diff options
Diffstat (limited to 'imgui-1.92.1/backends/imgui_impl_osx.mm')
| -rw-r--r-- | imgui-1.92.1/backends/imgui_impl_osx.mm | 832 |
1 files changed, 0 insertions, 832 deletions
diff --git a/imgui-1.92.1/backends/imgui_impl_osx.mm b/imgui-1.92.1/backends/imgui_impl_osx.mm deleted file mode 100644 index 06a6aff..0000000 --- a/imgui-1.92.1/backends/imgui_impl_osx.mm +++ /dev/null @@ -1,832 +0,0 @@ -// dear imgui: Platform Backend for OSX / Cocoa -// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) -// - Not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac. -// - Requires linking with the GameController framework ("-framework GameController"). - -// Implemented features: -// [X] Platform: Clipboard support is part of core Dear ImGui (no specific code in this backend). -// [X] Platform: Mouse support. Can discriminate Mouse/Pen. -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values are obsolete since 1.87 and not supported since 1.91.5] -// [X] Platform: Gamepad support. -// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: IME support. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -#import "imgui.h" -#ifndef IMGUI_DISABLE -#import "imgui_impl_osx.h" -#import <Cocoa/Cocoa.h> -#import <Carbon/Carbon.h> -#import <GameController/GameController.h> -#import <time.h> - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2025-06-27: Added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. -// 2025-06-12: ImGui_ImplOSX_HandleEvent() only process event for window containing our view. (#8644) -// 2025-03-21: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. -// 2025-01-20: Removed notification observer when shutting down. (#8331) -// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO: -// - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn -// - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn -// - io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn -// 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library. -// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F20 function keys. Stopped mapping F13 into PrintScreen. -// 2023-04-09: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_Pen. -// 2023-02-01: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mice). -// 2022-11-02: Fixed mouse coordinates before clicking the host window. -// 2022-10-06: Fixed mouse inputs on flipped views. -// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported). -// 2022-05-03: Inputs: Removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend automatically handling event capture. -// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts. -// 2022-03-22: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key -// 2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui. -// 2022-01-31: Fixed building with old Xcode versions that are missing gamepad features. -// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. -// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. -// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). -// 2022-01-12: Inputs: Added basic Platform IME support, hooking the io.SetPlatformImeDataFn() function. -// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. -// 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys. -// 2021-12-13: Add game controller support. -// 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. -// 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events. -// 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key. -// 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application. -// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down. -// 2020-10-28: Inputs: Added a fix for handling keypad-enter key. -// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap". -// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. -// 2019-10-11: Inputs: Fix using Backspace key. -// 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change). -// 2019-05-28: Inputs: Added mouse cursor shape and visibility support. -// 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp. -// 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range. -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-07-07: Initial version. - -#define APPLE_HAS_BUTTON_OPTIONS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101500 || __TV_OS_VERSION_MIN_REQUIRED >= 130000) -#define APPLE_HAS_CONTROLLER (__IPHONE_OS_VERSION_MIN_REQUIRED >= 140000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 110000 || __TV_OS_VERSION_MIN_REQUIRED >= 140000) -#define APPLE_HAS_THUMBSTICKS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 120100 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101401 || __TV_OS_VERSION_MIN_REQUIRED >= 120100) - -@class ImGuiObserver; -@class KeyEventResponder; - -// Data -struct ImGui_ImplOSX_Data -{ - CFTimeInterval Time; - NSCursor* MouseCursors[ImGuiMouseCursor_COUNT]; - bool MouseCursorHidden; - ImGuiObserver* Observer; - KeyEventResponder* KeyEventResponder; - NSTextInputContext* InputContext; - id Monitor; - NSWindow* Window; - - ImGui_ImplOSX_Data() { memset((void*)this, 0, sizeof(*this)); } -}; - -static ImGui_ImplOSX_Data* ImGui_ImplOSX_GetBackendData() { return (ImGui_ImplOSX_Data*)ImGui::GetIO().BackendPlatformUserData; } -static void ImGui_ImplOSX_DestroyBackendData() { IM_DELETE(ImGui_ImplOSX_GetBackendData()); } - -static inline CFTimeInterval GetMachAbsoluteTimeInSeconds() { return (CFTimeInterval)(double)(clock_gettime_nsec_np(CLOCK_UPTIME_RAW) / 1e9); } - -// Forward Declarations -static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view); -static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view); - -// Undocumented methods for creating cursors. -@interface NSCursor() -+ (id)_windowResizeNorthWestSouthEastCursor; -+ (id)_windowResizeNorthEastSouthWestCursor; -+ (id)_windowResizeNorthSouthCursor; -+ (id)_windowResizeEastWestCursor; -+ (id)busyButClickableCursor; -@end - -/** - KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager. - - The macOS text input manager is invoked by calling the interpretKeyEvents method from the keyDown method. - Keyboard events are then evaluated by the macOS input manager and valid text input is passed back via the - insertText:replacementRange method. - - This is the same approach employed by other cross-platform libraries such as SDL2: - https://github.com/spurious/SDL-mirror/blob/e17aacbd09e65a4fd1e166621e011e581fb017a8/src/video/cocoa/SDL_cocoakeyboard.m#L53 - and GLFW: - https://github.com/glfw/glfw/blob/b55a517ae0c7b5127dffa79a64f5406021bf9076/src/cocoa_window.m#L722-L723 - */ -@interface KeyEventResponder: NSView<NSTextInputClient> -@end - -@implementation KeyEventResponder -{ - float _posX; - float _posY; - NSRect _imeRect; -} - -#pragma mark - Public - -- (void)setImePosX:(float)posX imePosY:(float)posY -{ - _posX = posX; - _posY = posY; -} - -- (void)updateImePosWithView:(NSView *)view -{ - NSWindow* window = view.window; - if (!window) - return; - NSRect contentRect = [window contentRectForFrameRect:window.frame]; - NSRect rect = NSMakeRect(_posX, contentRect.size.height - _posY, 0, 0); - _imeRect = [window convertRectToScreen:rect]; -} - -- (void)viewDidMoveToWindow -{ - // Ensure self is a first responder to receive the input events. - [self.window makeFirstResponder:self]; -} - -- (void)keyDown:(NSEvent*)event -{ - if (!ImGui_ImplOSX_HandleEvent(event, self)) - [super keyDown:event]; - - // Call to the macOS input manager system. - [self interpretKeyEvents:@[event]]; -} - -- (void)keyUp:(NSEvent*)event -{ - if (!ImGui_ImplOSX_HandleEvent(event, self)) - [super keyUp:event]; -} - -- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange -{ - ImGuiIO& io = ImGui::GetIO(); - - NSString* characters; - if ([aString isKindOfClass:[NSAttributedString class]]) - characters = [aString string]; - else - characters = (NSString*)aString; - - io.AddInputCharactersUTF8(characters.UTF8String); -} - -- (BOOL)acceptsFirstResponder -{ - return YES; -} - -- (void)doCommandBySelector:(SEL)myselector -{ -} - -- (nullable NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange -{ - return nil; -} - -- (NSUInteger)characterIndexForPoint:(NSPoint)point -{ - return 0; -} - -- (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange -{ - return _imeRect; -} - -- (BOOL)hasMarkedText -{ - return NO; -} - -- (NSRange)markedRange -{ - return NSMakeRange(NSNotFound, 0); -} - -- (NSRange)selectedRange -{ - return NSMakeRange(NSNotFound, 0); -} - -- (void)setMarkedText:(nonnull id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange -{ -} - -- (void)unmarkText -{ -} - -- (nonnull NSArray<NSAttributedStringKey>*)validAttributesForMarkedText -{ - return @[]; -} - -@end - -@interface ImGuiObserver : NSObject - -- (void)onApplicationBecomeActive:(NSNotification*)aNotification; -- (void)onApplicationBecomeInactive:(NSNotification*)aNotification; - -@end - -@implementation ImGuiObserver - -- (void)onApplicationBecomeActive:(NSNotification*)aNotification -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddFocusEvent(true); -} - -- (void)onApplicationBecomeInactive:(NSNotification*)aNotification -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddFocusEvent(false); -} - -@end - -// Functions - -// Not static to allow third-party code to use that if they want to (but undocumented) -ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code); -ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code) -{ - switch (key_code) - { - case kVK_ANSI_A: return ImGuiKey_A; - case kVK_ANSI_S: return ImGuiKey_S; - case kVK_ANSI_D: return ImGuiKey_D; - case kVK_ANSI_F: return ImGuiKey_F; - case kVK_ANSI_H: return ImGuiKey_H; - case kVK_ANSI_G: return ImGuiKey_G; - case kVK_ANSI_Z: return ImGuiKey_Z; - case kVK_ANSI_X: return ImGuiKey_X; - case kVK_ANSI_C: return ImGuiKey_C; - case kVK_ANSI_V: return ImGuiKey_V; - case kVK_ANSI_B: return ImGuiKey_B; - case kVK_ANSI_Q: return ImGuiKey_Q; - case kVK_ANSI_W: return ImGuiKey_W; - case kVK_ANSI_E: return ImGuiKey_E; - case kVK_ANSI_R: return ImGuiKey_R; - case kVK_ANSI_Y: return ImGuiKey_Y; - case kVK_ANSI_T: return ImGuiKey_T; - case kVK_ANSI_1: return ImGuiKey_1; - case kVK_ANSI_2: return ImGuiKey_2; - case kVK_ANSI_3: return ImGuiKey_3; - case kVK_ANSI_4: return ImGuiKey_4; - case kVK_ANSI_6: return ImGuiKey_6; - case kVK_ANSI_5: return ImGuiKey_5; - case kVK_ANSI_Equal: return ImGuiKey_Equal; - case kVK_ANSI_9: return ImGuiKey_9; - case kVK_ANSI_7: return ImGuiKey_7; - case kVK_ANSI_Minus: return ImGuiKey_Minus; - case kVK_ANSI_8: return ImGuiKey_8; - case kVK_ANSI_0: return ImGuiKey_0; - case kVK_ANSI_RightBracket: return ImGuiKey_RightBracket; - case kVK_ANSI_O: return ImGuiKey_O; - case kVK_ANSI_U: return ImGuiKey_U; - case kVK_ANSI_LeftBracket: return ImGuiKey_LeftBracket; - case kVK_ANSI_I: return ImGuiKey_I; - case kVK_ANSI_P: return ImGuiKey_P; - case kVK_ANSI_L: return ImGuiKey_L; - case kVK_ANSI_J: return ImGuiKey_J; - case kVK_ANSI_Quote: return ImGuiKey_Apostrophe; - case kVK_ANSI_K: return ImGuiKey_K; - case kVK_ANSI_Semicolon: return ImGuiKey_Semicolon; - case kVK_ANSI_Backslash: return ImGuiKey_Backslash; - case kVK_ANSI_Comma: return ImGuiKey_Comma; - case kVK_ANSI_Slash: return ImGuiKey_Slash; - case kVK_ANSI_N: return ImGuiKey_N; - case kVK_ANSI_M: return ImGuiKey_M; - case kVK_ANSI_Period: return ImGuiKey_Period; - case kVK_ANSI_Grave: return ImGuiKey_GraveAccent; - case kVK_ANSI_KeypadDecimal: return ImGuiKey_KeypadDecimal; - case kVK_ANSI_KeypadMultiply: return ImGuiKey_KeypadMultiply; - case kVK_ANSI_KeypadPlus: return ImGuiKey_KeypadAdd; - case kVK_ANSI_KeypadClear: return ImGuiKey_NumLock; - case kVK_ANSI_KeypadDivide: return ImGuiKey_KeypadDivide; - case kVK_ANSI_KeypadEnter: return ImGuiKey_KeypadEnter; - case kVK_ANSI_KeypadMinus: return ImGuiKey_KeypadSubtract; - case kVK_ANSI_KeypadEquals: return ImGuiKey_KeypadEqual; - case kVK_ANSI_Keypad0: return ImGuiKey_Keypad0; - case kVK_ANSI_Keypad1: return ImGuiKey_Keypad1; - case kVK_ANSI_Keypad2: return ImGuiKey_Keypad2; - case kVK_ANSI_Keypad3: return ImGuiKey_Keypad3; - case kVK_ANSI_Keypad4: return ImGuiKey_Keypad4; - case kVK_ANSI_Keypad5: return ImGuiKey_Keypad5; - case kVK_ANSI_Keypad6: return ImGuiKey_Keypad6; - case kVK_ANSI_Keypad7: return ImGuiKey_Keypad7; - case kVK_ANSI_Keypad8: return ImGuiKey_Keypad8; - case kVK_ANSI_Keypad9: return ImGuiKey_Keypad9; - case kVK_Return: return ImGuiKey_Enter; - case kVK_Tab: return ImGuiKey_Tab; - case kVK_Space: return ImGuiKey_Space; - case kVK_Delete: return ImGuiKey_Backspace; - case kVK_Escape: return ImGuiKey_Escape; - case kVK_CapsLock: return ImGuiKey_CapsLock; - case kVK_Control: return ImGuiKey_LeftCtrl; - case kVK_Shift: return ImGuiKey_LeftShift; - case kVK_Option: return ImGuiKey_LeftAlt; - case kVK_Command: return ImGuiKey_LeftSuper; - case kVK_RightControl: return ImGuiKey_RightCtrl; - case kVK_RightShift: return ImGuiKey_RightShift; - case kVK_RightOption: return ImGuiKey_RightAlt; - case kVK_RightCommand: return ImGuiKey_RightSuper; -// case kVK_Function: return ImGuiKey_; -// case kVK_VolumeUp: return ImGuiKey_; -// case kVK_VolumeDown: return ImGuiKey_; -// case kVK_Mute: return ImGuiKey_; - case kVK_F1: return ImGuiKey_F1; - case kVK_F2: return ImGuiKey_F2; - case kVK_F3: return ImGuiKey_F3; - case kVK_F4: return ImGuiKey_F4; - case kVK_F5: return ImGuiKey_F5; - case kVK_F6: return ImGuiKey_F6; - case kVK_F7: return ImGuiKey_F7; - case kVK_F8: return ImGuiKey_F8; - case kVK_F9: return ImGuiKey_F9; - case kVK_F10: return ImGuiKey_F10; - case kVK_F11: return ImGuiKey_F11; - case kVK_F12: return ImGuiKey_F12; - case kVK_F13: return ImGuiKey_F13; - case kVK_F14: return ImGuiKey_F14; - case kVK_F15: return ImGuiKey_F15; - case kVK_F16: return ImGuiKey_F16; - case kVK_F17: return ImGuiKey_F17; - case kVK_F18: return ImGuiKey_F18; - case kVK_F19: return ImGuiKey_F19; - case kVK_F20: return ImGuiKey_F20; - case 0x6E: return ImGuiKey_Menu; - case kVK_Help: return ImGuiKey_Insert; - case kVK_Home: return ImGuiKey_Home; - case kVK_PageUp: return ImGuiKey_PageUp; - case kVK_ForwardDelete: return ImGuiKey_Delete; - case kVK_End: return ImGuiKey_End; - case kVK_PageDown: return ImGuiKey_PageDown; - case kVK_LeftArrow: return ImGuiKey_LeftArrow; - case kVK_RightArrow: return ImGuiKey_RightArrow; - case kVK_DownArrow: return ImGuiKey_DownArrow; - case kVK_UpArrow: return ImGuiKey_UpArrow; - default: return ImGuiKey_None; - } -} - -#ifdef IMGUI_IMPL_METAL_CPP_EXTENSIONS - -IMGUI_IMPL_API bool ImGui_ImplOSX_Init(void* _Nonnull view) { - return ImGui_ImplOSX_Init((__bridge NSView*)(view)); -} - -IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(void* _Nullable view) { - return ImGui_ImplOSX_NewFrame((__bridge NSView*)(view)); -} - -#endif - - -bool ImGui_ImplOSX_Init(NSView* view) -{ - ImGuiIO& io = ImGui::GetIO(); - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - IMGUI_CHECKVERSION(); - IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!"); - - // Setup backend capabilities flags - ImGui_ImplOSX_Data* bd = IM_NEW(ImGui_ImplOSX_Data)(); - io.BackendPlatformUserData = (void*)bd; - io.BackendPlatformName = "imgui_impl_osx"; - io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) - //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) - - bd->Observer = [ImGuiObserver new]; - bd->Window = view.window ?: NSApp.orderedWindows.firstObject; - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (__bridge_retained void*)bd->Window; - - // Load cursors. Some of them are undocumented. - bd->MouseCursorHidden = false; - bd->MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor]; - bd->MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor]; - bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor]; - bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor]; - bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor]; - bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor]; - bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor]; - bd->MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor]; - bd->MouseCursors[ImGuiMouseCursor_Wait] = bd->MouseCursors[ImGuiMouseCursor_Progress] = [NSCursor respondsToSelector:@selector(busyButClickableCursor)] ? [NSCursor busyButClickableCursor] : [NSCursor arrowCursor]; - bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor]; - - // Note that imgui.cpp also include default OSX clipboard handlers which can be enabled - // by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line. - // Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api. - platform_io.Platform_SetClipboardTextFn = [](ImGuiContext*, const char* str) -> void - { - NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; - [pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; - [pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString]; - }; - - platform_io.Platform_GetClipboardTextFn = [](ImGuiContext*) -> const char* - { - NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; - NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]]; - if (![available isEqualToString:NSPasteboardTypeString]) - return nullptr; - - NSString* string = [pasteboard stringForType:NSPasteboardTypeString]; - if (string == nil) - return nullptr; - - const char* string_c = (const char*)[string UTF8String]; - size_t string_len = strlen(string_c); - static ImVector<char> s_clipboard; - s_clipboard.resize((int)string_len + 1); - strcpy(s_clipboard.Data, string_c); - return s_clipboard.Data; - }; - - [[NSNotificationCenter defaultCenter] addObserver:bd->Observer - selector:@selector(onApplicationBecomeActive:) - name:NSApplicationDidBecomeActiveNotification - object:nil]; - [[NSNotificationCenter defaultCenter] addObserver:bd->Observer - selector:@selector(onApplicationBecomeInactive:) - name:NSApplicationDidResignActiveNotification - object:nil]; - - // Add the NSTextInputClient to the view hierarchy, - // to receive keyboard events and translate them to input text. - bd->KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect]; - bd->InputContext = [[NSTextInputContext alloc] initWithClient:bd->KeyEventResponder]; - [view addSubview:bd->KeyEventResponder]; - ImGui_ImplOSX_AddTrackingArea(view); - - platform_io.Platform_SetImeDataFn = [](ImGuiContext*, ImGuiViewport*, ImGuiPlatformImeData* data) -> void - { - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - if (data->WantVisible) - { - [bd->InputContext activate]; - } - else - { - [bd->InputContext discardMarkedText]; - [bd->InputContext invalidateCharacterCoordinates]; - [bd->InputContext deactivate]; - } - [bd->KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight]; - }; - - return true; -} - -void ImGui_ImplOSX_Shutdown() -{ - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?"); - - [[NSNotificationCenter defaultCenter] removeObserver:bd->Observer]; - bd->Observer = nullptr; - if (bd->Monitor != nullptr) - { - [NSEvent removeMonitor:bd->Monitor]; - bd->Monitor = nullptr; - } - - ImGui_ImplOSX_DestroyBackendData(); - - ImGuiIO& io = ImGui::GetIO(); - io.BackendPlatformName = nullptr; - io.BackendPlatformUserData = nullptr; - io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasGamepad); -} - -static void ImGui_ImplOSX_UpdateMouseCursor() -{ - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) - return; - - ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); - if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) - { - // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor - if (!bd->MouseCursorHidden) - { - bd->MouseCursorHidden = true; - [NSCursor hide]; - } - } - else - { - NSCursor* desired = bd->MouseCursors[imgui_cursor] ?: bd->MouseCursors[ImGuiMouseCursor_Arrow]; - // -[NSCursor set] generates measurable overhead if called unconditionally. - if (desired != NSCursor.currentCursor) - { - [desired set]; - } - if (bd->MouseCursorHidden) - { - bd->MouseCursorHidden = false; - [NSCursor unhide]; - } - } -} - -static void ImGui_ImplOSX_UpdateGamepads() -{ - ImGuiIO& io = ImGui::GetIO(); - -#if APPLE_HAS_CONTROLLER - GCController* controller = GCController.current; -#else - GCController* controller = GCController.controllers.firstObject; -#endif - if (controller == nil || controller.extendedGamepad == nil) - { - io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; - return; - } - - GCExtendedGamepad* gp = controller.extendedGamepad; - - // Update gamepad inputs - #define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V) - #define MAP_BUTTON(KEY_NO, BUTTON_NAME) { io.AddKeyEvent(KEY_NO, gp.BUTTON_NAME.isPressed); } - #define MAP_ANALOG(KEY_NO, AXIS_NAME, V0, V1) { float vn = (float)(gp.AXIS_NAME.value - V0) / (float)(V1 - V0); vn = IM_SATURATE(vn); io.AddKeyAnalogEvent(KEY_NO, vn > 0.1f, vn); } - const float thumb_dead_zone = 0.0f; - -#if APPLE_HAS_BUTTON_OPTIONS - MAP_BUTTON(ImGuiKey_GamepadBack, buttonOptions); -#endif - MAP_BUTTON(ImGuiKey_GamepadFaceLeft, buttonX); // Xbox X, PS Square - MAP_BUTTON(ImGuiKey_GamepadFaceRight, buttonB); // Xbox B, PS Circle - MAP_BUTTON(ImGuiKey_GamepadFaceUp, buttonY); // Xbox Y, PS Triangle - MAP_BUTTON(ImGuiKey_GamepadFaceDown, buttonA); // Xbox A, PS Cross - MAP_BUTTON(ImGuiKey_GamepadDpadLeft, dpad.left); - MAP_BUTTON(ImGuiKey_GamepadDpadRight, dpad.right); - MAP_BUTTON(ImGuiKey_GamepadDpadUp, dpad.up); - MAP_BUTTON(ImGuiKey_GamepadDpadDown, dpad.down); - MAP_ANALOG(ImGuiKey_GamepadL1, leftShoulder, 0.0f, 1.0f); - MAP_ANALOG(ImGuiKey_GamepadR1, rightShoulder, 0.0f, 1.0f); - MAP_ANALOG(ImGuiKey_GamepadL2, leftTrigger, 0.0f, 1.0f); - MAP_ANALOG(ImGuiKey_GamepadR2, rightTrigger, 0.0f, 1.0f); -#if APPLE_HAS_THUMBSTICKS - MAP_BUTTON(ImGuiKey_GamepadL3, leftThumbstickButton); - MAP_BUTTON(ImGuiKey_GamepadR3, rightThumbstickButton); -#endif - MAP_ANALOG(ImGuiKey_GamepadLStickLeft, leftThumbstick.xAxis, -thumb_dead_zone, -1.0f); - MAP_ANALOG(ImGuiKey_GamepadLStickRight, leftThumbstick.xAxis, +thumb_dead_zone, +1.0f); - MAP_ANALOG(ImGuiKey_GamepadLStickUp, leftThumbstick.yAxis, +thumb_dead_zone, +1.0f); - MAP_ANALOG(ImGuiKey_GamepadLStickDown, leftThumbstick.yAxis, -thumb_dead_zone, -1.0f); - MAP_ANALOG(ImGuiKey_GamepadRStickLeft, rightThumbstick.xAxis, -thumb_dead_zone, -1.0f); - MAP_ANALOG(ImGuiKey_GamepadRStickRight, rightThumbstick.xAxis, +thumb_dead_zone, +1.0f); - MAP_ANALOG(ImGuiKey_GamepadRStickUp, rightThumbstick.yAxis, +thumb_dead_zone, +1.0f); - MAP_ANALOG(ImGuiKey_GamepadRStickDown, rightThumbstick.yAxis, -thumb_dead_zone, -1.0f); - #undef MAP_BUTTON - #undef MAP_ANALOG - - io.BackendFlags |= ImGuiBackendFlags_HasGamepad; -} - -static void ImGui_ImplOSX_UpdateImePosWithView(NSView* view) -{ - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - if (io.WantTextInput) - [bd->KeyEventResponder updateImePosWithView:view]; -} - -void ImGui_ImplOSX_NewFrame(NSView* view) -{ - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplOSX_Init()?"); - ImGuiIO& io = ImGui::GetIO(); - - // Setup display size - if (view) - { - const float dpi = (float)[view.window backingScaleFactor]; - io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height); - io.DisplayFramebufferScale = ImVec2(dpi, dpi); - } - - // Setup time step - if (bd->Time == 0.0) - bd->Time = GetMachAbsoluteTimeInSeconds(); - - double current_time = GetMachAbsoluteTimeInSeconds(); - io.DeltaTime = (float)(current_time - bd->Time); - bd->Time = current_time; - - ImGui_ImplOSX_UpdateMouseCursor(); - ImGui_ImplOSX_UpdateGamepads(); - ImGui_ImplOSX_UpdateImePosWithView(view); -} - -// Must only be called for a mouse event, otherwise an exception occurs -// (Note that NSEventTypeScrollWheel is considered "other input". Oddly enough an exception does not occur with it, but the value will sometimes be wrong!) -static ImGuiMouseSource GetMouseSource(NSEvent* event) -{ - switch (event.subtype) - { - case NSEventSubtypeTabletPoint: - return ImGuiMouseSource_Pen; - // macOS considers input from relative touch devices (like the trackpad or Apple Magic Mouse) to be touch input. - // This doesn't really make sense for Dear ImGui, which expects absolute touch devices only. - // There does not seem to be a simple way to disambiguate things here so we consider NSEventSubtypeTouch events to always come from mice. - // See https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/EventOverview/HandlingTouchEvents/HandlingTouchEvents.html#//apple_ref/doc/uid/10000060i-CH13-SW24 - //case NSEventSubtypeTouch: - // return ImGuiMouseSource_TouchScreen; - case NSEventSubtypeMouseEvent: - default: - return ImGuiMouseSource_Mouse; - } -} - -static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) -{ - // Only process events from the window containing ImGui view - if (event.window != view.window) - return false; - ImGuiIO& io = ImGui::GetIO(); - - if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown) - { - int button = (int)[event buttonNumber]; - if (button >= 0 && button < ImGuiMouseButton_COUNT) - { - io.AddMouseSourceEvent(GetMouseSource(event)); - io.AddMouseButtonEvent(button, true); - } - return io.WantCaptureMouse; - } - - if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp) - { - int button = (int)[event buttonNumber]; - if (button >= 0 && button < ImGuiMouseButton_COUNT) - { - io.AddMouseSourceEvent(GetMouseSource(event)); - io.AddMouseButtonEvent(button, false); - } - return io.WantCaptureMouse; - } - - if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged) - { - NSPoint mousePoint = event.locationInWindow; - if (event.window == nil) - mousePoint = [[view window] convertPointFromScreen:mousePoint]; - mousePoint = [view convertPoint:mousePoint fromView:nil]; - if ([view isFlipped]) - mousePoint = NSMakePoint(mousePoint.x, mousePoint.y); - else - mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y); - io.AddMouseSourceEvent(GetMouseSource(event)); - io.AddMousePosEvent((float)mousePoint.x, (float)mousePoint.y); - return io.WantCaptureMouse; - } - - if (event.type == NSEventTypeScrollWheel) - { - // Ignore canceled events. - // - // From macOS 12.1, scrolling with two fingers and then decelerating - // by tapping two fingers results in two events appearing: - // - // 1. A scroll wheel NSEvent, with a phase == NSEventPhaseMayBegin, when the user taps - // two fingers to decelerate or stop the scroll events. - // - // 2. A scroll wheel NSEvent, with a phase == NSEventPhaseCancelled, when the user releases the - // two-finger tap. It is this event that sometimes contains large values for scrollingDeltaX and - // scrollingDeltaY. When these are added to the current x and y positions of the scrolling view, - // it appears to jump up or down. It can be observed in Preview, various JetBrains IDEs and here. - if (event.phase == NSEventPhaseCancelled) - return false; - - double wheel_dx = 0.0; - double wheel_dy = 0.0; - - #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 - if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) - { - wheel_dx = [event scrollingDeltaX]; - wheel_dy = [event scrollingDeltaY]; - if ([event hasPreciseScrollingDeltas]) - { - wheel_dx *= 0.01; - wheel_dy *= 0.01; - } - } - else - #endif // MAC_OS_X_VERSION_MAX_ALLOWED - { - wheel_dx = [event deltaX] * 0.1; - wheel_dy = [event deltaY] * 0.1; - } - if (wheel_dx != 0.0 || wheel_dy != 0.0) - io.AddMouseWheelEvent((float)wheel_dx, (float)wheel_dy); - - return io.WantCaptureMouse; - } - - if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp) - { - if ([event isARepeat]) - return io.WantCaptureKeyboard; - - int key_code = (int)[event keyCode]; - ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code); - io.AddKeyEvent(key, event.type == NSEventTypeKeyDown); - io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code) - - return io.WantCaptureKeyboard; - } - - if (event.type == NSEventTypeFlagsChanged) - { - unsigned short key_code = [event keyCode]; - NSEventModifierFlags modifier_flags = [event modifierFlags]; - - io.AddKeyEvent(ImGuiMod_Shift, (modifier_flags & NSEventModifierFlagShift) != 0); - io.AddKeyEvent(ImGuiMod_Ctrl, (modifier_flags & NSEventModifierFlagControl) != 0); - io.AddKeyEvent(ImGuiMod_Alt, (modifier_flags & NSEventModifierFlagOption) != 0); - io.AddKeyEvent(ImGuiMod_Super, (modifier_flags & NSEventModifierFlagCommand) != 0); - - ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code); - if (key != ImGuiKey_None) - { - // macOS does not generate down/up event for modifiers. We're trying - // to use hardware dependent masks to extract that information. - // 'imgui_mask' is left as a fallback. - NSEventModifierFlags mask = 0; - switch (key) - { - case ImGuiKey_LeftCtrl: mask = 0x0001; break; - case ImGuiKey_RightCtrl: mask = 0x2000; break; - case ImGuiKey_LeftShift: mask = 0x0002; break; - case ImGuiKey_RightShift: mask = 0x0004; break; - case ImGuiKey_LeftSuper: mask = 0x0008; break; - case ImGuiKey_RightSuper: mask = 0x0010; break; - case ImGuiKey_LeftAlt: mask = 0x0020; break; - case ImGuiKey_RightAlt: mask = 0x0040; break; - default: - return io.WantCaptureKeyboard; - } - io.AddKeyEvent(key, (modifier_flags & mask) != 0); - io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code) - } - - return io.WantCaptureKeyboard; - } - - return false; -} - -static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view) -{ - // If we want to receive key events, we either need to be in the responder chain of the key view, - // or else we can install a local monitor. The consequence of this heavy-handed approach is that - // we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our - // window, we'd want to be much more careful than just ingesting the complete event stream. - // To match the behavior of other backends, we pass every event down to the OS. - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - if (bd->Monitor) - return; - NSEventMask eventMask = 0; - eventMask |= NSEventMaskMouseMoved | NSEventMaskScrollWheel; - eventMask |= NSEventMaskLeftMouseDown | NSEventMaskLeftMouseUp | NSEventMaskLeftMouseDragged; - eventMask |= NSEventMaskRightMouseDown | NSEventMaskRightMouseUp | NSEventMaskRightMouseDragged; - eventMask |= NSEventMaskOtherMouseDown | NSEventMaskOtherMouseUp | NSEventMaskOtherMouseDragged; - eventMask |= NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged; - bd->Monitor = [NSEvent addLocalMonitorForEventsMatchingMask:eventMask - handler:^NSEvent* _Nullable(NSEvent* event) - { - ImGui_ImplOSX_HandleEvent(event, view); - return event; - }]; -} - -//----------------------------------------------------------------------------- - -#endif // #ifndef IMGUI_DISABLE |
