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authorRamaekers,Aldrik A.N <a.ramaekers@student.fontys.nl>2020-09-03 14:40:33 +0200
committerRamaekers,Aldrik A.N <a.ramaekers@student.fontys.nl>2020-09-03 14:40:33 +0200
commit5a045404f3c49022abeb75c27dfe6f82d35928f7 (patch)
treea1dd8aa4091e9bf8d4377dc6d6f26cc9ca07ce47 /Pieces
parent4811afb52c511565d2b13f36ed645243c7557803 (diff)
board setup and chess piece movement checks
Diffstat (limited to 'Pieces')
-rw-r--r--Pieces/Bishop.cs42
-rw-r--r--Pieces/King.cs58
-rw-r--r--Pieces/Knight.cs46
-rw-r--r--Pieces/Pawn.cs34
-rw-r--r--Pieces/Queen.cs59
-rw-r--r--Pieces/Rook.cs40
6 files changed, 266 insertions, 13 deletions
diff --git a/Pieces/Bishop.cs b/Pieces/Bishop.cs
new file mode 100644
index 0000000..10d1537
--- /dev/null
+++ b/Pieces/Bishop.cs
@@ -0,0 +1,42 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Bishop : ChessPiece
+ {
+ public Bishop(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_bishop_png_shadow_256px : Chess.Properties.Resources.w_bishop_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDownLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveDownRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+
+
+ }
+}
diff --git a/Pieces/King.cs b/Pieces/King.cs
new file mode 100644
index 0000000..945c476
--- /dev/null
+++ b/Pieces/King.cs
@@ -0,0 +1,58 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class King : ChessPiece
+ {
+ public King(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_king_png_shadow_256px : Chess.Properties.Resources.w_king_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // diagonal
+
+ result = CanMoveDownLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveDownRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+ }
+}
diff --git a/Pieces/Knight.cs b/Pieces/Knight.cs
new file mode 100644
index 0000000..5a0aea7
--- /dev/null
+++ b/Pieces/Knight.cs
@@ -0,0 +1,46 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Knight : ChessPiece
+ {
+ public Knight(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ Point[] pointsToCheck = {
+ new Point(currentTile.X - 2, currentTile.Y - 1),
+ new Point(currentTile.X - 2, currentTile.Y + 1),
+
+ new Point(currentTile.X + 2, currentTile.Y - 1),
+ new Point(currentTile.X + 2, currentTile.Y + 1),
+
+ new Point(currentTile.X + 1, currentTile.Y - 2),
+ new Point(currentTile.X - 1, currentTile.Y - 2),
+
+ new Point(currentTile.X + 1, currentTile.Y + 2),
+ new Point(currentTile.X - 1, currentTile.Y + 2),
+ };
+
+ foreach(var point in pointsToCheck)
+ {
+ if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue;
+
+ var enemy = board.PieceAt(point.X, point.Y);
+ if (enemy == null) return true;
+ if (enemy != null && enemy.IsWhite != this.IsWhite) return true;
+ if (enemy != null && enemy != this) continue;
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/Pieces/Pawn.cs b/Pieces/Pawn.cs
index d518b8e..93be545 100644
--- a/Pieces/Pawn.cs
+++ b/Pieces/Pawn.cs
@@ -9,26 +9,34 @@ namespace Chess.Pieces
{
class Pawn : ChessPiece
{
- public Pawn()
+ private bool firstMove = true;
+
+ public Pawn(bool isWhite) : base(isWhite)
{
- PieceImage = new Bitmap(Chess.Properties.Resources.b_pawn_png_shadow_256px);
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_pawn_png_shadow_256px : Chess.Properties.Resources.w_pawn_png_shadow_256px);
}
- public override void Draw(Graphics graphics, float x, float y, float tileWidth, float tileHeight)
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
{
- if (PieceImage != null)
- {
- var image = this.ResizeImage(PieceImage, (int)tileWidth, (int)tileHeight);
+ MoveCheckResult result;
- graphics.DrawImage(image, new PointF(x*tileWidth, y*tileHeight));
+ int space = 2;
+ if (!firstMove) space = 1;
- image.Dispose();
+ if (!IsWhite)
+ {
+ result = CanMoveDown(board, currentTile, destinationTile, space);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+ }
+ else
+ {
+ result = CanMoveUp(board, currentTile, destinationTile, space);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
}
- }
- public override bool MoveTo()
- {
- throw new NotImplementedException();
- }
+ return false;
+ }
}
}
diff --git a/Pieces/Queen.cs b/Pieces/Queen.cs
new file mode 100644
index 0000000..42998c4
--- /dev/null
+++ b/Pieces/Queen.cs
@@ -0,0 +1,59 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Runtime.InteropServices.WindowsRuntime;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Queen : ChessPiece
+ {
+ public Queen(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_queen_png_shadow_256px : Chess.Properties.Resources.w_queen_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // diagonal
+
+ result = CanMoveDownLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveDownRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+ }
+}
diff --git a/Pieces/Rook.cs b/Pieces/Rook.cs
new file mode 100644
index 0000000..29c17c0
--- /dev/null
+++ b/Pieces/Rook.cs
@@ -0,0 +1,40 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Rook : ChessPiece
+ {
+ public Rook(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_rook_png_shadow_256px : Chess.Properties.Resources.w_rook_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+ }
+}