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| author | Aldrik Ramaekers <aldrik@mailbox.org> | 2026-01-09 15:28:38 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@mailbox.org> | 2026-01-09 15:28:38 +0100 |
| commit | 210404a73706993d197c1290d5a411394e176fbe (patch) | |
| tree | 93c3ea9fc4691ca42f26dd92c6e14627af0b47af /libs/imgui-1.92.1/examples/example_sdl3_opengl3/README.md | |
| parent | a65e876f3277a7d7fca6e5129ac3e200dae2d0dc (diff) | |
remove unused lib files
Diffstat (limited to 'libs/imgui-1.92.1/examples/example_sdl3_opengl3/README.md')
| -rw-r--r-- | libs/imgui-1.92.1/examples/example_sdl3_opengl3/README.md | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/libs/imgui-1.92.1/examples/example_sdl3_opengl3/README.md b/libs/imgui-1.92.1/examples/example_sdl3_opengl3/README.md deleted file mode 100644 index a032f87..0000000 --- a/libs/imgui-1.92.1/examples/example_sdl3_opengl3/README.md +++ /dev/null @@ -1,40 +0,0 @@ - -# How to Build - -## Windows with Visual Studio's IDE - -Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary. - -## Windows with Visual Studio's CLI - -Use build_win32.bat or directly: -``` -set SDL3_DIR=path_to_your_sdl3_folder -cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x86 SDL3.lib opengl32.lib /subsystem:console -# ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries -# or for 64-bit: -cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x64 SDL3.lib SDL2mainopengl32.lib /subsystem:console -``` - -## Linux and similar Unixes - -Use our Makefile or directly: -``` -c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends - main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp - `sdl3-config --libs` -lGL -ldl -``` - -## macOS - -Use our Makefile or directly: -``` -brew install sdl3 -c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends - main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp - `sdl3-config --libs` -framework OpenGl -framework CoreFoundation -``` - -## Emscripten - -As of 2023-05-30 Emscripten doesn't support SDL3 yet. |
