diff options
| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
| commit | 432f24319319fe040e142059eb83279c53f90ab8 (patch) | |
| tree | 5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/backends/imgui_impl_glut.h | |
| parent | 5d34aff5888d3f0c624251f15bedb96c347978d6 (diff) | |
refactor 2
Diffstat (limited to 'imgui-1.92.1/backends/imgui_impl_glut.h')
| -rw-r--r-- | imgui-1.92.1/backends/imgui_impl_glut.h | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/imgui-1.92.1/backends/imgui_impl_glut.h b/imgui-1.92.1/backends/imgui_impl_glut.h deleted file mode 100644 index 20e77db..0000000 --- a/imgui-1.92.1/backends/imgui_impl_glut.h +++ /dev/null @@ -1,47 +0,0 @@ -// dear imgui: Platform Backend for GLUT/FreeGLUT -// This needs to be used along with a Renderer (e.g. OpenGL2) - -// !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!! -// !!! Nowadays, prefer using GLFW or SDL instead! - -// Implemented features: -// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values are obsolete since 1.87 and not supported since 1.91.5] -// Missing features or Issues: -// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I -// [ ] Platform: Missing horizontal mouse wheel support. -// [ ] Platform: Missing mouse cursor shape/visibility support. -// [ ] Platform: Missing clipboard support (not supported by Glut). -// [ ] Platform: Missing gamepad support. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -#pragma once -#ifndef IMGUI_DISABLE -#include "imgui.h" // IMGUI_IMPL_API - -// Follow "Getting Started" link and check examples/ folder to learn about using backends! -IMGUI_IMPL_API bool ImGui_ImplGLUT_Init(); -IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs(); -IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame(); - -// You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically, -// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. -//------------------------------------ GLUT name ---------------------------------------------- Decent Name --------- -IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc - -#endif // #ifndef IMGUI_DISABLE |
