diff options
| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
| commit | 432f24319319fe040e142059eb83279c53f90ab8 (patch) | |
| tree | 5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/backends/imgui_impl_allegro5.h | |
| parent | 5d34aff5888d3f0c624251f15bedb96c347978d6 (diff) | |
refactor 2
Diffstat (limited to 'imgui-1.92.1/backends/imgui_impl_allegro5.h')
| -rw-r--r-- | imgui-1.92.1/backends/imgui_impl_allegro5.h | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/imgui-1.92.1/backends/imgui_impl_allegro5.h b/imgui-1.92.1/backends/imgui_impl_allegro5.h deleted file mode 100644 index 421bbf1..0000000 --- a/imgui-1.92.1/backends/imgui_impl_allegro5.h +++ /dev/null @@ -1,43 +0,0 @@ -// dear imgui: Renderer + Platform Backend for Allegro 5 -// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef! -// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures). -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values are obsolete since 1.87 and not supported since 1.91.5] -// [X] Platform: Clipboard support (from Allegro 5.1.12). -// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// Missing features or Issues: -// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. -// [ ] Platform: Missing gamepad support. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API -#ifndef IMGUI_DISABLE - -struct ALLEGRO_DISPLAY; -union ALLEGRO_EVENT; - -// Follow "Getting Started" link and check examples/ folder to learn about using backends! -IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); -IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); -IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); - -// Use if you want to reset your rendering device without losing Dear ImGui state. -IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects(); - -// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually. -IMGUI_IMPL_API void ImGui_ImplAllegro5_UpdateTexture(ImTextureData* tex); - -#endif // #ifndef IMGUI_DISABLE |
