diff options
Diffstat (limited to 'imgui-1.92.1/backends/imgui_impl_dx9.h')
| -rw-r--r-- | imgui-1.92.1/backends/imgui_impl_dx9.h | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/imgui-1.92.1/backends/imgui_impl_dx9.h b/imgui-1.92.1/backends/imgui_impl_dx9.h deleted file mode 100644 index 600f0a7..0000000 --- a/imgui-1.92.1/backends/imgui_impl_dx9.h +++ /dev/null @@ -1,37 +0,0 @@ -// dear imgui: Renderer Backend for DirectX9 -// This needs to be used along with a Platform Backend (e.g. Win32) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef! -// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset). -// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures). -// [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API -#ifndef IMGUI_DISABLE - -struct IDirect3DDevice9; - -// Follow "Getting Started" link and check examples/ folder to learn about using backends! -IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); -IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); - -// Use if you want to reset your rendering device without losing Dear ImGui state. -IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects(); - -// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually. -IMGUI_IMPL_API void ImGui_ImplDX9_UpdateTexture(ImTextureData* tex); - -#endif // #ifndef IMGUI_DISABLE |
