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authorAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
commit432f24319319fe040e142059eb83279c53f90ab8 (patch)
tree5631eb0eb3a46d086070e8398d9080ff681133ac /libs/imgui-1.92.1/backends/sdlgpu3/shader.vert
parent5d34aff5888d3f0c624251f15bedb96c347978d6 (diff)
refactor 2
Diffstat (limited to 'libs/imgui-1.92.1/backends/sdlgpu3/shader.vert')
-rw-r--r--libs/imgui-1.92.1/backends/sdlgpu3/shader.vert24
1 files changed, 24 insertions, 0 deletions
diff --git a/libs/imgui-1.92.1/backends/sdlgpu3/shader.vert b/libs/imgui-1.92.1/backends/sdlgpu3/shader.vert
new file mode 100644
index 0000000..3a85a90
--- /dev/null
+++ b/libs/imgui-1.92.1/backends/sdlgpu3/shader.vert
@@ -0,0 +1,24 @@
+#version 450 core
+layout(location = 0) in vec2 aPos;
+layout(location = 1) in vec2 aUV;
+layout(location = 2) in vec4 aColor;
+
+layout(set=1,binding=0) uniform UBO
+{
+ vec2 uScale;
+ vec2 uTranslate;
+} ubo;
+
+layout(location = 0) out struct
+{
+ vec4 Color;
+ vec2 UV;
+} Out;
+
+void main()
+{
+ Out.Color = aColor;
+ Out.UV = aUV;
+ gl_Position = vec4(aPos * ubo.uScale + ubo.uTranslate, 0, 1);
+ gl_Position.y *= -1.0f;
+}