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-// dear imgui: Platform Backend for GLUT/FreeGLUT
-// This needs to be used along with a Renderer (e.g. OpenGL2)
-
-// !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
-// !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!!
-// !!! Nowadays, prefer using GLFW or SDL instead!
-
-// Implemented features:
-// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values are obsolete since 1.87 and not supported since 1.91.5]
-// Missing features or Issues:
-// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
-// [ ] Platform: Missing horizontal mouse wheel support.
-// [ ] Platform: Missing mouse cursor shape/visibility support.
-// [ ] Platform: Missing clipboard support (not supported by Glut).
-// [ ] Platform: Missing gamepad support.
-
-// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
-// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-#pragma once
-#ifndef IMGUI_DISABLE
-#include "imgui.h" // IMGUI_IMPL_API
-
-// Follow "Getting Started" link and check examples/ folder to learn about using backends!
-IMGUI_IMPL_API bool ImGui_ImplGLUT_Init();
-IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs();
-IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown();
-IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame();
-
-// You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically,
-// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency..
-//------------------------------------ GLUT name ---------------------------------------------- Decent Name ---------
-IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc
-IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc
-IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc
-IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc
-IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc
-IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc
-IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc
-IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc
-
-#endif // #ifndef IMGUI_DISABLE