diff options
| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
| commit | 432f24319319fe040e142059eb83279c53f90ab8 (patch) | |
| tree | 5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/backends/imgui_impl_sdlgpu3.h | |
| parent | 5d34aff5888d3f0c624251f15bedb96c347978d6 (diff) | |
refactor 2
Diffstat (limited to 'imgui-1.92.1/backends/imgui_impl_sdlgpu3.h')
| -rw-r--r-- | imgui-1.92.1/backends/imgui_impl_sdlgpu3.h | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/imgui-1.92.1/backends/imgui_impl_sdlgpu3.h b/imgui-1.92.1/backends/imgui_impl_sdlgpu3.h deleted file mode 100644 index 826767a..0000000 --- a/imgui-1.92.1/backends/imgui_impl_sdlgpu3.h +++ /dev/null @@ -1,52 +0,0 @@ -// dear imgui: Renderer Backend for SDL_GPU -// This needs to be used along with the SDL3 Platform Backend - -// Implemented features: -// [X] Renderer: User texture binding. Use simply cast a reference to your SDL_GPUTextureSamplerBinding to ImTextureID. -// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset). -// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures). - -// The aim of imgui_impl_sdlgpu3.h/.cpp is to be usable in your engine without any modification. -// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -// Important note to the reader who wish to integrate imgui_impl_sdlgpu3.cpp/.h in their own engine/app. -// - Unlike other backends, the user must call the function ImGui_ImplSDLGPU_PrepareDrawData BEFORE issuing a SDL_GPURenderPass containing ImGui_ImplSDLGPU_RenderDrawData. -// Calling the function is MANDATORY, otherwise the ImGui will not upload neither the vertex nor the index buffer for the GPU. See imgui_impl_sdlgpu3.cpp for more info. - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API -#ifndef IMGUI_DISABLE -#include <SDL3/SDL_gpu.h> - -// Initialization data, for ImGui_ImplSDLGPU_Init() -// - Remember to set ColorTargetFormat to the correct format. If you're rendering to the swapchain, call SDL_GetGPUSwapchainTextureFormat to query the right value -struct ImGui_ImplSDLGPU3_InitInfo -{ - SDL_GPUDevice* Device = nullptr; - SDL_GPUTextureFormat ColorTargetFormat = SDL_GPU_TEXTUREFORMAT_INVALID; - SDL_GPUSampleCount MSAASamples = SDL_GPU_SAMPLECOUNT_1; -}; - -// Follow "Getting Started" link and check examples/ folder to learn about using backends! -IMGUI_IMPL_API bool ImGui_ImplSDLGPU3_Init(ImGui_ImplSDLGPU3_InitInfo* info); -IMGUI_IMPL_API void ImGui_ImplSDLGPU3_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplSDLGPU3_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplSDLGPU3_PrepareDrawData(ImDrawData* draw_data, SDL_GPUCommandBuffer* command_buffer); -IMGUI_IMPL_API void ImGui_ImplSDLGPU3_RenderDrawData(ImDrawData* draw_data, SDL_GPUCommandBuffer* command_buffer, SDL_GPURenderPass* render_pass, SDL_GPUGraphicsPipeline* pipeline = nullptr); - -// Use if you want to reset your rendering device without losing Dear ImGui state. -IMGUI_IMPL_API void ImGui_ImplSDLGPU3_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplSDLGPU3_DestroyDeviceObjects(); - -// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually. -IMGUI_IMPL_API void ImGui_ImplSDLGPU3_UpdateTexture(ImTextureData* tex); - -#endif // #ifndef IMGUI_DISABLE |
