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authorAldrik Ramaekers <aldrikboy@gmail.com>2025-08-03 19:22:36 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2025-08-03 19:22:36 +0200
commit853bbb3752a5fa2f58ef456ffb6e3a552e13cb11 (patch)
treece49a533f82a42a65fa6a4771a7b8fbfe33798cf /imgui-1.92.1/backends/vulkan/glsl_shader.vert
initial commit
Diffstat (limited to 'imgui-1.92.1/backends/vulkan/glsl_shader.vert')
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diff --git a/imgui-1.92.1/backends/vulkan/glsl_shader.vert b/imgui-1.92.1/backends/vulkan/glsl_shader.vert
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+++ b/imgui-1.92.1/backends/vulkan/glsl_shader.vert
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+#version 450 core
+layout(location = 0) in vec2 aPos;
+layout(location = 1) in vec2 aUV;
+layout(location = 2) in vec4 aColor;
+
+layout(push_constant) uniform uPushConstant {
+ vec2 uScale;
+ vec2 uTranslate;
+} pc;
+
+out gl_PerVertex {
+ vec4 gl_Position;
+};
+
+layout(location = 0) out struct {
+ vec4 Color;
+ vec2 UV;
+} Out;
+
+void main()
+{
+ Out.Color = aColor;
+ Out.UV = aUV;
+ gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
+}