pawn(bool isWhite) : base(isWhite) { - PieceImage = new Bitmap(Chess.Properties.Resources.b_pawn_png_shadow_256px); + PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_pawn_png_shadow_256px : Chess.Properties.Resources.w_pawn_png_shadow_256px); } - public override void Draw(Graphics graphics, float x, float y, float tileWidth, float tileHeight) + public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) { - if (PieceImage != null) - { - var image = this.ResizeImage(PieceImage, (int)tileWidth, (int)tileHeight); + MoveCheckResult result; - graphics.DrawImage(image, new PointF(x*tileWidth, y*tileHeight)); + int space = 2; + if (!firstMove) space = 1; - image.Dispose(); + if (!IsWhite) + { + result = CanMoveDown(board, currentTile, destinationTile, space); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + } + else + { + result = CanMoveUp(board, currentTile, destinationTile, space); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; } - } - public override bool MoveTo() - { - throw new NotImplementedException(); - } + return false; + } } } diff --git a/Pieces/Queen.cs b/Pieces/Queen.cs new file mode 100644 index 0000000..42998c4 --- /dev/null +++ b/Pieces/Queen.cs @@ -0,0 +1,59 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Linq; +using System.Runtime.InteropServices.WindowsRuntime; +using System.Text; +using System.Threading.Tasks; + +namespace Chess.Pieces +{ + class Queen : ChessPiece + { + public Queen(bool isWhite) : base(isWhite) + { + PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_queen_png_shadow_256px : Chess.Properties.Resources.w_queen_png_shadow_256px); + } + + public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) + { + MoveCheckResult result; + + result = CanMoveDown(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUp(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveLeft(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveRight(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + // diagonal + + result = CanMoveDownLeft(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveDownRight(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUpLeft(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUpRight(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + return false; + } + } +} diff --git a/Pieces/Rook.cs b/Pieces/Rook.cs new file mode 100644 index 0000000..29c17c0 --- /dev/null +++ b/Pieces/Rook.cs @@ -0,0 +1,40 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Chess.Pieces +{ + class Rook : ChessPiece + { + public Rook(bool isWhite) : base(isWhite) + { + PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_rook_png_shadow_256px : Chess.Properties.Resources.w_rook_png_shadow_256px); + } + + public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) + { + MoveCheckResult result; + + result = CanMoveDown(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUp(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveLeft(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveRight(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + return false; + } + } +} |
