diff options
| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
| commit | 432f24319319fe040e142059eb83279c53f90ab8 (patch) | |
| tree | 5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/examples/example_glfw_opengl2 | |
| parent | 5d34aff5888d3f0c624251f15bedb96c347978d6 (diff) | |
refactor 2
Diffstat (limited to 'imgui-1.92.1/examples/example_glfw_opengl2')
5 files changed, 0 insertions, 510 deletions
diff --git a/imgui-1.92.1/examples/example_glfw_opengl2/Makefile b/imgui-1.92.1/examples/example_glfw_opengl2/Makefile deleted file mode 100644 index 1f15c15..0000000 --- a/imgui-1.92.1/examples/example_glfw_opengl2/Makefile +++ /dev/null @@ -1,81 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X -# -# You will need GLFW (http://www.glfw.org): -# Linux: -# apt-get install libglfw-dev -# Mac OS X: -# brew install glfw -# MSYS2: -# pacman -S --noconfirm --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-glfw -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_glfw_opengl2 -IMGUI_DIR = ../.. -SOURCES = main.cpp -SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp -SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) -UNAME_S := $(shell uname -s) - -CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -CXXFLAGS += -g -Wall -Wformat -LIBS = - -##--------------------------------------------------------------------- -## BUILD FLAGS PER PLATFORM -##--------------------------------------------------------------------- - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS += -lGL `pkg-config --static --libs glfw3` - - CXXFLAGS += `pkg-config --cflags glfw3` - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo - LIBS += -L/usr/local/lib -L/opt/local/lib -L/opt/homebrew/lib - #LIBS += -lglfw3 - LIBS += -lglfw - - CXXFLAGS += -I/usr/local/include -I/opt/local/include -I/opt/homebrew/include - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(OS), Windows_NT) - ECHO_MESSAGE = "MinGW" - LIBS += -lglfw3 -lgdi32 -lopengl32 -limm32 - - CXXFLAGS += `pkg-config --cflags glfw3` - CFLAGS = $(CXXFLAGS) -endif - -##--------------------------------------------------------------------- -## BUILD RULES -##--------------------------------------------------------------------- - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:$(IMGUI_DIR)/%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:$(IMGUI_DIR)/backends/%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) - diff --git a/imgui-1.92.1/examples/example_glfw_opengl2/build_win32.bat b/imgui-1.92.1/examples/example_glfw_opengl2/build_win32.bat deleted file mode 100644 index 24c0e08..0000000 --- a/imgui-1.92.1/examples/example_glfw_opengl2/build_win32.bat +++ /dev/null @@ -1,8 +0,0 @@ -@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. -@set OUT_DIR=Debug -@set OUT_EXE=example_glfw_opengl2 -@set INCLUDES=/I..\.. /I..\..\backends /I..\libs\glfw\include -@set SOURCES=main.cpp ..\..\backends\imgui_impl_opengl2.cpp ..\..\backends\imgui_impl_glfw.cpp ..\..\imgui*.cpp -@set LIBS=/LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib -mkdir %OUT_DIR% -cl /nologo /Zi /MD /utf-8 %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% diff --git a/imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj b/imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj deleted file mode 100644 index 2aa2550..0000000 --- a/imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj +++ /dev/null @@ -1,186 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup Label="ProjectConfigurations"> - <ProjectConfiguration Include="Debug|Win32"> - <Configuration>Debug</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Debug|x64"> - <Configuration>Debug</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|Win32"> - <Configuration>Release</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|x64"> - <Configuration>Release</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - </ItemGroup> - <PropertyGroup Label="Globals"> - <ProjectGuid>{9CDA7840-B7A5-496D-A527-E95571496D18}</ProjectGuid> - <RootNamespace>example_glfw_opengl2</RootNamespace> - <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <CharacterSet>MultiByte</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <CharacterSet>MultiByte</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>MultiByte</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>MultiByte</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> - <ImportGroup Label="ExtensionSettings"> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - 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<ClCompile> - <WarningLevel>Level4</WarningLevel> - <Optimization>MaxSpeed</Optimization> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <AdditionalIncludeDirectories>..\..;..\..\backends;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <BufferSecurityCheck>false</BufferSecurityCheck> - <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> - </ClCompile> - <Link> - <GenerateDebugInformation>true</GenerateDebugInformation> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - <AdditionalLibraryDirectories>..\libs\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies> - <SubSystem>Console</SubSystem> - <IgnoreSpecificDefaultLibraries> - </IgnoreSpecificDefaultLibraries> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> - 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<ClCompile Include="..\..\imgui.cpp" /> - <ClCompile Include="..\..\imgui_demo.cpp" /> - <ClCompile Include="..\..\imgui_draw.cpp" /> - <ClCompile Include="..\..\imgui_tables.cpp" /> - <ClCompile Include="..\..\imgui_widgets.cpp" /> - <ClCompile Include="..\..\backends\imgui_impl_glfw.cpp" /> - <ClCompile Include="..\..\backends\imgui_impl_opengl2.cpp" /> - <ClCompile Include="main.cpp" /> - </ItemGroup> - <ItemGroup> - <ClInclude Include="..\..\imconfig.h" /> - <ClInclude Include="..\..\imgui.h" /> - <ClInclude Include="..\..\imgui_internal.h" /> - <ClInclude Include="..\..\backends\imgui_impl_glfw.h" /> - <ClInclude Include="..\..\backends\imgui_impl_opengl2.h" /> - </ItemGroup> - <ItemGroup> - <None Include="..\..\misc\debuggers\imgui.natstepfilter" /> - <None Include="..\..\misc\debuggers\imgui.natvis" /> - <None Include="..\README.txt" /> - </ItemGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> - <ImportGroup Label="ExtensionTargets"> - </ImportGroup> -</Project>
\ No newline at end of file diff --git a/imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj.filters b/imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj.filters deleted file mode 100644 index 049b0b1..0000000 --- a/imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj.filters +++ /dev/null @@ -1,64 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup> - <Filter Include="imgui"> - <UniqueIdentifier>{c336cfe3-f0c4-464c-9ef0-a9e17a7ff222}</UniqueIdentifier> - </Filter> - <Filter Include="sources"> - <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> - <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> - </Filter> - </ItemGroup> - <ItemGroup> - <ClCompile Include="main.cpp"> - <Filter>sources</Filter> - </ClCompile> - <ClCompile Include="..\..\imgui.cpp"> - <Filter>imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\imgui_demo.cpp"> - <Filter>imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\imgui_draw.cpp"> - <Filter>imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\imgui_tables.cpp"> - <Filter>imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\imgui_widgets.cpp"> - <Filter>imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\backends\imgui_impl_glfw.cpp"> - <Filter>sources</Filter> - </ClCompile> - <ClCompile Include="..\..\backends\imgui_impl_opengl2.cpp"> - <Filter>sources</Filter> - </ClCompile> - </ItemGroup> - <ItemGroup> - <ClInclude Include="..\..\imconfig.h"> - <Filter>imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\imgui.h"> - <Filter>imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\imgui_internal.h"> - <Filter>imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\backends\imgui_impl_glfw.h"> - <Filter>sources</Filter> - </ClInclude> - <ClInclude Include="..\..\backends\imgui_impl_opengl2.h"> - <Filter>sources</Filter> - </ClInclude> - </ItemGroup> - <ItemGroup> - <None Include="..\README.txt" /> - <None Include="..\..\misc\debuggers\imgui.natvis"> - <Filter>imgui</Filter> - </None> - <None Include="..\..\misc\debuggers\imgui.natstepfilter"> - <Filter>imgui</Filter> - </None> - </ItemGroup> -</Project>
\ No newline at end of file diff --git a/imgui-1.92.1/examples/example_glfw_opengl2/main.cpp b/imgui-1.92.1/examples/example_glfw_opengl2/main.cpp deleted file mode 100644 index 83fcab6..0000000 --- a/imgui-1.92.1/examples/example_glfw_opengl2/main.cpp +++ /dev/null @@ -1,171 +0,0 @@ -// Dear ImGui: standalone example application for GLFW + OpenGL2, using legacy fixed pipeline -// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.) - -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -// **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)** -// **Prefer using the code in the example_glfw_opengl2/ folder** -// See imgui_impl_glfw.cpp for details. - -#include "imgui.h" -#include "imgui_impl_glfw.h" -#include "imgui_impl_opengl2.h" -#include <stdio.h> -#ifdef __APPLE__ -#define GL_SILENCE_DEPRECATION -#endif -#include <GLFW/glfw3.h> - -// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers. -// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma. -// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio. -#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) -#pragma comment(lib, "legacy_stdio_definitions") -#endif - -static void glfw_error_callback(int error, const char* description) -{ - fprintf(stderr, "GLFW Error %d: %s\n", error, description); -} - -// Main code -int main(int, char**) -{ - glfwSetErrorCallback(glfw_error_callback); - if (!glfwInit()) - return 1; - - // Create window with graphics context - GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+OpenGL2 example", nullptr, nullptr); - if (window == nullptr) - return 1; - glfwMakeContextCurrent(window); - glfwSwapInterval(1); // Enable vsync - - // Setup Dear ImGui context - IMGUI_CHECKVERSION(); - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsLight(); - - // Setup Platform/Renderer backends - ImGui_ImplGlfw_InitForOpenGL(window, true); - ImGui_ImplOpenGL2_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. - // - Read 'docs/FONTS.md' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //style.FontSizeBase = 20.0f; - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf"); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf"); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf"); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf"); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf"); - //IM_ASSERT(font != nullptr); - - // Our state - bool show_demo_window = true; - bool show_another_window = false; - ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - - // Main loop - while (!glfwWindowShouldClose(window)) - { - // Poll and handle events (inputs, window resize, etc.) - // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. - // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. - // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. - // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - glfwPollEvents(); - if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0) - { - ImGui_ImplGlfw_Sleep(10); - continue; - } - - // Start the Dear ImGui frame - ImGui_ImplOpenGL2_NewFrame(); - ImGui_ImplGlfw_NewFrame(); - ImGui::NewFrame(); - - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } - - // Rendering - ImGui::Render(); - int display_w, display_h; - glfwGetFramebufferSize(window, &display_w, &display_h); - glViewport(0, 0, display_w, display_h); - glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - - // If you are using this code with non-legacy OpenGL header/contexts (which you should not, prefer using imgui_impl_opengl3.cpp!!), - // you may need to backup/reset/restore other state, e.g. for current shader using the commented lines below. - //GLint last_program; - //glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); - //glUseProgram(0); - ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); - //glUseProgram(last_program); - - glfwMakeContextCurrent(window); - glfwSwapBuffers(window); - } - - // Cleanup - ImGui_ImplOpenGL2_Shutdown(); - ImGui_ImplGlfw_Shutdown(); - ImGui::DestroyContext(); - - glfwDestroyWindow(window); - glfwTerminate(); - - return 0; -} |
