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-// Dear ImGui: standalone example application for using GLFW + WebGPU
-// - Emscripten is supported for publishing on web. See https://emscripten.org.
-// - Dawn is used as a WebGPU implementation on desktop.
-
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-#include "imgui.h"
-#include "imgui_impl_glfw.h"
-#include "imgui_impl_wgpu.h"
-#include <stdio.h>
-
-#ifdef __EMSCRIPTEN__
-#include <emscripten.h>
-#include <emscripten/html5.h>
-#include <emscripten/html5_webgpu.h>
-#else
-#include <webgpu/webgpu_glfw.h>
-#endif
-
-#include <GLFW/glfw3.h>
-#include <webgpu/webgpu.h>
-#include <webgpu/webgpu_cpp.h>
-
-// This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details.
-#ifdef __EMSCRIPTEN__
-#include "../libs/emscripten/emscripten_mainloop_stub.h"
-#endif
-
-// Global WebGPU required states
-static WGPUInstance wgpu_instance = nullptr;
-static WGPUDevice wgpu_device = nullptr;
-static WGPUSurface wgpu_surface = nullptr;
-static WGPUTextureFormat wgpu_preferred_fmt = WGPUTextureFormat_RGBA8Unorm;
-static WGPUSwapChain wgpu_swap_chain = nullptr;
-static int wgpu_swap_chain_width = 1280;
-static int wgpu_swap_chain_height = 720;
-
-// Forward declarations
-static bool InitWGPU(GLFWwindow* window);
-static void CreateSwapChain(int width, int height);
-
-static void glfw_error_callback(int error, const char* description)
-{
- printf("GLFW Error %d: %s\n", error, description);
-}
-
-static void wgpu_error_callback(WGPUErrorType error_type, const char* message, void*)
-{
- const char* error_type_lbl = "";
- switch (error_type)
- {
- case WGPUErrorType_Validation: error_type_lbl = "Validation"; break;
- case WGPUErrorType_OutOfMemory: error_type_lbl = "Out of memory"; break;
- case WGPUErrorType_Unknown: error_type_lbl = "Unknown"; break;
- case WGPUErrorType_DeviceLost: error_type_lbl = "Device lost"; break;
- default: error_type_lbl = "Unknown";
- }
- printf("%s error: %s\n", error_type_lbl, message);
-}
-
-// Main code
-int main(int, char**)
-{
- glfwSetErrorCallback(glfw_error_callback);
- if (!glfwInit())
- return 1;
-
- // Make sure GLFW does not initialize any graphics context.
- // This needs to be done explicitly later.
- glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
- GLFWwindow* window = glfwCreateWindow(wgpu_swap_chain_width, wgpu_swap_chain_height, "Dear ImGui GLFW+WebGPU example", nullptr, nullptr);
- if (window == nullptr)
- return 1;
-
- // Initialize the WebGPU environment
- if (!InitWGPU(window))
- {
- if (window)
- glfwDestroyWindow(window);
- glfwTerminate();
- return 1;
- }
- CreateSwapChain(wgpu_swap_chain_width, wgpu_swap_chain_height);
- glfwShowWindow(window);
-
- // Setup Dear ImGui context
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO(); (void)io;
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
-
- // Setup Dear ImGui style
- ImGui::StyleColorsDark();
- //ImGui::StyleColorsLight();
-
- // Setup Platform/Renderer backends
- ImGui_ImplGlfw_InitForOther(window, true);
-#ifdef __EMSCRIPTEN__
- ImGui_ImplGlfw_InstallEmscriptenCallbacks(window, "#canvas");
-#endif
- ImGui_ImplWGPU_InitInfo init_info;
- init_info.Device = wgpu_device;
- init_info.NumFramesInFlight = 3;
- init_info.RenderTargetFormat = wgpu_preferred_fmt;
- init_info.DepthStencilFormat = WGPUTextureFormat_Undefined;
- ImGui_ImplWGPU_Init(&init_info);
-
- // Load Fonts
- // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
- // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
- // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
- // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
- // - Read 'docs/FONTS.md' for more instructions and details.
- // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
- // - Emscripten allows preloading a file or folder to be accessible at runtime. See Makefile for details.
- //io.Fonts->AddFontDefault();
- //style.FontSizeBase = 20.0f;
-#ifndef IMGUI_DISABLE_FILE_FUNCTIONS
- //io.Fonts->AddFontFromFileTTF("fonts/segoeui.ttf");
- //io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf");
- //io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf");
- //io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf");
- //io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf");
- //ImFont* font = io.Fonts->AddFontFromFileTTF("fonts/ArialUni.ttf");
- //IM_ASSERT(font != nullptr);
-#endif
-
- // Our state
- bool show_demo_window = true;
- bool show_another_window = false;
- ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
-
- // Main loop
-#ifdef __EMSCRIPTEN__
- // For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
- // You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
- io.IniFilename = nullptr;
- EMSCRIPTEN_MAINLOOP_BEGIN
-#else
- while (!glfwWindowShouldClose(window))
-#endif
- {
- // Poll and handle events (inputs, window resize, etc.)
- // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
- // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
- // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
- // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
- glfwPollEvents();
- if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
- {
- ImGui_ImplGlfw_Sleep(10);
- continue;
- }
-
- // React to changes in screen size
- int width, height;
- glfwGetFramebufferSize((GLFWwindow*)window, &width, &height);
- if (width != wgpu_swap_chain_width || height != wgpu_swap_chain_height)
- {
- ImGui_ImplWGPU_InvalidateDeviceObjects();
- CreateSwapChain(width, height);
- ImGui_ImplWGPU_CreateDeviceObjects();
- }
-
- // Start the Dear ImGui frame
- ImGui_ImplWGPU_NewFrame();
- ImGui_ImplGlfw_NewFrame();
- ImGui::NewFrame();
-
- // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
- if (show_demo_window)
- ImGui::ShowDemoWindow(&show_demo_window);
-
- // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
- {
- static float f = 0.0f;
- static int counter = 0;
-
- ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
-
- ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
- ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
- ImGui::Checkbox("Another Window", &show_another_window);
-
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
- ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
-
- if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
- counter++;
- ImGui::SameLine();
- ImGui::Text("counter = %d", counter);
-
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
- ImGui::End();
- }
-
- // 3. Show another simple window.
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
- ImGui::Text("Hello from another window!");
- if (ImGui::Button("Close Me"))
- show_another_window = false;
- ImGui::End();
- }
-
- // Rendering
- ImGui::Render();
-
-#ifndef __EMSCRIPTEN__
- // Tick needs to be called in Dawn to display validation errors
- wgpuDeviceTick(wgpu_device);
-#endif
-
- WGPURenderPassColorAttachment color_attachments = {};
- color_attachments.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
- color_attachments.loadOp = WGPULoadOp_Clear;
- color_attachments.storeOp = WGPUStoreOp_Store;
- color_attachments.clearValue = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w };
- color_attachments.view = wgpuSwapChainGetCurrentTextureView(wgpu_swap_chain);
-
- WGPURenderPassDescriptor render_pass_desc = {};
- render_pass_desc.colorAttachmentCount = 1;
- render_pass_desc.colorAttachments = &color_attachments;
- render_pass_desc.depthStencilAttachment = nullptr;
-
- WGPUCommandEncoderDescriptor enc_desc = {};
- WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(wgpu_device, &enc_desc);
-
- WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &render_pass_desc);
- ImGui_ImplWGPU_RenderDrawData(ImGui::GetDrawData(), pass);
- wgpuRenderPassEncoderEnd(pass);
-
- WGPUCommandBufferDescriptor cmd_buffer_desc = {};
- WGPUCommandBuffer cmd_buffer = wgpuCommandEncoderFinish(encoder, &cmd_buffer_desc);
- WGPUQueue queue = wgpuDeviceGetQueue(wgpu_device);
- wgpuQueueSubmit(queue, 1, &cmd_buffer);
-
-#ifndef __EMSCRIPTEN__
- wgpuSwapChainPresent(wgpu_swap_chain);
-#endif
-
- wgpuTextureViewRelease(color_attachments.view);
- wgpuRenderPassEncoderRelease(pass);
- wgpuCommandEncoderRelease(encoder);
- wgpuCommandBufferRelease(cmd_buffer);
- }
-#ifdef __EMSCRIPTEN__
- EMSCRIPTEN_MAINLOOP_END;
-#endif
-
- // Cleanup
- ImGui_ImplWGPU_Shutdown();
- ImGui_ImplGlfw_Shutdown();
- ImGui::DestroyContext();
-
- glfwDestroyWindow(window);
- glfwTerminate();
-
- return 0;
-}
-
-#ifndef __EMSCRIPTEN__
-static WGPUAdapter RequestAdapter(WGPUInstance instance)
-{
- auto onAdapterRequestEnded = [](WGPURequestAdapterStatus status, WGPUAdapter adapter, const char* message, void* pUserData)
- {
- if (status == WGPURequestAdapterStatus_Success)
- *(WGPUAdapter*)(pUserData) = adapter;
- else
- printf("Could not get WebGPU adapter: %s\n", message);
-};
- WGPUAdapter adapter;
- wgpuInstanceRequestAdapter(instance, nullptr, onAdapterRequestEnded, (void*)&adapter);
- return adapter;
-}
-
-static WGPUDevice RequestDevice(WGPUAdapter& adapter)
-{
- auto onDeviceRequestEnded = [](WGPURequestDeviceStatus status, WGPUDevice device, const char* message, void* pUserData)
- {
- if (status == WGPURequestDeviceStatus_Success)
- *(WGPUDevice*)(pUserData) = device;
- else
- printf("Could not get WebGPU device: %s\n", message);
- };
- WGPUDevice device;
- wgpuAdapterRequestDevice(adapter, nullptr, onDeviceRequestEnded, (void*)&device);
- return device;
-}
-#endif
-
-static bool InitWGPU(GLFWwindow* window)
-{
- wgpu::Instance instance = wgpuCreateInstance(nullptr);
-
-#ifdef __EMSCRIPTEN__
- wgpu_device = emscripten_webgpu_get_device();
- if (!wgpu_device)
- return false;
-#else
- WGPUAdapter adapter = RequestAdapter(instance.Get());
- if (!adapter)
- return false;
- wgpu_device = RequestDevice(adapter);
-#endif
-
-#ifdef __EMSCRIPTEN__
- wgpu::SurfaceDescriptorFromCanvasHTMLSelector html_surface_desc = {};
- html_surface_desc.selector = "#canvas";
- wgpu::SurfaceDescriptor surface_desc = {};
- surface_desc.nextInChain = &html_surface_desc;
- wgpu::Surface surface = instance.CreateSurface(&surface_desc);
-
- wgpu::Adapter adapter = {};
- wgpu_preferred_fmt = (WGPUTextureFormat)surface.GetPreferredFormat(adapter);
-#else
- wgpu::Surface surface = wgpu::glfw::CreateSurfaceForWindow(instance, window);
- if (!surface)
- return false;
- wgpu_preferred_fmt = WGPUTextureFormat_BGRA8Unorm;
-#endif
-
- wgpu_instance = instance.MoveToCHandle();
- wgpu_surface = surface.MoveToCHandle();
-
- wgpuDeviceSetUncapturedErrorCallback(wgpu_device, wgpu_error_callback, nullptr);
-
- return true;
-}
-
-static void CreateSwapChain(int width, int height)
-{
- if (wgpu_swap_chain)
- wgpuSwapChainRelease(wgpu_swap_chain);
- wgpu_swap_chain_width = width;
- wgpu_swap_chain_height = height;
- WGPUSwapChainDescriptor swap_chain_desc = {};
- swap_chain_desc.usage = WGPUTextureUsage_RenderAttachment;
- swap_chain_desc.format = wgpu_preferred_fmt;
- swap_chain_desc.width = width;
- swap_chain_desc.height = height;
- swap_chain_desc.presentMode = WGPUPresentMode_Fifo;
- wgpu_swap_chain = wgpuDeviceCreateSwapChain(wgpu_device, wgpu_surface, &swap_chain_desc);
-}