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diff --git a/imgui-1.92.1/examples/example_sdl3_vulkan/main.cpp b/imgui-1.92.1/examples/example_sdl3_vulkan/main.cpp
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-// Dear ImGui: standalone example application for SDL3 + Vulkan
-
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
-// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
-// You will use those if you want to use this rendering backend in your engine/app.
-// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
-// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
-// Read comments in imgui_impl_vulkan.h.
-
-#include "imgui.h"
-#include "imgui_impl_sdl3.h"
-#include "imgui_impl_vulkan.h"
-#include <stdio.h> // printf, fprintf
-#include <stdlib.h> // abort
-#include <SDL3/SDL.h>
-#include <SDL3/SDL_vulkan.h>
-
-// This example doesn't compile with Emscripten yet! Awaiting SDL3 support.
-#ifdef __EMSCRIPTEN__
-#include "../libs/emscripten/emscripten_mainloop_stub.h"
-#endif
-
-// Volk headers
-#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
-#define VOLK_IMPLEMENTATION
-#include <volk.h>
-#endif
-
-//#define APP_USE_UNLIMITED_FRAME_RATE
-#ifdef _DEBUG
-#define APP_USE_VULKAN_DEBUG_REPORT
-static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
-#endif
-
-// Data
-static VkAllocationCallbacks* g_Allocator = nullptr;
-static VkInstance g_Instance = VK_NULL_HANDLE;
-static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
-static VkDevice g_Device = VK_NULL_HANDLE;
-static uint32_t g_QueueFamily = (uint32_t)-1;
-static VkQueue g_Queue = VK_NULL_HANDLE;
-static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
-static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
-
-static ImGui_ImplVulkanH_Window g_MainWindowData;
-static uint32_t g_MinImageCount = 2;
-static bool g_SwapChainRebuild = false;
-
-static void check_vk_result(VkResult err)
-{
- if (err == VK_SUCCESS)
- return;
- fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
- if (err < 0)
- abort();
-}
-
-#ifdef APP_USE_VULKAN_DEBUG_REPORT
-static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
-{
- (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
- fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
- return VK_FALSE;
-}
-#endif // APP_USE_VULKAN_DEBUG_REPORT
-
-static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension)
-{
- for (const VkExtensionProperties& p : properties)
- if (strcmp(p.extensionName, extension) == 0)
- return true;
- return false;
-}
-
-static void SetupVulkan(ImVector<const char*> instance_extensions)
-{
- VkResult err;
-#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
- volkInitialize();
-#endif
-
- // Create Vulkan Instance
- {
- VkInstanceCreateInfo create_info = {};
- create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
-
- // Enumerate available extensions
- uint32_t properties_count;
- ImVector<VkExtensionProperties> properties;
- vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
- properties.resize(properties_count);
- err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data);
- check_vk_result(err);
-
- // Enable required extensions
- if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
- instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
-#ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
- if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
- {
- instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
- create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
- }
-#endif
-
- // Enabling validation layers
-#ifdef APP_USE_VULKAN_DEBUG_REPORT
- const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
- create_info.enabledLayerCount = 1;
- create_info.ppEnabledLayerNames = layers;
- instance_extensions.push_back("VK_EXT_debug_report");
-#endif
-
- // Create Vulkan Instance
- create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
- create_info.ppEnabledExtensionNames = instance_extensions.Data;
- err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
- check_vk_result(err);
-#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
- volkLoadInstance(g_Instance);
-#endif
-
- // Setup the debug report callback
-#ifdef APP_USE_VULKAN_DEBUG_REPORT
- auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
- IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
- VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
- debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
- debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
- debug_report_ci.pfnCallback = debug_report;
- debug_report_ci.pUserData = nullptr;
- err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
- check_vk_result(err);
-#endif
- }
-
- // Select Physical Device (GPU)
- g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
- IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
-
- // Select graphics queue family
- g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
- IM_ASSERT(g_QueueFamily != (uint32_t)-1);
-
- // Create Logical Device (with 1 queue)
- {
- ImVector<const char*> device_extensions;
- device_extensions.push_back("VK_KHR_swapchain");
-
- // Enumerate physical device extension
- uint32_t properties_count;
- ImVector<VkExtensionProperties> properties;
- vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
- properties.resize(properties_count);
- vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data);
-#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
- if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
- device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
-#endif
-
- const float queue_priority[] = { 1.0f };
- VkDeviceQueueCreateInfo queue_info[1] = {};
- queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
- queue_info[0].queueFamilyIndex = g_QueueFamily;
- queue_info[0].queueCount = 1;
- queue_info[0].pQueuePriorities = queue_priority;
- VkDeviceCreateInfo create_info = {};
- create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
- create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
- create_info.pQueueCreateInfos = queue_info;
- create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
- create_info.ppEnabledExtensionNames = device_extensions.Data;
- err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
- check_vk_result(err);
- vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
- }
-
- // Create Descriptor Pool
- // If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
- {
- VkDescriptorPoolSize pool_sizes[] =
- {
- { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
- };
- VkDescriptorPoolCreateInfo pool_info = {};
- pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
- pool_info.maxSets = 0;
- for (VkDescriptorPoolSize& pool_size : pool_sizes)
- pool_info.maxSets += pool_size.descriptorCount;
- pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
- pool_info.pPoolSizes = pool_sizes;
- err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
- check_vk_result(err);
- }
-}
-
-// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
-// Your real engine/app may not use them.
-static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
-{
- wd->Surface = surface;
-
- // Check for WSI support
- VkBool32 res;
- vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
- if (res != VK_TRUE)
- {
- fprintf(stderr, "Error no WSI support on physical device 0\n");
- exit(-1);
- }
-
- // Select Surface Format
- const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
- const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
- wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
-
- // Select Present Mode
-#ifdef APP_USE_UNLIMITED_FRAME_RATE
- VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
-#else
- VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
-#endif
- wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
- //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
-
- // Create SwapChain, RenderPass, Framebuffer, etc.
- IM_ASSERT(g_MinImageCount >= 2);
- ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
-}
-
-static void CleanupVulkan()
-{
- vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
-
-#ifdef APP_USE_VULKAN_DEBUG_REPORT
- // Remove the debug report callback
- auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
- f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
-#endif // APP_USE_VULKAN_DEBUG_REPORT
-
- vkDestroyDevice(g_Device, g_Allocator);
- vkDestroyInstance(g_Instance, g_Allocator);
-}
-
-static void CleanupVulkanWindow()
-{
- ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
-}
-
-static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
-{
- VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
- VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
- VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
- if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
- g_SwapChainRebuild = true;
- if (err == VK_ERROR_OUT_OF_DATE_KHR)
- return;
- if (err != VK_SUBOPTIMAL_KHR)
- check_vk_result(err);
-
- ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
- {
- err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
- check_vk_result(err);
-
- err = vkResetFences(g_Device, 1, &fd->Fence);
- check_vk_result(err);
- }
- {
- err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
- check_vk_result(err);
- VkCommandBufferBeginInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
- check_vk_result(err);
- }
- {
- VkRenderPassBeginInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- info.renderPass = wd->RenderPass;
- info.framebuffer = fd->Framebuffer;
- info.renderArea.extent.width = wd->Width;
- info.renderArea.extent.height = wd->Height;
- info.clearValueCount = 1;
- info.pClearValues = &wd->ClearValue;
- vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
- }
-
- // Record dear imgui primitives into command buffer
- ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
-
- // Submit command buffer
- vkCmdEndRenderPass(fd->CommandBuffer);
- {
- VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- VkSubmitInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- info.waitSemaphoreCount = 1;
- info.pWaitSemaphores = &image_acquired_semaphore;
- info.pWaitDstStageMask = &wait_stage;
- info.commandBufferCount = 1;
- info.pCommandBuffers = &fd->CommandBuffer;
- info.signalSemaphoreCount = 1;
- info.pSignalSemaphores = &render_complete_semaphore;
-
- err = vkEndCommandBuffer(fd->CommandBuffer);
- check_vk_result(err);
- err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
- check_vk_result(err);
- }
-}
-
-static void FramePresent(ImGui_ImplVulkanH_Window* wd)
-{
- if (g_SwapChainRebuild)
- return;
- VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
- VkPresentInfoKHR info = {};
- info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
- info.waitSemaphoreCount = 1;
- info.pWaitSemaphores = &render_complete_semaphore;
- info.swapchainCount = 1;
- info.pSwapchains = &wd->Swapchain;
- info.pImageIndices = &wd->FrameIndex;
- VkResult err = vkQueuePresentKHR(g_Queue, &info);
- if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
- g_SwapChainRebuild = true;
- if (err == VK_ERROR_OUT_OF_DATE_KHR)
- return;
- if (err != VK_SUBOPTIMAL_KHR)
- check_vk_result(err);
- wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
-}
-
-// Main code
-int main(int, char**)
-{
- // Setup SDL
- // [If using SDL_MAIN_USE_CALLBACKS: all code below until the main loop starts would likely be your SDL_AppInit() function]
- if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
- {
- printf("Error: SDL_Init(): %s\n", SDL_GetError());
- return -1;
- }
-
- // Create window with Vulkan graphics context
- float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
- SDL_WindowFlags window_flags = SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
- SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+Vulkan example", (int)(1280 * main_scale), (int)(720 * main_scale), window_flags);
- if (window == nullptr)
- {
- printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
- return -1;
- }
-
- ImVector<const char*> extensions;
- {
- uint32_t sdl_extensions_count = 0;
- const char* const* sdl_extensions = SDL_Vulkan_GetInstanceExtensions(&sdl_extensions_count);
- for (uint32_t n = 0; n < sdl_extensions_count; n++)
- extensions.push_back(sdl_extensions[n]);
- }
- SetupVulkan(extensions);
-
- // Create Window Surface
- VkSurfaceKHR surface;
- VkResult err;
- if (SDL_Vulkan_CreateSurface(window, g_Instance, g_Allocator, &surface) == 0)
- {
- printf("Failed to create Vulkan surface.\n");
- return 1;
- }
-
- // Create Framebuffers
- int w, h;
- SDL_GetWindowSize(window, &w, &h);
- ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
- SetupVulkanWindow(wd, surface, w, h);
- SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
- SDL_ShowWindow(window);
-
- // Setup Dear ImGui context
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO(); (void)io;
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
-
- // Setup Dear ImGui style
- ImGui::StyleColorsDark();
- //ImGui::StyleColorsLight();
-
- // Setup scaling
- ImGuiStyle& style = ImGui::GetStyle();
- style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
- style.FontScaleDpi = main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We leave both here for documentation purpose)
-
- // Setup Platform/Renderer backends
- ImGui_ImplSDL3_InitForVulkan(window);
- ImGui_ImplVulkan_InitInfo init_info = {};
- //init_info.ApiVersion = VK_API_VERSION_1_3; // Pass in your value of VkApplicationInfo::apiVersion, otherwise will default to header version.
- init_info.Instance = g_Instance;
- init_info.PhysicalDevice = g_PhysicalDevice;
- init_info.Device = g_Device;
- init_info.QueueFamily = g_QueueFamily;
- init_info.Queue = g_Queue;
- init_info.PipelineCache = g_PipelineCache;
- init_info.DescriptorPool = g_DescriptorPool;
- init_info.RenderPass = wd->RenderPass;
- init_info.Subpass = 0;
- init_info.MinImageCount = g_MinImageCount;
- init_info.ImageCount = wd->ImageCount;
- init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
- init_info.Allocator = g_Allocator;
- init_info.CheckVkResultFn = check_vk_result;
- ImGui_ImplVulkan_Init(&init_info);
-
- // Load Fonts
- // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
- // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
- // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
- // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
- // - Read 'docs/FONTS.md' for more instructions and details.
- // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
- //style.FontSizeBase = 20.0f;
- //io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
- //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
- //IM_ASSERT(font != nullptr);
-
- // Our state
- bool show_demo_window = true;
- bool show_another_window = false;
- ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
-
- // Main loop
- bool done = false;
- while (!done)
- {
- // Poll and handle events (inputs, window resize, etc.)
- // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
- // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
- // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
- // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
- // [If using SDL_MAIN_USE_CALLBACKS: call ImGui_ImplSDL3_ProcessEvent() from your SDL_AppEvent() function]
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- ImGui_ImplSDL3_ProcessEvent(&event);
- if (event.type == SDL_EVENT_QUIT)
- done = true;
- if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window))
- done = true;
- }
-
- // [If using SDL_MAIN_USE_CALLBACKS: all code below would likely be your SDL_AppIterate() function]
- if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
- {
- SDL_Delay(10);
- continue;
- }
-
- // Resize swap chain?
- int fb_width, fb_height;
- SDL_GetWindowSize(window, &fb_width, &fb_height);
- if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
- {
- ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
- ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount);
- g_MainWindowData.FrameIndex = 0;
- g_SwapChainRebuild = false;
- }
-
- // Start the Dear ImGui frame
- ImGui_ImplVulkan_NewFrame();
- ImGui_ImplSDL3_NewFrame();
- ImGui::NewFrame();
-
- // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
- if (show_demo_window)
- ImGui::ShowDemoWindow(&show_demo_window);
-
- // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
- {
- static float f = 0.0f;
- static int counter = 0;
-
- ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
-
- ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
- ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
- ImGui::Checkbox("Another Window", &show_another_window);
-
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
- ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
-
- if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
- counter++;
- ImGui::SameLine();
- ImGui::Text("counter = %d", counter);
-
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
- ImGui::End();
- }
-
- // 3. Show another simple window.
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
- ImGui::Text("Hello from another window!");
- if (ImGui::Button("Close Me"))
- show_another_window = false;
- ImGui::End();
- }
-
- // Rendering
- ImGui::Render();
- ImDrawData* draw_data = ImGui::GetDrawData();
- const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
- if (!is_minimized)
- {
- wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
- wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
- wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
- wd->ClearValue.color.float32[3] = clear_color.w;
- FrameRender(wd, draw_data);
- FramePresent(wd);
- }
- }
-
- // Cleanup
- // [If using SDL_MAIN_USE_CALLBACKS: all code below would likely be your SDL_AppQuit() function]
- err = vkDeviceWaitIdle(g_Device);
- check_vk_result(err);
- ImGui_ImplVulkan_Shutdown();
- ImGui_ImplSDL3_Shutdown();
- ImGui::DestroyContext();
-
- CleanupVulkanWindow();
- CleanupVulkan();
-
- SDL_DestroyWindow(window);
- SDL_Quit();
-
- return 0;
-}