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authorAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
commit432f24319319fe040e142059eb83279c53f90ab8 (patch)
tree5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/examples/example_glfw_opengl2
parent5d34aff5888d3f0c624251f15bedb96c347978d6 (diff)
refactor 2
Diffstat (limited to 'imgui-1.92.1/examples/example_glfw_opengl2')
-rw-r--r--imgui-1.92.1/examples/example_glfw_opengl2/Makefile81
-rw-r--r--imgui-1.92.1/examples/example_glfw_opengl2/build_win32.bat8
-rw-r--r--imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj186
-rw-r--r--imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj.filters64
-rw-r--r--imgui-1.92.1/examples/example_glfw_opengl2/main.cpp171
5 files changed, 0 insertions, 510 deletions
diff --git a/imgui-1.92.1/examples/example_glfw_opengl2/Makefile b/imgui-1.92.1/examples/example_glfw_opengl2/Makefile
deleted file mode 100644
index 1f15c15..0000000
--- a/imgui-1.92.1/examples/example_glfw_opengl2/Makefile
+++ /dev/null
@@ -1,81 +0,0 @@
-#
-# Cross Platform Makefile
-# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
-#
-# You will need GLFW (http://www.glfw.org):
-# Linux:
-# apt-get install libglfw-dev
-# Mac OS X:
-# brew install glfw
-# MSYS2:
-# pacman -S --noconfirm --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-glfw
-#
-
-#CXX = g++
-#CXX = clang++
-
-EXE = example_glfw_opengl2
-IMGUI_DIR = ../..
-SOURCES = main.cpp
-SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
-SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp
-OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
-UNAME_S := $(shell uname -s)
-
-CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
-CXXFLAGS += -g -Wall -Wformat
-LIBS =
-
-##---------------------------------------------------------------------
-## BUILD FLAGS PER PLATFORM
-##---------------------------------------------------------------------
-
-ifeq ($(UNAME_S), Linux) #LINUX
- ECHO_MESSAGE = "Linux"
- LIBS += -lGL `pkg-config --static --libs glfw3`
-
- CXXFLAGS += `pkg-config --cflags glfw3`
- CFLAGS = $(CXXFLAGS)
-endif
-
-ifeq ($(UNAME_S), Darwin) #APPLE
- ECHO_MESSAGE = "Mac OS X"
- LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
- LIBS += -L/usr/local/lib -L/opt/local/lib -L/opt/homebrew/lib
- #LIBS += -lglfw3
- LIBS += -lglfw
-
- CXXFLAGS += -I/usr/local/include -I/opt/local/include -I/opt/homebrew/include
- CFLAGS = $(CXXFLAGS)
-endif
-
-ifeq ($(OS), Windows_NT)
- ECHO_MESSAGE = "MinGW"
- LIBS += -lglfw3 -lgdi32 -lopengl32 -limm32
-
- CXXFLAGS += `pkg-config --cflags glfw3`
- CFLAGS = $(CXXFLAGS)
-endif
-
-##---------------------------------------------------------------------
-## BUILD RULES
-##---------------------------------------------------------------------
-
-%.o:%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
-
-%.o:$(IMGUI_DIR)/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
-
-%.o:$(IMGUI_DIR)/backends/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
-
-all: $(EXE)
- @echo Build complete for $(ECHO_MESSAGE)
-
-$(EXE): $(OBJS)
- $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
-
-clean:
- rm -f $(EXE) $(OBJS)
-
diff --git a/imgui-1.92.1/examples/example_glfw_opengl2/build_win32.bat b/imgui-1.92.1/examples/example_glfw_opengl2/build_win32.bat
deleted file mode 100644
index 24c0e08..0000000
--- a/imgui-1.92.1/examples/example_glfw_opengl2/build_win32.bat
+++ /dev/null
@@ -1,8 +0,0 @@
-@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
-@set OUT_DIR=Debug
-@set OUT_EXE=example_glfw_opengl2
-@set INCLUDES=/I..\.. /I..\..\backends /I..\libs\glfw\include
-@set SOURCES=main.cpp ..\..\backends\imgui_impl_opengl2.cpp ..\..\backends\imgui_impl_glfw.cpp ..\..\imgui*.cpp
-@set LIBS=/LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
-mkdir %OUT_DIR%
-cl /nologo /Zi /MD /utf-8 %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS%
diff --git a/imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj b/imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj
deleted file mode 100644
index 2aa2550..0000000
--- a/imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj
+++ /dev/null
@@ -1,186 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{9CDA7840-B7A5-496D-A527-E95571496D18}</ProjectGuid>
- <RootNamespace>example_glfw_opengl2</RootNamespace>
- <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- <IncludePath>$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- <IncludePath>$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- <IncludePath>$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- <IncludePath>$(IncludePath)</IncludePath>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..;..\..\backends;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalLibraryDirectories>..\libs\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Console</SubSystem>
- <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..;..\..\backends;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalLibraryDirectories>..\libs\glfw\lib-vc2010-64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Console</SubSystem>
- <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>..\..;..\..\backends;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalLibraryDirectories>..\libs\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Console</SubSystem>
- <IgnoreSpecificDefaultLibraries>
- </IgnoreSpecificDefaultLibraries>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>..\..;..\..\backends;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalLibraryDirectories>..\libs\glfw\lib-vc2010-64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Console</SubSystem>
- <IgnoreSpecificDefaultLibraries>
- </IgnoreSpecificDefaultLibraries>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="..\..\imgui.cpp" />
- <ClCompile Include="..\..\imgui_demo.cpp" />
- <ClCompile Include="..\..\imgui_draw.cpp" />
- <ClCompile Include="..\..\imgui_tables.cpp" />
- <ClCompile Include="..\..\imgui_widgets.cpp" />
- <ClCompile Include="..\..\backends\imgui_impl_glfw.cpp" />
- <ClCompile Include="..\..\backends\imgui_impl_opengl2.cpp" />
- <ClCompile Include="main.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\imconfig.h" />
- <ClInclude Include="..\..\imgui.h" />
- <ClInclude Include="..\..\imgui_internal.h" />
- <ClInclude Include="..\..\backends\imgui_impl_glfw.h" />
- <ClInclude Include="..\..\backends\imgui_impl_opengl2.h" />
- </ItemGroup>
- <ItemGroup>
- <None Include="..\..\misc\debuggers\imgui.natstepfilter" />
- <None Include="..\..\misc\debuggers\imgui.natvis" />
- <None Include="..\README.txt" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj.filters b/imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj.filters
deleted file mode 100644
index 049b0b1..0000000
--- a/imgui-1.92.1/examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj.filters
+++ /dev/null
@@ -1,64 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="imgui">
- <UniqueIdentifier>{c336cfe3-f0c4-464c-9ef0-a9e17a7ff222}</UniqueIdentifier>
- </Filter>
- <Filter Include="sources">
- <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
- <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="main.cpp">
- <Filter>sources</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_demo.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_draw.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_tables.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_widgets.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\backends\imgui_impl_glfw.cpp">
- <Filter>sources</Filter>
- </ClCompile>
- <ClCompile Include="..\..\backends\imgui_impl_opengl2.cpp">
- <Filter>sources</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\imconfig.h">
- <Filter>imgui</Filter>
- </ClInclude>
- <ClInclude Include="..\..\imgui.h">
- <Filter>imgui</Filter>
- </ClInclude>
- <ClInclude Include="..\..\imgui_internal.h">
- <Filter>imgui</Filter>
- </ClInclude>
- <ClInclude Include="..\..\backends\imgui_impl_glfw.h">
- <Filter>sources</Filter>
- </ClInclude>
- <ClInclude Include="..\..\backends\imgui_impl_opengl2.h">
- <Filter>sources</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <None Include="..\README.txt" />
- <None Include="..\..\misc\debuggers\imgui.natvis">
- <Filter>imgui</Filter>
- </None>
- <None Include="..\..\misc\debuggers\imgui.natstepfilter">
- <Filter>imgui</Filter>
- </None>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/imgui-1.92.1/examples/example_glfw_opengl2/main.cpp b/imgui-1.92.1/examples/example_glfw_opengl2/main.cpp
deleted file mode 100644
index 83fcab6..0000000
--- a/imgui-1.92.1/examples/example_glfw_opengl2/main.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-// Dear ImGui: standalone example application for GLFW + OpenGL2, using legacy fixed pipeline
-// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
-
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-// **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
-// **Prefer using the code in the example_glfw_opengl2/ folder**
-// See imgui_impl_glfw.cpp for details.
-
-#include "imgui.h"
-#include "imgui_impl_glfw.h"
-#include "imgui_impl_opengl2.h"
-#include <stdio.h>
-#ifdef __APPLE__
-#define GL_SILENCE_DEPRECATION
-#endif
-#include <GLFW/glfw3.h>
-
-// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
-// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
-// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
-#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
-#pragma comment(lib, "legacy_stdio_definitions")
-#endif
-
-static void glfw_error_callback(int error, const char* description)
-{
- fprintf(stderr, "GLFW Error %d: %s\n", error, description);
-}
-
-// Main code
-int main(int, char**)
-{
- glfwSetErrorCallback(glfw_error_callback);
- if (!glfwInit())
- return 1;
-
- // Create window with graphics context
- GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+OpenGL2 example", nullptr, nullptr);
- if (window == nullptr)
- return 1;
- glfwMakeContextCurrent(window);
- glfwSwapInterval(1); // Enable vsync
-
- // Setup Dear ImGui context
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO(); (void)io;
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
-
- // Setup Dear ImGui style
- ImGui::StyleColorsDark();
- //ImGui::StyleColorsLight();
-
- // Setup Platform/Renderer backends
- ImGui_ImplGlfw_InitForOpenGL(window, true);
- ImGui_ImplOpenGL2_Init();
-
- // Load Fonts
- // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
- // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
- // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
- // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
- // - Read 'docs/FONTS.md' for more instructions and details.
- // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
- //style.FontSizeBase = 20.0f;
- //io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
- //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
- //IM_ASSERT(font != nullptr);
-
- // Our state
- bool show_demo_window = true;
- bool show_another_window = false;
- ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
-
- // Main loop
- while (!glfwWindowShouldClose(window))
- {
- // Poll and handle events (inputs, window resize, etc.)
- // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
- // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
- // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
- // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
- glfwPollEvents();
- if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
- {
- ImGui_ImplGlfw_Sleep(10);
- continue;
- }
-
- // Start the Dear ImGui frame
- ImGui_ImplOpenGL2_NewFrame();
- ImGui_ImplGlfw_NewFrame();
- ImGui::NewFrame();
-
- // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
- if (show_demo_window)
- ImGui::ShowDemoWindow(&show_demo_window);
-
- // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
- {
- static float f = 0.0f;
- static int counter = 0;
-
- ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
-
- ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
- ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
- ImGui::Checkbox("Another Window", &show_another_window);
-
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
- ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
-
- if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
- counter++;
- ImGui::SameLine();
- ImGui::Text("counter = %d", counter);
-
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
- ImGui::End();
- }
-
- // 3. Show another simple window.
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
- ImGui::Text("Hello from another window!");
- if (ImGui::Button("Close Me"))
- show_another_window = false;
- ImGui::End();
- }
-
- // Rendering
- ImGui::Render();
- int display_w, display_h;
- glfwGetFramebufferSize(window, &display_w, &display_h);
- glViewport(0, 0, display_w, display_h);
- glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
- glClear(GL_COLOR_BUFFER_BIT);
-
- // If you are using this code with non-legacy OpenGL header/contexts (which you should not, prefer using imgui_impl_opengl3.cpp!!),
- // you may need to backup/reset/restore other state, e.g. for current shader using the commented lines below.
- //GLint last_program;
- //glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
- //glUseProgram(0);
- ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
- //glUseProgram(last_program);
-
- glfwMakeContextCurrent(window);
- glfwSwapBuffers(window);
- }
-
- // Cleanup
- ImGui_ImplOpenGL2_Shutdown();
- ImGui_ImplGlfw_Shutdown();
- ImGui::DestroyContext();
-
- glfwDestroyWindow(window);
- glfwTerminate();
-
- return 0;
-}