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Diffstat (limited to 'imgui-1.92.1/backends/imgui_impl_android.cpp')
| -rw-r--r-- | imgui-1.92.1/backends/imgui_impl_android.cpp | 308 |
1 files changed, 0 insertions, 308 deletions
diff --git a/imgui-1.92.1/backends/imgui_impl_android.cpp b/imgui-1.92.1/backends/imgui_impl_android.cpp deleted file mode 100644 index a76de1c..0000000 --- a/imgui-1.92.1/backends/imgui_impl_android.cpp +++ /dev/null @@ -1,308 +0,0 @@ -// dear imgui: Platform Binding for Android native app -// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) - -// Implemented features: -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values are obsolete since 1.87 and not supported since 1.91.5] -// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. -// Missing features or Issues: -// [ ] Platform: Clipboard support. -// [ ] Platform: Gamepad support. -// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android. -// Important: -// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this. -// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) -// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446) - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported). -// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. -// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). -// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. -// 2021-03-04: Initial version. - -#include "imgui.h" -#ifndef IMGUI_DISABLE -#include "imgui_impl_android.h" -#include <time.h> -#include <android/native_window.h> -#include <android/input.h> -#include <android/keycodes.h> -#include <android/log.h> - -// Android data -static double g_Time = 0.0; -static ANativeWindow* g_Window; -static char g_LogTag[] = "ImGuiExample"; - -static ImGuiKey ImGui_ImplAndroid_KeyCodeToImGuiKey(int32_t key_code) -{ - switch (key_code) - { - case AKEYCODE_TAB: return ImGuiKey_Tab; - case AKEYCODE_DPAD_LEFT: return ImGuiKey_LeftArrow; - case AKEYCODE_DPAD_RIGHT: return ImGuiKey_RightArrow; - case AKEYCODE_DPAD_UP: return ImGuiKey_UpArrow; - case AKEYCODE_DPAD_DOWN: return ImGuiKey_DownArrow; - case AKEYCODE_PAGE_UP: return ImGuiKey_PageUp; - case AKEYCODE_PAGE_DOWN: return ImGuiKey_PageDown; - case AKEYCODE_MOVE_HOME: return ImGuiKey_Home; - case AKEYCODE_MOVE_END: return ImGuiKey_End; - case AKEYCODE_INSERT: return ImGuiKey_Insert; - case AKEYCODE_FORWARD_DEL: return ImGuiKey_Delete; - case AKEYCODE_DEL: return ImGuiKey_Backspace; - case AKEYCODE_SPACE: return ImGuiKey_Space; - case AKEYCODE_ENTER: return ImGuiKey_Enter; - case AKEYCODE_ESCAPE: return ImGuiKey_Escape; - case AKEYCODE_APOSTROPHE: return ImGuiKey_Apostrophe; - case AKEYCODE_COMMA: return ImGuiKey_Comma; - case AKEYCODE_MINUS: return ImGuiKey_Minus; - case AKEYCODE_PERIOD: return ImGuiKey_Period; - case AKEYCODE_SLASH: return ImGuiKey_Slash; - case AKEYCODE_SEMICOLON: return ImGuiKey_Semicolon; - case AKEYCODE_EQUALS: return ImGuiKey_Equal; - case AKEYCODE_LEFT_BRACKET: return ImGuiKey_LeftBracket; - case AKEYCODE_BACKSLASH: return ImGuiKey_Backslash; - case AKEYCODE_RIGHT_BRACKET: return ImGuiKey_RightBracket; - case AKEYCODE_GRAVE: return ImGuiKey_GraveAccent; - case AKEYCODE_CAPS_LOCK: return ImGuiKey_CapsLock; - case AKEYCODE_SCROLL_LOCK: return ImGuiKey_ScrollLock; - case AKEYCODE_NUM_LOCK: return ImGuiKey_NumLock; - case AKEYCODE_SYSRQ: return ImGuiKey_PrintScreen; - case AKEYCODE_BREAK: return ImGuiKey_Pause; - case AKEYCODE_NUMPAD_0: return ImGuiKey_Keypad0; - case AKEYCODE_NUMPAD_1: return ImGuiKey_Keypad1; - case AKEYCODE_NUMPAD_2: return ImGuiKey_Keypad2; - case AKEYCODE_NUMPAD_3: return ImGuiKey_Keypad3; - case AKEYCODE_NUMPAD_4: return ImGuiKey_Keypad4; - case AKEYCODE_NUMPAD_5: return ImGuiKey_Keypad5; - case AKEYCODE_NUMPAD_6: return ImGuiKey_Keypad6; - case AKEYCODE_NUMPAD_7: return ImGuiKey_Keypad7; - case AKEYCODE_NUMPAD_8: return ImGuiKey_Keypad8; - case AKEYCODE_NUMPAD_9: return ImGuiKey_Keypad9; - case AKEYCODE_NUMPAD_DOT: return ImGuiKey_KeypadDecimal; - case AKEYCODE_NUMPAD_DIVIDE: return ImGuiKey_KeypadDivide; - case AKEYCODE_NUMPAD_MULTIPLY: return ImGuiKey_KeypadMultiply; - case AKEYCODE_NUMPAD_SUBTRACT: return ImGuiKey_KeypadSubtract; - case AKEYCODE_NUMPAD_ADD: return ImGuiKey_KeypadAdd; - case AKEYCODE_NUMPAD_ENTER: return ImGuiKey_KeypadEnter; - case AKEYCODE_NUMPAD_EQUALS: return ImGuiKey_KeypadEqual; - case AKEYCODE_CTRL_LEFT: return ImGuiKey_LeftCtrl; - case AKEYCODE_SHIFT_LEFT: return ImGuiKey_LeftShift; - case AKEYCODE_ALT_LEFT: return ImGuiKey_LeftAlt; - case AKEYCODE_META_LEFT: return ImGuiKey_LeftSuper; - case AKEYCODE_CTRL_RIGHT: return ImGuiKey_RightCtrl; - case AKEYCODE_SHIFT_RIGHT: return ImGuiKey_RightShift; - case AKEYCODE_ALT_RIGHT: return ImGuiKey_RightAlt; - case AKEYCODE_META_RIGHT: return ImGuiKey_RightSuper; - case AKEYCODE_MENU: return ImGuiKey_Menu; - case AKEYCODE_0: return ImGuiKey_0; - case AKEYCODE_1: return ImGuiKey_1; - case AKEYCODE_2: return ImGuiKey_2; - case AKEYCODE_3: return ImGuiKey_3; - case AKEYCODE_4: return ImGuiKey_4; - case AKEYCODE_5: return ImGuiKey_5; - case AKEYCODE_6: return ImGuiKey_6; - case AKEYCODE_7: return ImGuiKey_7; - case AKEYCODE_8: return ImGuiKey_8; - case AKEYCODE_9: return ImGuiKey_9; - case AKEYCODE_A: return ImGuiKey_A; - case AKEYCODE_B: return ImGuiKey_B; - case AKEYCODE_C: return ImGuiKey_C; - case AKEYCODE_D: return ImGuiKey_D; - case AKEYCODE_E: return ImGuiKey_E; - case AKEYCODE_F: return ImGuiKey_F; - case AKEYCODE_G: return ImGuiKey_G; - case AKEYCODE_H: return ImGuiKey_H; - case AKEYCODE_I: return ImGuiKey_I; - case AKEYCODE_J: return ImGuiKey_J; - case AKEYCODE_K: return ImGuiKey_K; - case AKEYCODE_L: return ImGuiKey_L; - case AKEYCODE_M: return ImGuiKey_M; - case AKEYCODE_N: return ImGuiKey_N; - case AKEYCODE_O: return ImGuiKey_O; - case AKEYCODE_P: return ImGuiKey_P; - case AKEYCODE_Q: return ImGuiKey_Q; - case AKEYCODE_R: return ImGuiKey_R; - case AKEYCODE_S: return ImGuiKey_S; - case AKEYCODE_T: return ImGuiKey_T; - case AKEYCODE_U: return ImGuiKey_U; - case AKEYCODE_V: return ImGuiKey_V; - case AKEYCODE_W: return ImGuiKey_W; - case AKEYCODE_X: return ImGuiKey_X; - case AKEYCODE_Y: return ImGuiKey_Y; - case AKEYCODE_Z: return ImGuiKey_Z; - case AKEYCODE_F1: return ImGuiKey_F1; - case AKEYCODE_F2: return ImGuiKey_F2; - case AKEYCODE_F3: return ImGuiKey_F3; - case AKEYCODE_F4: return ImGuiKey_F4; - case AKEYCODE_F5: return ImGuiKey_F5; - case AKEYCODE_F6: return ImGuiKey_F6; - case AKEYCODE_F7: return ImGuiKey_F7; - case AKEYCODE_F8: return ImGuiKey_F8; - case AKEYCODE_F9: return ImGuiKey_F9; - case AKEYCODE_F10: return ImGuiKey_F10; - case AKEYCODE_F11: return ImGuiKey_F11; - case AKEYCODE_F12: return ImGuiKey_F12; - default: return ImGuiKey_None; - } -} - -int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event) -{ - ImGuiIO& io = ImGui::GetIO(); - int32_t event_type = AInputEvent_getType(input_event); - switch (event_type) - { - case AINPUT_EVENT_TYPE_KEY: - { - int32_t event_key_code = AKeyEvent_getKeyCode(input_event); - int32_t event_scan_code = AKeyEvent_getScanCode(input_event); - int32_t event_action = AKeyEvent_getAction(input_event); - int32_t event_meta_state = AKeyEvent_getMetaState(input_event); - - io.AddKeyEvent(ImGuiMod_Ctrl, (event_meta_state & AMETA_CTRL_ON) != 0); - io.AddKeyEvent(ImGuiMod_Shift, (event_meta_state & AMETA_SHIFT_ON) != 0); - io.AddKeyEvent(ImGuiMod_Alt, (event_meta_state & AMETA_ALT_ON) != 0); - io.AddKeyEvent(ImGuiMod_Super, (event_meta_state & AMETA_META_ON) != 0); - - switch (event_action) - { - // FIXME: AKEY_EVENT_ACTION_DOWN and AKEY_EVENT_ACTION_UP occur at once as soon as a touch pointer - // goes up from a key. We use a simple key event queue/ and process one event per key per frame in - // ImGui_ImplAndroid_NewFrame()...or consider using IO queue, if suitable: https://github.com/ocornut/imgui/issues/2787 - case AKEY_EVENT_ACTION_DOWN: - case AKEY_EVENT_ACTION_UP: - { - ImGuiKey key = ImGui_ImplAndroid_KeyCodeToImGuiKey(event_key_code); - if (key != ImGuiKey_None) - { - io.AddKeyEvent(key, event_action == AKEY_EVENT_ACTION_DOWN); - io.SetKeyEventNativeData(key, event_key_code, event_scan_code); - } - - break; - } - default: - break; - } - break; - } - case AINPUT_EVENT_TYPE_MOTION: - { - int32_t event_action = AMotionEvent_getAction(input_event); - int32_t event_pointer_index = (event_action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; - event_action &= AMOTION_EVENT_ACTION_MASK; - - switch (AMotionEvent_getToolType(input_event, event_pointer_index)) - { - case AMOTION_EVENT_TOOL_TYPE_MOUSE: - io.AddMouseSourceEvent(ImGuiMouseSource_Mouse); - break; - case AMOTION_EVENT_TOOL_TYPE_STYLUS: - case AMOTION_EVENT_TOOL_TYPE_ERASER: - io.AddMouseSourceEvent(ImGuiMouseSource_Pen); - break; - case AMOTION_EVENT_TOOL_TYPE_FINGER: - default: - io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen); - break; - } - - switch (event_action) - { - case AMOTION_EVENT_ACTION_DOWN: - case AMOTION_EVENT_ACTION_UP: - { - // Physical mouse buttons (and probably other physical devices) also invoke the actions AMOTION_EVENT_ACTION_DOWN/_UP, - // but we have to process them separately to identify the actual button pressed. This is done below via - // AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback). - int tool_type = AMotionEvent_getToolType(input_event, event_pointer_index); - if (tool_type == AMOTION_EVENT_TOOL_TYPE_FINGER || tool_type == AMOTION_EVENT_TOOL_TYPE_UNKNOWN) - { - io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index)); - io.AddMouseButtonEvent(0, event_action == AMOTION_EVENT_ACTION_DOWN); - } - break; - } - case AMOTION_EVENT_ACTION_BUTTON_PRESS: - case AMOTION_EVENT_ACTION_BUTTON_RELEASE: - { - int32_t button_state = AMotionEvent_getButtonState(input_event); - io.AddMouseButtonEvent(0, (button_state & AMOTION_EVENT_BUTTON_PRIMARY) != 0); - io.AddMouseButtonEvent(1, (button_state & AMOTION_EVENT_BUTTON_SECONDARY) != 0); - io.AddMouseButtonEvent(2, (button_state & AMOTION_EVENT_BUTTON_TERTIARY) != 0); - break; - } - case AMOTION_EVENT_ACTION_HOVER_MOVE: // Hovering: Tool moves while NOT pressed (such as a physical mouse) - case AMOTION_EVENT_ACTION_MOVE: // Touch pointer moves while DOWN - io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index)); - break; - case AMOTION_EVENT_ACTION_SCROLL: - io.AddMouseWheelEvent(AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_HSCROLL, event_pointer_index), AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_VSCROLL, event_pointer_index)); - break; - default: - break; - } - } - return 1; - default: - break; - } - - return 0; -} - -bool ImGui_ImplAndroid_Init(ANativeWindow* window) -{ - IMGUI_CHECKVERSION(); - - g_Window = window; - g_Time = 0.0; - - // Setup backend capabilities flags - ImGuiIO& io = ImGui::GetIO(); - io.BackendPlatformName = "imgui_impl_android"; - - return true; -} - -void ImGui_ImplAndroid_Shutdown() -{ - ImGuiIO& io = ImGui::GetIO(); - io.BackendPlatformName = nullptr; -} - -void ImGui_ImplAndroid_NewFrame() -{ - ImGuiIO& io = ImGui::GetIO(); - - // Setup display size (every frame to accommodate for window resizing) - int32_t window_width = ANativeWindow_getWidth(g_Window); - int32_t window_height = ANativeWindow_getHeight(g_Window); - int display_width = window_width; - int display_height = window_height; - - io.DisplaySize = ImVec2((float)window_width, (float)window_height); - if (window_width > 0 && window_height > 0) - io.DisplayFramebufferScale = ImVec2((float)display_width / window_width, (float)display_height / window_height); - - // Setup time step - struct timespec current_timespec; - clock_gettime(CLOCK_MONOTONIC, ¤t_timespec); - double current_time = (double)(current_timespec.tv_sec) + (current_timespec.tv_nsec / 1000000000.0); - io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f); - g_Time = current_time; -} - -//----------------------------------------------------------------------------- - -#endif // #ifndef IMGUI_DISABLE |
