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authorAldrik Ramaekers <aldrik@mailbox.org>2026-01-09 15:28:38 +0100
committerAldrik Ramaekers <aldrik@mailbox.org>2026-01-09 15:28:38 +0100
commit210404a73706993d197c1290d5a411394e176fbe (patch)
tree93c3ea9fc4691ca42f26dd92c6e14627af0b47af /libs/imgui-1.92.1/backends/imgui_impl_android.h
parenta65e876f3277a7d7fca6e5129ac3e200dae2d0dc (diff)
remove unused lib files
Diffstat (limited to 'libs/imgui-1.92.1/backends/imgui_impl_android.h')
-rw-r--r--libs/imgui-1.92.1/backends/imgui_impl_android.h37
1 files changed, 0 insertions, 37 deletions
diff --git a/libs/imgui-1.92.1/backends/imgui_impl_android.h b/libs/imgui-1.92.1/backends/imgui_impl_android.h
deleted file mode 100644
index f6e4103..0000000
--- a/libs/imgui-1.92.1/backends/imgui_impl_android.h
+++ /dev/null
@@ -1,37 +0,0 @@
-// dear imgui: Platform Binding for Android native app
-// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
-
-// Implemented features:
-// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values are obsolete since 1.87 and not supported since 1.91.5]
-// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
-// Missing features or Issues:
-// [ ] Platform: Clipboard support.
-// [ ] Platform: Gamepad support.
-// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
-// Important:
-// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
-// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
-// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
-
-// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
-// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-#pragma once
-#include "imgui.h" // IMGUI_IMPL_API
-#ifndef IMGUI_DISABLE
-
-struct ANativeWindow;
-struct AInputEvent;
-
-// Follow "Getting Started" link and check examples/ folder to learn about using backends!
-IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window);
-IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event);
-IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown();
-IMGUI_IMPL_API void ImGui_ImplAndroid_NewFrame();
-
-#endif // #ifndef IMGUI_DISABLE