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-rw-r--r--Pieces/Pawn.cs144
1 files changed, 102 insertions, 42 deletions
diff --git a/Pieces/Pawn.cs b/Pieces/Pawn.cs
index 93be545..60ce309 100644
--- a/Pieces/Pawn.cs
+++ b/Pieces/Pawn.cs
@@ -1,42 +1,102 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Pawn : ChessPiece
- {
- private bool firstMove = true;
-
- public Pawn(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_pawn_png_shadow_256px : Chess.Properties.Resources.w_pawn_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- MoveCheckResult result;
-
- int space = 2;
- if (!firstMove) space = 1;
-
- if (!IsWhite)
- {
- result = CanMoveDown(board, currentTile, destinationTile, space);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
- }
- else
- {
- result = CanMoveUp(board, currentTile, destinationTile, space);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
- }
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Pawn : ChessPiece
+ {
+ private bool firstMove = true;
+
+ public Pawn(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_pawn_png_shadow_256px : Chess.Properties.Resources.w_pawn_png_shadow_256px);
+ }
+
+ public override void PostMovementEvent(BoardTile tile)
+ {
+ firstMove = false;
+
+ // Pawn upgrade to queen
+ if (tile.OccupyingPiece == this)
+ {
+ if ((this.IsWhite && tile.Y == 0) || (!this.IsWhite && tile.Y == 7))
+ {
+ tile.OccupyingPiece = new Queen(this.IsWhite);
+ }
+ }
+
+ base.PostMovementEvent(tile);
+ }
+
+ internal override MoveCheckResult CanMoveDown(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ var result = base.CanMoveDown(board, currentTile, destinationTile, count);
+
+ if (result == MoveCheckResult.CanMove)
+ {
+ if (destinationTile.OccupyingPiece != null) result = MoveCheckResult.CantMove;
+ }
+
+ return result;
+ }
+
+ internal override MoveCheckResult CanMoveUp(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ var result = base.CanMoveUp(board, currentTile, destinationTile, count);
+
+ if (result == MoveCheckResult.CanMove)
+ {
+ if (destinationTile.OccupyingPiece != null) result = MoveCheckResult.CantMove;
+ }
+
+ return result;
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ int space = 2;
+ if (!firstMove) space = 1;
+
+ if (!IsWhite)
+ {
+ result = CanMoveDown(board, currentTile, destinationTile, space);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take left
+ result = CanMoveDownLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take right
+ result = CanMoveDownRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+ }
+ else
+ {
+ result = CanMoveUp(board, currentTile, destinationTile, space);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take left
+ result = CanMoveUpLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take right
+ result = CanMoveUpRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+ }
+
+ return false;
+ }
+ }
+}