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authorAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
commit432f24319319fe040e142059eb83279c53f90ab8 (patch)
tree5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/examples/example_glfw_vulkan
parent5d34aff5888d3f0c624251f15bedb96c347978d6 (diff)
refactor 2
Diffstat (limited to 'imgui-1.92.1/examples/example_glfw_vulkan')
-rw-r--r--imgui-1.92.1/examples/example_glfw_vulkan/CMakeLists.txt47
-rw-r--r--imgui-1.92.1/examples/example_glfw_vulkan/Makefile83
-rw-r--r--imgui-1.92.1/examples/example_glfw_vulkan/build_win32.bat14
-rw-r--r--imgui-1.92.1/examples/example_glfw_vulkan/build_win64.bat14
-rw-r--r--imgui-1.92.1/examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj190
-rw-r--r--imgui-1.92.1/examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj.filters64
-rw-r--r--imgui-1.92.1/examples/example_glfw_vulkan/main.cpp534
7 files changed, 0 insertions, 946 deletions
diff --git a/imgui-1.92.1/examples/example_glfw_vulkan/CMakeLists.txt b/imgui-1.92.1/examples/example_glfw_vulkan/CMakeLists.txt
deleted file mode 100644
index 75475db..0000000
--- a/imgui-1.92.1/examples/example_glfw_vulkan/CMakeLists.txt
+++ /dev/null
@@ -1,47 +0,0 @@
-# Example usage:
-# mkdir build
-# cd build
-# cmake -g "Visual Studio 14 2015" ..
-
-cmake_minimum_required(VERSION 2.8)
-project(imgui_example_glfw_vulkan C CXX)
-
-if(NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
-endif()
-
-set(CMAKE_CXX_STANDARD 11)
-set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DVK_PROTOTYPES")
-set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_PROTOTYPES")
-
-# GLFW
-if(NOT GLFW_DIR)
- set(GLFW_DIR ../../../glfw) # Set this to point to an up-to-date GLFW repo
-endif()
-option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF)
-option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF)
-option(GLFW_BUILD_DOCS "Build the GLFW documentation" OFF)
-option(GLFW_INSTALL "Generate installation target" OFF)
-option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
-add_subdirectory(${GLFW_DIR} binary_dir EXCLUDE_FROM_ALL)
-include_directories(${GLFW_DIR}/include)
-
-# Dear ImGui
-set(IMGUI_DIR ../../)
-include_directories(${IMGUI_DIR} ${IMGUI_DIR}/backends ..)
-
-# Libraries
-find_package(Vulkan REQUIRED)
-#find_library(VULKAN_LIBRARY
- #NAMES vulkan vulkan-1)
-#set(LIBRARIES "glfw;${VULKAN_LIBRARY}")
-set(LIBRARIES "glfw;Vulkan::Vulkan")
-
-# Use vulkan headers from glfw:
-include_directories(${GLFW_DIR}/deps)
-
-file(GLOB sources *.cpp)
-
-add_executable(example_glfw_vulkan ${sources} ${IMGUI_DIR}/backends/imgui_impl_glfw.cpp ${IMGUI_DIR}/backends/imgui_impl_vulkan.cpp ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp ${IMGUI_DIR}/imgui_tables.cpp ${IMGUI_DIR}/imgui_widgets.cpp)
-target_link_libraries(example_glfw_vulkan ${LIBRARIES})
-
diff --git a/imgui-1.92.1/examples/example_glfw_vulkan/Makefile b/imgui-1.92.1/examples/example_glfw_vulkan/Makefile
deleted file mode 100644
index 1a84082..0000000
--- a/imgui-1.92.1/examples/example_glfw_vulkan/Makefile
+++ /dev/null
@@ -1,83 +0,0 @@
-#
-# Cross Platform Makefile
-# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
-#
-# You will need GLFW (http://www.glfw.org):
-# Linux:
-# apt-get install libglfw-dev
-# Mac OS X:
-# brew install glfw
-# MSYS2:
-# pacman -S --noconfirm --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-glfw
-#
-
-#CXX = g++
-#CXX = clang++
-
-EXE = example_glfw_vulkan
-IMGUI_DIR = ../..
-SOURCES = main.cpp
-SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
-SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_vulkan.cpp
-OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
-UNAME_S := $(shell uname -s)
-LINUX_GL_LIBS = -lGL
-
-CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
-CXXFLAGS += -g -Wall -Wformat
-LIBS =
-
-##---------------------------------------------------------------------
-## BUILD FLAGS PER PLATFORM
-##---------------------------------------------------------------------
-
-ifeq ($(UNAME_S), Linux) #LINUX
- ECHO_MESSAGE = "Linux"
- LIBS += $(LINUX_GL_LIBS) `pkg-config --static --libs glfw3 vulkan`
-
- CXXFLAGS += `pkg-config --cflags glfw3 vulkan`
- CFLAGS = $(CXXFLAGS)
-endif
-
-ifeq ($(UNAME_S), Darwin) #APPLE
- ECHO_MESSAGE = "Mac OS X"
- LIBS += -framework Cocoa -framework IOKit -framework CoreVideo
- LIBS += `pkg-config --libs glfw3 vulkan`
- LIBS += -L/usr/local/lib -L/opt/local/lib -L/opt/homebrew/lib
- #LIBS += -lglfw3
-
- LIBS += `pkg-config --cflags glfw3 vulkan`
- CXXFLAGS += -I/usr/local/include -I/opt/local/include -I/opt/homebrew/include
- CFLAGS = $(CXXFLAGS)
-endif
-
-ifeq ($(OS), Windows_NT)
- ECHO_MESSAGE = "MinGW"
- LIBS += -lgdi32 -limm32
- LIBS += `pkg-config --libs glfw3 vulkan`
-
- CXXFLAGS += `pkg-config --cflags glfw3 vulkan`
- CFLAGS = $(CXXFLAGS)
-endif
-
-##---------------------------------------------------------------------
-## BUILD RULES
-##---------------------------------------------------------------------
-
-%.o:%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
-
-%.o:$(IMGUI_DIR)/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
-
-%.o:$(IMGUI_DIR)/backends/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
-
-all: $(EXE)
- @echo Build complete for $(ECHO_MESSAGE)
-
-$(EXE): $(OBJS)
- $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
-
-clean:
- rm -f $(EXE) $(OBJS)
diff --git a/imgui-1.92.1/examples/example_glfw_vulkan/build_win32.bat b/imgui-1.92.1/examples/example_glfw_vulkan/build_win32.bat
deleted file mode 100644
index bb54a42..0000000
--- a/imgui-1.92.1/examples/example_glfw_vulkan/build_win32.bat
+++ /dev/null
@@ -1,14 +0,0 @@
-@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
-
-@set OUT_EXE=example_glfw_vulkan
-@set INCLUDES=/I..\.. /I..\..\backends /I..\libs\glfw\include /I %VULKAN_SDK%\include
-@set SOURCES=main.cpp ..\..\backends\imgui_impl_vulkan.cpp ..\..\backends\imgui_impl_glfw.cpp ..\..\imgui*.cpp
-@set LIBS=/LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
-
-@set OUT_DIR=Debug
-mkdir %OUT_DIR%
-cl /nologo /Zi /MD /utf-8 %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS%
-
-@set OUT_DIR=Release
-mkdir %OUT_DIR%
-cl /nologo /Zi /MD /utf-8 /Ox /Oi %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS%
diff --git a/imgui-1.92.1/examples/example_glfw_vulkan/build_win64.bat b/imgui-1.92.1/examples/example_glfw_vulkan/build_win64.bat
deleted file mode 100644
index ca9b788..0000000
--- a/imgui-1.92.1/examples/example_glfw_vulkan/build_win64.bat
+++ /dev/null
@@ -1,14 +0,0 @@
-@REM Build for Visual Studio compiler. Run your copy of vcvars64.bat or vcvarsall.bat to setup 64-bit command-line compiler.
-
-@set OUT_EXE=example_glfw_vulkan
-@set INCLUDES=/I..\.. /I..\..\backends /I..\libs\glfw\include /I %VULKAN_SDK%\include
-@set SOURCES=main.cpp ..\..\backends\imgui_impl_vulkan.cpp ..\..\backends\imgui_impl_glfw.cpp ..\..\imgui*.cpp
-@set LIBS=/LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
-
-@set OUT_DIR=Debug
-mkdir %OUT_DIR%
-cl /nologo /Zi /MD /utf-8 %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS%
-
-@set OUT_DIR=Release
-mkdir %OUT_DIR%
-cl /nologo /Zi /MD /utf-8 /Ox /Oi %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS%
diff --git a/imgui-1.92.1/examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj b/imgui-1.92.1/examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj
deleted file mode 100644
index a81d328..0000000
--- a/imgui-1.92.1/examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj
+++ /dev/null
@@ -1,190 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}</ProjectGuid>
- <RootNamespace>example_glfw_vulkan</RootNamespace>
- <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- <IncludePath>$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- <IncludePath>$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- <IncludePath>$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- <IncludePath>$(IncludePath)</IncludePath>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..;..\..\backends;%VULKAN_SDK%\include;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalLibraryDirectories>%VULKAN_SDK%\lib32;..\libs\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Console</SubSystem>
- <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..;..\..\backends;%VULKAN_SDK%\include;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalLibraryDirectories>%VULKAN_SDK%\lib;..\libs\glfw\lib-vc2010-64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Console</SubSystem>
- <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>..\..;..\..\backends;%VULKAN_SDK%\include;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalLibraryDirectories>%VULKAN_SDK%\lib32;..\libs\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Console</SubSystem>
- <IgnoreSpecificDefaultLibraries>
- </IgnoreSpecificDefaultLibraries>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>..\..;..\..\backends;%VULKAN_SDK%\include;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalLibraryDirectories>%VULKAN_SDK%\lib;..\libs\glfw\lib-vc2010-64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Console</SubSystem>
- <IgnoreSpecificDefaultLibraries>
- </IgnoreSpecificDefaultLibraries>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="..\..\imgui.cpp" />
- <ClCompile Include="..\..\imgui_demo.cpp" />
- <ClCompile Include="..\..\imgui_draw.cpp" />
- <ClCompile Include="..\..\imgui_tables.cpp" />
- <ClCompile Include="..\..\imgui_widgets.cpp" />
- <ClCompile Include="..\..\backends\imgui_impl_glfw.cpp" />
- <ClCompile Include="..\..\backends\imgui_impl_vulkan.cpp" />
- <ClCompile Include="main.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\imconfig.h" />
- <ClInclude Include="..\..\imgui.h" />
- <ClInclude Include="..\..\imgui_internal.h" />
- <ClInclude Include="..\..\backends\imgui_impl_glfw.h" />
- <ClInclude Include="..\..\backends\imgui_impl_vulkan.h" />
- </ItemGroup>
- <ItemGroup>
- <None Include="..\..\misc\debuggers\imgui.natstepfilter" />
- <None Include="..\..\misc\debuggers\imgui.natvis" />
- <None Include="..\README.txt" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/imgui-1.92.1/examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj.filters b/imgui-1.92.1/examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj.filters
deleted file mode 100644
index 510fc85..0000000
--- a/imgui-1.92.1/examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj.filters
+++ /dev/null
@@ -1,64 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="imgui">
- <UniqueIdentifier>{20b90ce4-7fcb-4731-b9a0-075f875de82d}</UniqueIdentifier>
- </Filter>
- <Filter Include="sources">
- <UniqueIdentifier>{f18ab499-84e1-499f-8eff-9754361e0e52}</UniqueIdentifier>
- <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="main.cpp">
- <Filter>sources</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_demo.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_draw.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_tables.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_widgets.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\backends\imgui_impl_glfw.cpp">
- <Filter>sources</Filter>
- </ClCompile>
- <ClCompile Include="..\..\backends\imgui_impl_vulkan.cpp">
- <Filter>sources</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\imconfig.h">
- <Filter>imgui</Filter>
- </ClInclude>
- <ClInclude Include="..\..\imgui.h">
- <Filter>imgui</Filter>
- </ClInclude>
- <ClInclude Include="..\..\imgui_internal.h">
- <Filter>imgui</Filter>
- </ClInclude>
- <ClInclude Include="..\..\backends\imgui_impl_glfw.h">
- <Filter>sources</Filter>
- </ClInclude>
- <ClInclude Include="..\..\backends\imgui_impl_vulkan.h">
- <Filter>sources</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <None Include="..\README.txt" />
- <None Include="..\..\misc\debuggers\imgui.natvis">
- <Filter>imgui</Filter>
- </None>
- <None Include="..\..\misc\debuggers\imgui.natstepfilter">
- <Filter>imgui</Filter>
- </None>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/imgui-1.92.1/examples/example_glfw_vulkan/main.cpp b/imgui-1.92.1/examples/example_glfw_vulkan/main.cpp
deleted file mode 100644
index 19766b9..0000000
--- a/imgui-1.92.1/examples/example_glfw_vulkan/main.cpp
+++ /dev/null
@@ -1,534 +0,0 @@
-// Dear ImGui: standalone example application for Glfw + Vulkan
-
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
-// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
-// You will use those if you want to use this rendering backend in your engine/app.
-// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
-// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
-// Read comments in imgui_impl_vulkan.h.
-
-#include "imgui.h"
-#include "imgui_impl_glfw.h"
-#include "imgui_impl_vulkan.h"
-#include <stdio.h> // printf, fprintf
-#include <stdlib.h> // abort
-#define GLFW_INCLUDE_NONE
-#define GLFW_INCLUDE_VULKAN
-#include <GLFW/glfw3.h>
-
-// Volk headers
-#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
-#define VOLK_IMPLEMENTATION
-#include <volk.h>
-#endif
-
-// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
-// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
-// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
-#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
-#pragma comment(lib, "legacy_stdio_definitions")
-#endif
-
-//#define APP_USE_UNLIMITED_FRAME_RATE
-#ifdef _DEBUG
-#define APP_USE_VULKAN_DEBUG_REPORT
-static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
-#endif
-
-// Data
-static VkAllocationCallbacks* g_Allocator = nullptr;
-static VkInstance g_Instance = VK_NULL_HANDLE;
-static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
-static VkDevice g_Device = VK_NULL_HANDLE;
-static uint32_t g_QueueFamily = (uint32_t)-1;
-static VkQueue g_Queue = VK_NULL_HANDLE;
-static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
-static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
-
-static ImGui_ImplVulkanH_Window g_MainWindowData;
-static uint32_t g_MinImageCount = 2;
-static bool g_SwapChainRebuild = false;
-
-static void glfw_error_callback(int error, const char* description)
-{
- fprintf(stderr, "GLFW Error %d: %s\n", error, description);
-}
-static void check_vk_result(VkResult err)
-{
- if (err == VK_SUCCESS)
- return;
- fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
- if (err < 0)
- abort();
-}
-
-#ifdef APP_USE_VULKAN_DEBUG_REPORT
-static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
-{
- (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
- fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
- return VK_FALSE;
-}
-#endif // APP_USE_VULKAN_DEBUG_REPORT
-
-static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension)
-{
- for (const VkExtensionProperties& p : properties)
- if (strcmp(p.extensionName, extension) == 0)
- return true;
- return false;
-}
-
-static void SetupVulkan(ImVector<const char*> instance_extensions)
-{
- VkResult err;
-#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
- volkInitialize();
-#endif
-
- // Create Vulkan Instance
- {
- VkInstanceCreateInfo create_info = {};
- create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
-
- // Enumerate available extensions
- uint32_t properties_count;
- ImVector<VkExtensionProperties> properties;
- vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
- properties.resize(properties_count);
- err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data);
- check_vk_result(err);
-
- // Enable required extensions
- if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
- instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
-#ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
- if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
- {
- instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
- create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
- }
-#endif
-
- // Enabling validation layers
-#ifdef APP_USE_VULKAN_DEBUG_REPORT
- const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
- create_info.enabledLayerCount = 1;
- create_info.ppEnabledLayerNames = layers;
- instance_extensions.push_back("VK_EXT_debug_report");
-#endif
-
- // Create Vulkan Instance
- create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
- create_info.ppEnabledExtensionNames = instance_extensions.Data;
- err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
- check_vk_result(err);
-#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
- volkLoadInstance(g_Instance);
-#endif
-
- // Setup the debug report callback
-#ifdef APP_USE_VULKAN_DEBUG_REPORT
- auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
- IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
- VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
- debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
- debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
- debug_report_ci.pfnCallback = debug_report;
- debug_report_ci.pUserData = nullptr;
- err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
- check_vk_result(err);
-#endif
- }
-
- // Select Physical Device (GPU)
- g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
- IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
-
- // Select graphics queue family
- g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
- IM_ASSERT(g_QueueFamily != (uint32_t)-1);
-
- // Create Logical Device (with 1 queue)
- {
- ImVector<const char*> device_extensions;
- device_extensions.push_back("VK_KHR_swapchain");
-
- // Enumerate physical device extension
- uint32_t properties_count;
- ImVector<VkExtensionProperties> properties;
- vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
- properties.resize(properties_count);
- vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data);
-#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
- if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
- device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
-#endif
-
- const float queue_priority[] = { 1.0f };
- VkDeviceQueueCreateInfo queue_info[1] = {};
- queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
- queue_info[0].queueFamilyIndex = g_QueueFamily;
- queue_info[0].queueCount = 1;
- queue_info[0].pQueuePriorities = queue_priority;
- VkDeviceCreateInfo create_info = {};
- create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
- create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
- create_info.pQueueCreateInfos = queue_info;
- create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
- create_info.ppEnabledExtensionNames = device_extensions.Data;
- err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
- check_vk_result(err);
- vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
- }
-
- // Create Descriptor Pool
- // If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
- {
- VkDescriptorPoolSize pool_sizes[] =
- {
- { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
- };
- VkDescriptorPoolCreateInfo pool_info = {};
- pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
- pool_info.maxSets = 0;
- for (VkDescriptorPoolSize& pool_size : pool_sizes)
- pool_info.maxSets += pool_size.descriptorCount;
- pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
- pool_info.pPoolSizes = pool_sizes;
- err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
- check_vk_result(err);
- }
-}
-
-// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
-// Your real engine/app may not use them.
-static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
-{
- wd->Surface = surface;
-
- // Check for WSI support
- VkBool32 res;
- vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
- if (res != VK_TRUE)
- {
- fprintf(stderr, "Error no WSI support on physical device 0\n");
- exit(-1);
- }
-
- // Select Surface Format
- const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
- const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
- wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
-
- // Select Present Mode
-#ifdef APP_USE_UNLIMITED_FRAME_RATE
- VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
-#else
- VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
-#endif
- wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
- //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
-
- // Create SwapChain, RenderPass, Framebuffer, etc.
- IM_ASSERT(g_MinImageCount >= 2);
- ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
-}
-
-static void CleanupVulkan()
-{
- vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
-
-#ifdef APP_USE_VULKAN_DEBUG_REPORT
- // Remove the debug report callback
- auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
- f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
-#endif // APP_USE_VULKAN_DEBUG_REPORT
-
- vkDestroyDevice(g_Device, g_Allocator);
- vkDestroyInstance(g_Instance, g_Allocator);
-}
-
-static void CleanupVulkanWindow()
-{
- ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
-}
-
-static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
-{
- VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
- VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
- VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
- if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
- g_SwapChainRebuild = true;
- if (err == VK_ERROR_OUT_OF_DATE_KHR)
- return;
- if (err != VK_SUBOPTIMAL_KHR)
- check_vk_result(err);
-
- ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
- {
- err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
- check_vk_result(err);
-
- err = vkResetFences(g_Device, 1, &fd->Fence);
- check_vk_result(err);
- }
- {
- err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
- check_vk_result(err);
- VkCommandBufferBeginInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
- check_vk_result(err);
- }
- {
- VkRenderPassBeginInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- info.renderPass = wd->RenderPass;
- info.framebuffer = fd->Framebuffer;
- info.renderArea.extent.width = wd->Width;
- info.renderArea.extent.height = wd->Height;
- info.clearValueCount = 1;
- info.pClearValues = &wd->ClearValue;
- vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
- }
-
- // Record dear imgui primitives into command buffer
- ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
-
- // Submit command buffer
- vkCmdEndRenderPass(fd->CommandBuffer);
- {
- VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- VkSubmitInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- info.waitSemaphoreCount = 1;
- info.pWaitSemaphores = &image_acquired_semaphore;
- info.pWaitDstStageMask = &wait_stage;
- info.commandBufferCount = 1;
- info.pCommandBuffers = &fd->CommandBuffer;
- info.signalSemaphoreCount = 1;
- info.pSignalSemaphores = &render_complete_semaphore;
-
- err = vkEndCommandBuffer(fd->CommandBuffer);
- check_vk_result(err);
- err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
- check_vk_result(err);
- }
-}
-
-static void FramePresent(ImGui_ImplVulkanH_Window* wd)
-{
- if (g_SwapChainRebuild)
- return;
- VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
- VkPresentInfoKHR info = {};
- info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
- info.waitSemaphoreCount = 1;
- info.pWaitSemaphores = &render_complete_semaphore;
- info.swapchainCount = 1;
- info.pSwapchains = &wd->Swapchain;
- info.pImageIndices = &wd->FrameIndex;
- VkResult err = vkQueuePresentKHR(g_Queue, &info);
- if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
- g_SwapChainRebuild = true;
- if (err == VK_ERROR_OUT_OF_DATE_KHR)
- return;
- if (err != VK_SUBOPTIMAL_KHR)
- check_vk_result(err);
- wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
-}
-
-// Main code
-int main(int, char**)
-{
- glfwSetErrorCallback(glfw_error_callback);
- if (!glfwInit())
- return 1;
-
- // Create window with Vulkan context
- glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
- GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+Vulkan example", nullptr, nullptr);
- if (!glfwVulkanSupported())
- {
- printf("GLFW: Vulkan Not Supported\n");
- return 1;
- }
-
- ImVector<const char*> extensions;
- uint32_t extensions_count = 0;
- const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
- for (uint32_t i = 0; i < extensions_count; i++)
- extensions.push_back(glfw_extensions[i]);
- SetupVulkan(extensions);
-
- // Create Window Surface
- VkSurfaceKHR surface;
- VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
- check_vk_result(err);
-
- // Create Framebuffers
- int w, h;
- glfwGetFramebufferSize(window, &w, &h);
- ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
- SetupVulkanWindow(wd, surface, w, h);
-
- // Setup Dear ImGui context
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO(); (void)io;
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
-
- // Setup Dear ImGui style
- ImGui::StyleColorsDark();
- //ImGui::StyleColorsLight();
-
- // Setup Platform/Renderer backends
- ImGui_ImplGlfw_InitForVulkan(window, true);
- ImGui_ImplVulkan_InitInfo init_info = {};
- //init_info.ApiVersion = VK_API_VERSION_1_3; // Pass in your value of VkApplicationInfo::apiVersion, otherwise will default to header version.
- init_info.Instance = g_Instance;
- init_info.PhysicalDevice = g_PhysicalDevice;
- init_info.Device = g_Device;
- init_info.QueueFamily = g_QueueFamily;
- init_info.Queue = g_Queue;
- init_info.PipelineCache = g_PipelineCache;
- init_info.DescriptorPool = g_DescriptorPool;
- init_info.RenderPass = wd->RenderPass;
- init_info.Subpass = 0;
- init_info.MinImageCount = g_MinImageCount;
- init_info.ImageCount = wd->ImageCount;
- init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
- init_info.Allocator = g_Allocator;
- init_info.CheckVkResultFn = check_vk_result;
- ImGui_ImplVulkan_Init(&init_info);
-
- // Load Fonts
- // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
- // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
- // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
- // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
- // - Read 'docs/FONTS.md' for more instructions and details.
- // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
- //style.FontSizeBase = 20.0f;
- //io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
- //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
- //IM_ASSERT(font != nullptr);
-
- // Our state
- bool show_demo_window = true;
- bool show_another_window = false;
- ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
-
- // Main loop
- while (!glfwWindowShouldClose(window))
- {
- // Poll and handle events (inputs, window resize, etc.)
- // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
- // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
- // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
- // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
- glfwPollEvents();
-
- // Resize swap chain?
- int fb_width, fb_height;
- glfwGetFramebufferSize(window, &fb_width, &fb_height);
- if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
- {
- ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
- ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount);
- g_MainWindowData.FrameIndex = 0;
- g_SwapChainRebuild = false;
- }
- if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
- {
- ImGui_ImplGlfw_Sleep(10);
- continue;
- }
-
- // Start the Dear ImGui frame
- ImGui_ImplVulkan_NewFrame();
- ImGui_ImplGlfw_NewFrame();
- ImGui::NewFrame();
-
- // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
- if (show_demo_window)
- ImGui::ShowDemoWindow(&show_demo_window);
-
- // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
- {
- static float f = 0.0f;
- static int counter = 0;
-
- ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
-
- ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
- ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
- ImGui::Checkbox("Another Window", &show_another_window);
-
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
- ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
-
- if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
- counter++;
- ImGui::SameLine();
- ImGui::Text("counter = %d", counter);
-
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
- ImGui::End();
- }
-
- // 3. Show another simple window.
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
- ImGui::Text("Hello from another window!");
- if (ImGui::Button("Close Me"))
- show_another_window = false;
- ImGui::End();
- }
-
- // Rendering
- ImGui::Render();
- ImDrawData* draw_data = ImGui::GetDrawData();
- const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
- if (!is_minimized)
- {
- wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
- wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
- wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
- wd->ClearValue.color.float32[3] = clear_color.w;
- FrameRender(wd, draw_data);
- FramePresent(wd);
- }
- }
-
- // Cleanup
- err = vkDeviceWaitIdle(g_Device);
- check_vk_result(err);
- ImGui_ImplVulkan_Shutdown();
- ImGui_ImplGlfw_Shutdown();
- ImGui::DestroyContext();
-
- CleanupVulkanWindow();
- CleanupVulkan();
-
- glfwDestroyWindow(window);
- glfwTerminate();
-
- return 0;
-}