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-rw-r--r--Pieces/Rook.cs104
1 files changed, 64 insertions, 40 deletions
diff --git a/Pieces/Rook.cs b/Pieces/Rook.cs
index 29c17c0..b6a0422 100644
--- a/Pieces/Rook.cs
+++ b/Pieces/Rook.cs
@@ -1,40 +1,64 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Rook : ChessPiece
- {
- public Rook(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_rook_png_shadow_256px : Chess.Properties.Resources.w_rook_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- MoveCheckResult result;
-
- result = CanMoveDown(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUp(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Rook : ChessPiece
+ {
+ public bool IsInInitialPosition { get; private set; }
+
+ public Rook(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_rook_png_shadow_256px : Chess.Properties.Resources.w_rook_png_shadow_256px);
+ IsInInitialPosition = true;
+ }
+
+ public override void PostMovementEvent(BoardTile tile)
+ {
+ this.IsInInitialPosition = false;
+
+ base.PostMovementEvent(tile);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+
+ internal BoardTile GetCastleLocation(ChessBoard board, BoardTile tile)
+ {
+ if (tile.X == 0)
+ {
+ return board.Tiles[tile.Y, tile.X + 3];
+ }
+ else if (tile.X == 7)
+ {
+ return board.Tiles[tile.Y, tile.X - 2];
+ }
+
+ return tile;
+ }
+ }
+}