diff options
Diffstat (limited to 'Properties')
| -rw-r--r-- | Properties/AssemblyInfo.cs | 72 | ||||
| -rw-r--r-- | Properties/Resources.Designer.cs | 406 | ||||
| -rw-r--r-- | Properties/Resources.resx | 324 | ||||
| -rw-r--r-- | Properties/Settings.Designer.cs | 60 | ||||
| -rw-r--r-- | Properties/Settings.settings | 14 |
5 files changed, 438 insertions, 438 deletions
diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs index 642e315..7d06283 100644 --- a/Properties/AssemblyInfo.cs +++ b/Properties/AssemblyInfo.cs @@ -1,36 +1,36 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. -[assembly: AssemblyTitle("Chess")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("Chess")] -[assembly: AssemblyCopyright("Copyright © 2020")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. -[assembly: ComVisible(false)] - -// The following GUID is for the ID of the typelib if this project is exposed to COM -[assembly: Guid("cbf01088-874a-442b-867d-2456bed50dc0")] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -// You can specify all the values or you can default the Build and Revision Numbers -// by using the '*' as shown below: -// [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Chess")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Chess")]
+[assembly: AssemblyCopyright("Copyright © 2020")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("cbf01088-874a-442b-867d-2456bed50dc0")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Properties/Resources.Designer.cs b/Properties/Resources.Designer.cs index eb7ced0..22cdc8b 100644 --- a/Properties/Resources.Designer.cs +++ b/Properties/Resources.Designer.cs @@ -1,203 +1,203 @@ -//------------------------------------------------------------------------------ -// <auto-generated> -// This code was generated by a tool. -// Runtime Version:4.0.30319.42000 -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// </auto-generated> -//------------------------------------------------------------------------------ - -namespace Chess.Properties { - using System; - - - /// <summary> - /// A strongly-typed resource class, for looking up localized strings, etc. - /// </summary> - // This class was auto-generated by the StronglyTypedResourceBuilder - // class via a tool like ResGen or Visual Studio. - // To add or remove a member, edit your .ResX file then rerun ResGen - // with the /str option, or rebuild your VS project. - [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] - [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] - [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - internal class Resources { - - private static global::System.Resources.ResourceManager resourceMan; - - private static global::System.Globalization.CultureInfo resourceCulture; - - [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] - internal Resources() { - } - - /// <summary> - /// Returns the cached ResourceManager instance used by this class. - /// </summary> - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - internal static global::System.Resources.ResourceManager ResourceManager { - get { - if (object.ReferenceEquals(resourceMan, null)) { - global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Chess.Properties.Resources", typeof(Resources).Assembly); - resourceMan = temp; - } - return resourceMan; - } - } - - /// <summary> - /// Overrides the current thread's CurrentUICulture property for all - /// resource lookups using this strongly typed resource class. - /// </summary> - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - internal static global::System.Globalization.CultureInfo Culture { - get { - return resourceCulture; - } - set { - resourceCulture = value; - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap b_bishop_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("b_bishop_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap b_king_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("b_king_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap b_knight_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("b_knight_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap b_pawn_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("b_pawn_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap b_queen_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("b_queen_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap b_rook_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("b_rook_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap square_brown_light_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("square_brown_light_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap square_gray_light__png_shadow_256px { - get { - object obj = ResourceManager.GetObject("square_gray_light__png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap w_bishop_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("w_bishop_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap w_king_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("w_king_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap w_knight_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("w_knight_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap w_pawn_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("w_pawn_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap w_queen_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("w_queen_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// <summary> - /// Looks up a localized resource of type System.Drawing.Bitmap. - /// </summary> - internal static System.Drawing.Bitmap w_rook_png_shadow_256px { - get { - object obj = ResourceManager.GetObject("w_rook_png_shadow_256px", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - } -} +//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace Chess.Properties {
+ using System;
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Chess.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap b_bishop_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("b_bishop_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap b_king_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("b_king_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap b_knight_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("b_knight_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap b_pawn_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("b_pawn_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap b_queen_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("b_queen_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap b_rook_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("b_rook_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap square_brown_light_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("square_brown_light_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap square_gray_light__png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("square_gray_light__png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap w_bishop_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("w_bishop_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap w_king_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("w_king_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap w_knight_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("w_knight_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap w_pawn_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("w_pawn_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap w_queen_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("w_queen_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap w_rook_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("w_rook_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+ }
+}
diff --git a/Properties/Resources.resx b/Properties/Resources.resx index e4f3f00..de942ee 100644 --- a/Properties/Resources.resx +++ b/Properties/Resources.resx @@ -1,163 +1,163 @@ -<?xml version="1.0" encoding="utf-8"?> -<root> - <!-- - Microsoft ResX Schema - - Version 2.0 - - The primary goals of this format is to allow a simple XML format - that is mostly human readable. The generation and parsing of the - various data types are done through the TypeConverter classes - associated with the data types. - - Example: - - ... ado.net/XML headers & schema ... - <resheader name="resmimetype">text/microsoft-resx</resheader> - <resheader name="version">2.0</resheader> - <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> - <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> - <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> - <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> - <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> - <value>[base64 mime encoded serialized .NET Framework object]</value> - </data> - <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> - <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> - <comment>This is a comment</comment> - </data> - - There are any number of "resheader" rows that contain simple - name/value pairs. - - Each data row contains a name, and value. The row also contains a - type or mimetype. Type corresponds to a .NET class that support - text/value conversion through the TypeConverter architecture. - Classes that don't support this are serialized and stored with the - mimetype set. - - The mimetype is used for serialized objects, and tells the - ResXResourceReader how to depersist the object. This is currently not - extensible. For a given mimetype the value must be set accordingly: - - Note - application/x-microsoft.net.object.binary.base64 is the format - that the ResXResourceWriter will generate, however the reader can - read any of the formats listed below. - - mimetype: application/x-microsoft.net.object.binary.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.soap.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Soap.SoapFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.bytearray.base64 - value : The object must be serialized into a byte array - : using a System.ComponentModel.TypeConverter - : and then encoded with base64 encoding. - --> - <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> - <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> - <xsd:element name="root" msdata:IsDataSet="true"> - <xsd:complexType> - <xsd:choice maxOccurs="unbounded"> - <xsd:element name="metadata"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" /> - </xsd:sequence> - <xsd:attribute name="name" use="required" type="xsd:string" /> - <xsd:attribute name="type" type="xsd:string" /> - <xsd:attribute name="mimetype" type="xsd:string" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="assembly"> - <xsd:complexType> - <xsd:attribute name="alias" type="xsd:string" /> - <xsd:attribute name="name" type="xsd:string" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="data"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> - <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> - <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="resheader"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" /> - </xsd:complexType> - </xsd:element> - </xsd:choice> - </xsd:complexType> - </xsd:element> - </xsd:schema> - <resheader name="resmimetype"> - <value>text/microsoft-resx</value> - </resheader> - <resheader name="version"> - <value>2.0</value> - </resheader> - <resheader name="reader"> - <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <resheader name="writer"> - <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> - <data name="b_bishop_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\b_bishop_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="b_king_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\b_king_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="b_knight_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\b_knight_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="b_pawn_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\b_pawn_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="b_queen_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\b_queen_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="b_rook_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\b_rook_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="square_brown_light_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\square brown light_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="square_gray_light__png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\square gray light _png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="w_bishop_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\w_bishop_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="w_king_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\w_king_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="w_knight_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\w_knight_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="w_pawn_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\w_pawn_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="w_queen_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\w_queen_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> - <data name="w_rook_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\w_rook_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> - </data> +<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
+ <data name="b_bishop_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\b_bishop_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="b_king_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\b_king_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="b_knight_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\b_knight_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="b_pawn_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\b_pawn_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="b_queen_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\b_queen_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="b_rook_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\b_rook_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="square_brown_light_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\square brown light_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="square_gray_light__png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\square gray light _png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="w_bishop_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\w_bishop_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="w_king_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\w_king_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="w_knight_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\w_knight_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="w_pawn_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\w_pawn_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="w_queen_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\w_queen_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="w_rook_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\w_rook_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
</root>
\ No newline at end of file diff --git a/Properties/Settings.Designer.cs b/Properties/Settings.Designer.cs index 2655a4f..5a9023a 100644 --- a/Properties/Settings.Designer.cs +++ b/Properties/Settings.Designer.cs @@ -1,30 +1,30 @@ -//------------------------------------------------------------------------------ -// <auto-generated> -// This code was generated by a tool. -// Runtime Version:4.0.30319.42000 -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// </auto-generated> -//------------------------------------------------------------------------------ - -namespace Chess.Properties -{ - - - [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] - internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase - { - - private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); - - public static Settings Default - { - get - { - return defaultInstance; - } - } - } -} +//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace Chess.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/Properties/Settings.settings b/Properties/Settings.settings index 3964565..abf36c5 100644 --- a/Properties/Settings.settings +++ b/Properties/Settings.settings @@ -1,7 +1,7 @@ -<?xml version='1.0' encoding='utf-8'?> -<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)"> - <Profiles> - <Profile Name="(Default)" /> - </Profiles> - <Settings /> -</SettingsFile> +<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
|
