diff options
Diffstat (limited to 'imgui-1.92.1/backends/imgui_impl_metal.h')
| -rw-r--r-- | imgui-1.92.1/backends/imgui_impl_metal.h | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/imgui-1.92.1/backends/imgui_impl_metal.h b/imgui-1.92.1/backends/imgui_impl_metal.h deleted file mode 100644 index 2a9a26a..0000000 --- a/imgui-1.92.1/backends/imgui_impl_metal.h +++ /dev/null @@ -1,78 +0,0 @@ -// dear imgui: Renderer Backend for Metal -// This needs to be used along with a Platform Backend (e.g. OSX) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'MTLTexture' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef! -// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset). -// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures). - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API -#ifndef IMGUI_DISABLE - -//----------------------------------------------------------------------------- -// ObjC API -//----------------------------------------------------------------------------- - -#ifdef __OBJC__ - -@class MTLRenderPassDescriptor; -@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; - -// Follow "Getting Started" link and check examples/ folder to learn about using backends! -IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); -IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor); -IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, - id<MTLCommandBuffer> commandBuffer, - id<MTLRenderCommandEncoder> commandEncoder); - -// Called by Init/NewFrame/Shutdown -IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); -IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); - -// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually. -IMGUI_IMPL_API void ImGui_ImplMetal_UpdateTexture(ImTextureData* tex); - -#endif - -//----------------------------------------------------------------------------- -// C++ API -//----------------------------------------------------------------------------- - -// Enable Metal C++ binding support with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file -// More info about using Metal from C++: https://developer.apple.com/metal/cpp/ - -#ifdef IMGUI_IMPL_METAL_CPP -#include <Metal/Metal.hpp> -#ifndef __OBJC__ - -// Follow "Getting Started" link and check examples/ folder to learn about using backends! -IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device); -IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor); -IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, - MTL::CommandBuffer* commandBuffer, - MTL::RenderCommandEncoder* commandEncoder); - -// Called by Init/NewFrame/Shutdown -IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device); -IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); - -// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually. -IMGUI_IMPL_API void ImGui_ImplMetal_UpdateTexture(ImTextureData* tex); - -#endif -#endif - -//----------------------------------------------------------------------------- - -#endif // #ifndef IMGUI_DISABLE |
