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authorAldrik Ramaekers <aldrik@mailbox.org>2026-01-09 15:28:38 +0100
committerAldrik Ramaekers <aldrik@mailbox.org>2026-01-09 15:28:38 +0100
commit210404a73706993d197c1290d5a411394e176fbe (patch)
tree93c3ea9fc4691ca42f26dd92c6e14627af0b47af /libs/imgui-1.92.1/backends/sdlgpu3/shader.vert
parenta65e876f3277a7d7fca6e5129ac3e200dae2d0dc (diff)
remove unused lib files
Diffstat (limited to 'libs/imgui-1.92.1/backends/sdlgpu3/shader.vert')
-rw-r--r--libs/imgui-1.92.1/backends/sdlgpu3/shader.vert24
1 files changed, 0 insertions, 24 deletions
diff --git a/libs/imgui-1.92.1/backends/sdlgpu3/shader.vert b/libs/imgui-1.92.1/backends/sdlgpu3/shader.vert
deleted file mode 100644
index 3a85a90..0000000
--- a/libs/imgui-1.92.1/backends/sdlgpu3/shader.vert
+++ /dev/null
@@ -1,24 +0,0 @@
-#version 450 core
-layout(location = 0) in vec2 aPos;
-layout(location = 1) in vec2 aUV;
-layout(location = 2) in vec4 aColor;
-
-layout(set=1,binding=0) uniform UBO
-{
- vec2 uScale;
- vec2 uTranslate;
-} ubo;
-
-layout(location = 0) out struct
-{
- vec4 Color;
- vec2 UV;
-} Out;
-
-void main()
-{
- Out.Color = aColor;
- Out.UV = aUV;
- gl_Position = vec4(aPos * ubo.uScale + ubo.uTranslate, 0, 1);
- gl_Position.y *= -1.0f;
-}