diff options
Diffstat (limited to 'imgui-1.92.1/examples/example_glfw_wgpu/main.cpp')
| -rw-r--r-- | imgui-1.92.1/examples/example_glfw_wgpu/main.cpp | 350 |
1 files changed, 0 insertions, 350 deletions
diff --git a/imgui-1.92.1/examples/example_glfw_wgpu/main.cpp b/imgui-1.92.1/examples/example_glfw_wgpu/main.cpp deleted file mode 100644 index c150b59..0000000 --- a/imgui-1.92.1/examples/example_glfw_wgpu/main.cpp +++ /dev/null @@ -1,350 +0,0 @@ -// Dear ImGui: standalone example application for using GLFW + WebGPU -// - Emscripten is supported for publishing on web. See https://emscripten.org. -// - Dawn is used as a WebGPU implementation on desktop. - -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -#include "imgui.h" -#include "imgui_impl_glfw.h" -#include "imgui_impl_wgpu.h" -#include <stdio.h> - -#ifdef __EMSCRIPTEN__ -#include <emscripten.h> -#include <emscripten/html5.h> -#include <emscripten/html5_webgpu.h> -#else -#include <webgpu/webgpu_glfw.h> -#endif - -#include <GLFW/glfw3.h> -#include <webgpu/webgpu.h> -#include <webgpu/webgpu_cpp.h> - -// This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details. -#ifdef __EMSCRIPTEN__ -#include "../libs/emscripten/emscripten_mainloop_stub.h" -#endif - -// Global WebGPU required states -static WGPUInstance wgpu_instance = nullptr; -static WGPUDevice wgpu_device = nullptr; -static WGPUSurface wgpu_surface = nullptr; -static WGPUTextureFormat wgpu_preferred_fmt = WGPUTextureFormat_RGBA8Unorm; -static WGPUSwapChain wgpu_swap_chain = nullptr; -static int wgpu_swap_chain_width = 1280; -static int wgpu_swap_chain_height = 720; - -// Forward declarations -static bool InitWGPU(GLFWwindow* window); -static void CreateSwapChain(int width, int height); - -static void glfw_error_callback(int error, const char* description) -{ - printf("GLFW Error %d: %s\n", error, description); -} - -static void wgpu_error_callback(WGPUErrorType error_type, const char* message, void*) -{ - const char* error_type_lbl = ""; - switch (error_type) - { - case WGPUErrorType_Validation: error_type_lbl = "Validation"; break; - case WGPUErrorType_OutOfMemory: error_type_lbl = "Out of memory"; break; - case WGPUErrorType_Unknown: error_type_lbl = "Unknown"; break; - case WGPUErrorType_DeviceLost: error_type_lbl = "Device lost"; break; - default: error_type_lbl = "Unknown"; - } - printf("%s error: %s\n", error_type_lbl, message); -} - -// Main code -int main(int, char**) -{ - glfwSetErrorCallback(glfw_error_callback); - if (!glfwInit()) - return 1; - - // Make sure GLFW does not initialize any graphics context. - // This needs to be done explicitly later. - glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); - GLFWwindow* window = glfwCreateWindow(wgpu_swap_chain_width, wgpu_swap_chain_height, "Dear ImGui GLFW+WebGPU example", nullptr, nullptr); - if (window == nullptr) - return 1; - - // Initialize the WebGPU environment - if (!InitWGPU(window)) - { - if (window) - glfwDestroyWindow(window); - glfwTerminate(); - return 1; - } - CreateSwapChain(wgpu_swap_chain_width, wgpu_swap_chain_height); - glfwShowWindow(window); - - // Setup Dear ImGui context - IMGUI_CHECKVERSION(); - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsLight(); - - // Setup Platform/Renderer backends - ImGui_ImplGlfw_InitForOther(window, true); -#ifdef __EMSCRIPTEN__ - ImGui_ImplGlfw_InstallEmscriptenCallbacks(window, "#canvas"); -#endif - ImGui_ImplWGPU_InitInfo init_info; - init_info.Device = wgpu_device; - init_info.NumFramesInFlight = 3; - init_info.RenderTargetFormat = wgpu_preferred_fmt; - init_info.DepthStencilFormat = WGPUTextureFormat_Undefined; - ImGui_ImplWGPU_Init(&init_info); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. - // - Read 'docs/FONTS.md' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - // - Emscripten allows preloading a file or folder to be accessible at runtime. See Makefile for details. - //io.Fonts->AddFontDefault(); - //style.FontSizeBase = 20.0f; -#ifndef IMGUI_DISABLE_FILE_FUNCTIONS - //io.Fonts->AddFontFromFileTTF("fonts/segoeui.ttf"); - //io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf"); - //io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf"); - //io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf"); - //io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf"); - //ImFont* font = io.Fonts->AddFontFromFileTTF("fonts/ArialUni.ttf"); - //IM_ASSERT(font != nullptr); -#endif - - // Our state - bool show_demo_window = true; - bool show_another_window = false; - ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - - // Main loop -#ifdef __EMSCRIPTEN__ - // For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file. - // You may manually call LoadIniSettingsFromMemory() to load settings from your own storage. - io.IniFilename = nullptr; - EMSCRIPTEN_MAINLOOP_BEGIN -#else - while (!glfwWindowShouldClose(window)) -#endif - { - // Poll and handle events (inputs, window resize, etc.) - // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. - // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. - // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. - // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - glfwPollEvents(); - if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0) - { - ImGui_ImplGlfw_Sleep(10); - continue; - } - - // React to changes in screen size - int width, height; - glfwGetFramebufferSize((GLFWwindow*)window, &width, &height); - if (width != wgpu_swap_chain_width || height != wgpu_swap_chain_height) - { - ImGui_ImplWGPU_InvalidateDeviceObjects(); - CreateSwapChain(width, height); - ImGui_ImplWGPU_CreateDeviceObjects(); - } - - // Start the Dear ImGui frame - ImGui_ImplWGPU_NewFrame(); - ImGui_ImplGlfw_NewFrame(); - ImGui::NewFrame(); - - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } - - // Rendering - ImGui::Render(); - -#ifndef __EMSCRIPTEN__ - // Tick needs to be called in Dawn to display validation errors - wgpuDeviceTick(wgpu_device); -#endif - - WGPURenderPassColorAttachment color_attachments = {}; - color_attachments.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; - color_attachments.loadOp = WGPULoadOp_Clear; - color_attachments.storeOp = WGPUStoreOp_Store; - color_attachments.clearValue = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; - color_attachments.view = wgpuSwapChainGetCurrentTextureView(wgpu_swap_chain); - - WGPURenderPassDescriptor render_pass_desc = {}; - render_pass_desc.colorAttachmentCount = 1; - render_pass_desc.colorAttachments = &color_attachments; - render_pass_desc.depthStencilAttachment = nullptr; - - WGPUCommandEncoderDescriptor enc_desc = {}; - WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(wgpu_device, &enc_desc); - - WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &render_pass_desc); - ImGui_ImplWGPU_RenderDrawData(ImGui::GetDrawData(), pass); - wgpuRenderPassEncoderEnd(pass); - - WGPUCommandBufferDescriptor cmd_buffer_desc = {}; - WGPUCommandBuffer cmd_buffer = wgpuCommandEncoderFinish(encoder, &cmd_buffer_desc); - WGPUQueue queue = wgpuDeviceGetQueue(wgpu_device); - wgpuQueueSubmit(queue, 1, &cmd_buffer); - -#ifndef __EMSCRIPTEN__ - wgpuSwapChainPresent(wgpu_swap_chain); -#endif - - wgpuTextureViewRelease(color_attachments.view); - wgpuRenderPassEncoderRelease(pass); - wgpuCommandEncoderRelease(encoder); - wgpuCommandBufferRelease(cmd_buffer); - } -#ifdef __EMSCRIPTEN__ - EMSCRIPTEN_MAINLOOP_END; -#endif - - // Cleanup - ImGui_ImplWGPU_Shutdown(); - ImGui_ImplGlfw_Shutdown(); - ImGui::DestroyContext(); - - glfwDestroyWindow(window); - glfwTerminate(); - - return 0; -} - -#ifndef __EMSCRIPTEN__ -static WGPUAdapter RequestAdapter(WGPUInstance instance) -{ - auto onAdapterRequestEnded = [](WGPURequestAdapterStatus status, WGPUAdapter adapter, const char* message, void* pUserData) - { - if (status == WGPURequestAdapterStatus_Success) - *(WGPUAdapter*)(pUserData) = adapter; - else - printf("Could not get WebGPU adapter: %s\n", message); -}; - WGPUAdapter adapter; - wgpuInstanceRequestAdapter(instance, nullptr, onAdapterRequestEnded, (void*)&adapter); - return adapter; -} - -static WGPUDevice RequestDevice(WGPUAdapter& adapter) -{ - auto onDeviceRequestEnded = [](WGPURequestDeviceStatus status, WGPUDevice device, const char* message, void* pUserData) - { - if (status == WGPURequestDeviceStatus_Success) - *(WGPUDevice*)(pUserData) = device; - else - printf("Could not get WebGPU device: %s\n", message); - }; - WGPUDevice device; - wgpuAdapterRequestDevice(adapter, nullptr, onDeviceRequestEnded, (void*)&device); - return device; -} -#endif - -static bool InitWGPU(GLFWwindow* window) -{ - wgpu::Instance instance = wgpuCreateInstance(nullptr); - -#ifdef __EMSCRIPTEN__ - wgpu_device = emscripten_webgpu_get_device(); - if (!wgpu_device) - return false; -#else - WGPUAdapter adapter = RequestAdapter(instance.Get()); - if (!adapter) - return false; - wgpu_device = RequestDevice(adapter); -#endif - -#ifdef __EMSCRIPTEN__ - wgpu::SurfaceDescriptorFromCanvasHTMLSelector html_surface_desc = {}; - html_surface_desc.selector = "#canvas"; - wgpu::SurfaceDescriptor surface_desc = {}; - surface_desc.nextInChain = &html_surface_desc; - wgpu::Surface surface = instance.CreateSurface(&surface_desc); - - wgpu::Adapter adapter = {}; - wgpu_preferred_fmt = (WGPUTextureFormat)surface.GetPreferredFormat(adapter); -#else - wgpu::Surface surface = wgpu::glfw::CreateSurfaceForWindow(instance, window); - if (!surface) - return false; - wgpu_preferred_fmt = WGPUTextureFormat_BGRA8Unorm; -#endif - - wgpu_instance = instance.MoveToCHandle(); - wgpu_surface = surface.MoveToCHandle(); - - wgpuDeviceSetUncapturedErrorCallback(wgpu_device, wgpu_error_callback, nullptr); - - return true; -} - -static void CreateSwapChain(int width, int height) -{ - if (wgpu_swap_chain) - wgpuSwapChainRelease(wgpu_swap_chain); - wgpu_swap_chain_width = width; - wgpu_swap_chain_height = height; - WGPUSwapChainDescriptor swap_chain_desc = {}; - swap_chain_desc.usage = WGPUTextureUsage_RenderAttachment; - swap_chain_desc.format = wgpu_preferred_fmt; - swap_chain_desc.width = width; - swap_chain_desc.height = height; - swap_chain_desc.presentMode = WGPUPresentMode_Fifo; - wgpu_swap_chain = wgpuDeviceCreateSwapChain(wgpu_device, wgpu_surface, &swap_chain_desc); -} |
