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-
-# How to Build
-
-## Windows with Visual Studio's IDE
-
-Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary.
-
-## Windows with Visual Studio's CLI
-
-Use build_win32.bat or directly:
-```
-set SDL3_DIR=path_to_your_sdl3_folder
-cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x86 SDL3.lib opengl32.lib /subsystem:console
-# ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries
-# or for 64-bit:
-cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x64 SDL3.lib SDL2mainopengl32.lib /subsystem:console
-```
-
-## Linux and similar Unixes
-
-Use our Makefile or directly:
-```
-c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends
- main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
- `sdl3-config --libs` -lGL -ldl
-```
-
-## macOS
-
-Use our Makefile or directly:
-```
-brew install sdl3
-c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends
- main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
- `sdl3-config --libs` -framework OpenGl -framework CoreFoundation
-```
-
-## Emscripten
-
-As of 2023-05-30 Emscripten doesn't support SDL3 yet.