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authorAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
commit432f24319319fe040e142059eb83279c53f90ab8 (patch)
tree5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/backends/vulkan/glsl_shader.frag
parent5d34aff5888d3f0c624251f15bedb96c347978d6 (diff)
refactor 2
Diffstat (limited to 'imgui-1.92.1/backends/vulkan/glsl_shader.frag')
-rw-r--r--imgui-1.92.1/backends/vulkan/glsl_shader.frag14
1 files changed, 0 insertions, 14 deletions
diff --git a/imgui-1.92.1/backends/vulkan/glsl_shader.frag b/imgui-1.92.1/backends/vulkan/glsl_shader.frag
deleted file mode 100644
index ce7e6f7..0000000
--- a/imgui-1.92.1/backends/vulkan/glsl_shader.frag
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 450 core
-layout(location = 0) out vec4 fColor;
-
-layout(set=0, binding=0) uniform sampler2D sTexture;
-
-layout(location = 0) in struct {
- vec4 Color;
- vec2 UV;
-} In;
-
-void main()
-{
- fColor = In.Color * texture(sTexture, In.UV.st);
-}