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authorAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
commit432f24319319fe040e142059eb83279c53f90ab8 (patch)
tree5631eb0eb3a46d086070e8398d9080ff681133ac /libs/imgui-1.92.1/backends/vulkan/glsl_shader.frag
parent5d34aff5888d3f0c624251f15bedb96c347978d6 (diff)
refactor 2
Diffstat (limited to 'libs/imgui-1.92.1/backends/vulkan/glsl_shader.frag')
-rw-r--r--libs/imgui-1.92.1/backends/vulkan/glsl_shader.frag14
1 files changed, 14 insertions, 0 deletions
diff --git a/libs/imgui-1.92.1/backends/vulkan/glsl_shader.frag b/libs/imgui-1.92.1/backends/vulkan/glsl_shader.frag
new file mode 100644
index 0000000..ce7e6f7
--- /dev/null
+++ b/libs/imgui-1.92.1/backends/vulkan/glsl_shader.frag
@@ -0,0 +1,14 @@
+#version 450 core
+layout(location = 0) out vec4 fColor;
+
+layout(set=0, binding=0) uniform sampler2D sTexture;
+
+layout(location = 0) in struct {
+ vec4 Color;
+ vec2 UV;
+} In;
+
+void main()
+{
+ fColor = In.Color * texture(sTexture, In.UV.st);
+}