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-rw-r--r--libs/imgui-1.92.1/misc/README.txt23
-rw-r--r--libs/imgui-1.92.1/misc/cpp/README.txt13
-rw-r--r--libs/imgui-1.92.1/misc/cpp/imgui_stdlib.cpp88
-rw-r--r--libs/imgui-1.92.1/misc/cpp/imgui_stdlib.h25
-rw-r--r--libs/imgui-1.92.1/misc/debuggers/README.txt16
-rw-r--r--libs/imgui-1.92.1/misc/debuggers/imgui.gdb12
-rw-r--r--libs/imgui-1.92.1/misc/debuggers/imgui.natstepfilter31
-rw-r--r--libs/imgui-1.92.1/misc/debuggers/imgui.natvis58
-rw-r--r--libs/imgui-1.92.1/misc/single_file/imgui_single_file.h29
9 files changed, 0 insertions, 295 deletions
diff --git a/libs/imgui-1.92.1/misc/README.txt b/libs/imgui-1.92.1/misc/README.txt
deleted file mode 100644
index b4ce89f..0000000
--- a/libs/imgui-1.92.1/misc/README.txt
+++ /dev/null
@@ -1,23 +0,0 @@
-
-misc/cpp/
- InputText() wrappers for C++ standard library (STL) type: std::string.
- This is also an example of how you may wrap your own similar types.
-
-misc/debuggers/
- Helper files for popular debuggers.
- With the .natvis file, types like ImVector<> will be displayed nicely in Visual Studio debugger.
-
-misc/fonts/
- Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts).
- Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code.
- Suggested fonts and links.
-
-misc/freetype/
- Font atlas builder/rasterizer using FreeType instead of stb_truetype.
- Benefit from better FreeType rasterization, in particular for small fonts.
-
-misc/single_file/
- Single-file header stub.
- We use this to validate compiling all *.cpp files in a same compilation unit.
- Users of that technique (also called "Unity builds") can generally provide this themselves,
- so we don't really recommend you use this in your projects.
diff --git a/libs/imgui-1.92.1/misc/cpp/README.txt b/libs/imgui-1.92.1/misc/cpp/README.txt
deleted file mode 100644
index 17f0a3c..0000000
--- a/libs/imgui-1.92.1/misc/cpp/README.txt
+++ /dev/null
@@ -1,13 +0,0 @@
-
-imgui_stdlib.h + imgui_stdlib.cpp
- InputText() wrappers for C++ standard library (STL) type: std::string.
- This is also an example of how you may wrap your own similar types.
-
-imgui_scoped.h
- [Experimental, not currently in main repository]
- Additional header file with some RAII-style wrappers for common Dear ImGui functions.
- Try by merging: https://github.com/ocornut/imgui/pull/2197
- Discuss at: https://github.com/ocornut/imgui/issues/2096
-
-See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
- https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
diff --git a/libs/imgui-1.92.1/misc/cpp/imgui_stdlib.cpp b/libs/imgui-1.92.1/misc/cpp/imgui_stdlib.cpp
deleted file mode 100644
index c04d487..0000000
--- a/libs/imgui-1.92.1/misc/cpp/imgui_stdlib.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
-// This is also an example of how you may wrap your own similar types.
-
-// Changelog:
-// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
-
-// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
-// https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
-
-#include "imgui.h"
-#ifndef IMGUI_DISABLE
-#include "imgui_stdlib.h"
-
-// Clang warnings with -Weverything
-#if defined(__clang__)
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
-#endif
-
-struct InputTextCallback_UserData
-{
- std::string* Str;
- ImGuiInputTextCallback ChainCallback;
- void* ChainCallbackUserData;
-};
-
-static int InputTextCallback(ImGuiInputTextCallbackData* data)
-{
- InputTextCallback_UserData* user_data = (InputTextCallback_UserData*)data->UserData;
- if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
- {
- // Resize string callback
- // If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
- std::string* str = user_data->Str;
- IM_ASSERT(data->Buf == str->c_str());
- str->resize(data->BufTextLen);
- data->Buf = (char*)str->c_str();
- }
- else if (user_data->ChainCallback)
- {
- // Forward to user callback, if any
- data->UserData = user_data->ChainCallbackUserData;
- return user_data->ChainCallback(data);
- }
- return 0;
-}
-
-bool ImGui::InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
-{
- IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
- flags |= ImGuiInputTextFlags_CallbackResize;
-
- InputTextCallback_UserData cb_user_data;
- cb_user_data.Str = str;
- cb_user_data.ChainCallback = callback;
- cb_user_data.ChainCallbackUserData = user_data;
- return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
-}
-
-bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
-{
- IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
- flags |= ImGuiInputTextFlags_CallbackResize;
-
- InputTextCallback_UserData cb_user_data;
- cb_user_data.Str = str;
- cb_user_data.ChainCallback = callback;
- cb_user_data.ChainCallbackUserData = user_data;
- return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data);
-}
-
-bool ImGui::InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
-{
- IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
- flags |= ImGuiInputTextFlags_CallbackResize;
-
- InputTextCallback_UserData cb_user_data;
- cb_user_data.Str = str;
- cb_user_data.ChainCallback = callback;
- cb_user_data.ChainCallbackUserData = user_data;
- return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
-}
-
-#if defined(__clang__)
-#pragma clang diagnostic pop
-#endif
-
-#endif // #ifndef IMGUI_DISABLE
diff --git a/libs/imgui-1.92.1/misc/cpp/imgui_stdlib.h b/libs/imgui-1.92.1/misc/cpp/imgui_stdlib.h
deleted file mode 100644
index 697fc34..0000000
--- a/libs/imgui-1.92.1/misc/cpp/imgui_stdlib.h
+++ /dev/null
@@ -1,25 +0,0 @@
-// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
-// This is also an example of how you may wrap your own similar types.
-
-// Changelog:
-// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
-
-// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
-// https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
-
-#pragma once
-
-#ifndef IMGUI_DISABLE
-
-#include <string>
-
-namespace ImGui
-{
- // ImGui::InputText() with std::string
- // Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
- IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
- IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
- IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
-}
-
-#endif // #ifndef IMGUI_DISABLE
diff --git a/libs/imgui-1.92.1/misc/debuggers/README.txt b/libs/imgui-1.92.1/misc/debuggers/README.txt
deleted file mode 100644
index 3f4ba83..0000000
--- a/libs/imgui-1.92.1/misc/debuggers/README.txt
+++ /dev/null
@@ -1,16 +0,0 @@
-
-HELPER FILES FOR POPULAR DEBUGGERS
-
-imgui.gdb
- GDB: disable stepping into trivial functions.
- (read comments inside file for details)
-
-imgui.natstepfilter
- Visual Studio Debugger: disable stepping into trivial functions.
- (read comments inside file for details)
-
-imgui.natvis
- Visual Studio Debugger: describe Dear ImGui types for better display.
- With this, types like ImVector<> will be displayed nicely in the debugger.
- (read comments inside file for details)
-
diff --git a/libs/imgui-1.92.1/misc/debuggers/imgui.gdb b/libs/imgui-1.92.1/misc/debuggers/imgui.gdb
deleted file mode 100644
index 000ff6e..0000000
--- a/libs/imgui-1.92.1/misc/debuggers/imgui.gdb
+++ /dev/null
@@ -1,12 +0,0 @@
-# GDB configuration to aid debugging experience
-
-# To enable these customizations edit $HOME/.gdbinit (or ./.gdbinit if local gdbinit is enabled) and add:
-# add-auto-load-safe-path /path/to/imgui.gdb
-# source /path/to/imgui.gdb
-#
-# More Information at:
-# * https://sourceware.org/gdb/current/onlinedocs/gdb/gdbinit-man.html
-# * https://sourceware.org/gdb/current/onlinedocs/gdb/Init-File-in-the-Current-Directory.html#Init-File-in-the-Current-Directory
-
-# Disable stepping into trivial functions
-skip -rfunction Im(Vec2|Vec4|Strv|Vector|Span)::.+
diff --git a/libs/imgui-1.92.1/misc/debuggers/imgui.natstepfilter b/libs/imgui-1.92.1/misc/debuggers/imgui.natstepfilter
deleted file mode 100644
index 6825c93..0000000
--- a/libs/imgui-1.92.1/misc/debuggers/imgui.natstepfilter
+++ /dev/null
@@ -1,31 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-.natstepfilter file for Visual Studio debugger.
-Purpose: instruct debugger to skip some functions when using StepInto (F11)
-
-Since Visual Studio 2022 version 17.6 Preview 2 (currently available as a "Preview" build on March 14, 2023)
-It is possible to add the .natstepfilter file to your project file and it will automatically be used.
-(https://developercommunity.visualstudio.com/t/allow-natstepfilter-and-natjmc-to-be-included-as-p/561718)
-
-For older Visual Studio version prior to 2022 17.6 Preview 2:
-* copy in %USERPROFILE%\Documents\Visual Studio XXXX\Visualizers (current user)
-* or copy in %VsInstallDirectory%\Common7\Packages\Debugger\Visualizers (all users)
-If you have multiple VS version installed, the version that matters is the one you are using the IDE/debugger
-of (not the compiling toolset). This is supported since Visual Studio 2012.
-
-More information at: https://docs.microsoft.com/en-us/visualstudio/debugger/just-my-code?view=vs-2019#BKMK_C___Just_My_Code
--->
-
-<StepFilter xmlns="http://schemas.microsoft.com/vstudio/debugger/natstepfilter/2010">
-
- <!-- Disable stepping into trivial functions -->
- <Function>
- <Name>(ImVec2|ImVec4|ImStrv)::.+</Name>
- <Action>NoStepInto</Action>
- </Function>
- <Function>
- <Name>(ImVector|ImSpan).*::operator.+</Name>
- <Action>NoStepInto</Action>
- </Function>
-
-</StepFilter>
diff --git a/libs/imgui-1.92.1/misc/debuggers/imgui.natvis b/libs/imgui-1.92.1/misc/debuggers/imgui.natvis
deleted file mode 100644
index 13b6360..0000000
--- a/libs/imgui-1.92.1/misc/debuggers/imgui.natvis
+++ /dev/null
@@ -1,58 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-.natvis file for Visual Studio debugger.
-Purpose: provide nicer views on data types used by Dear ImGui.
-
-To enable:
-* include file in your VS project (most recommended: not intrusive and always kept up to date!)
-* or copy in %USERPROFILE%\Documents\Visual Studio XXXX\Visualizers (current user)
-* or copy in %VsInstallDirectory%\Common7\Packages\Debugger\Visualizers (all users)
-
-More information at: https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects?view=vs-2019
--->
-
-<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
-
-<Type Name="ImVector&lt;*&gt;">
- <DisplayString>{{Size={Size} Capacity={Capacity}}}</DisplayString>
- <Expand>
- <ArrayItems>
- <Size>Size</Size>
- <ValuePointer>Data</ValuePointer>
- </ArrayItems>
- </Expand>
-</Type>
-
-<Type Name="ImSpan&lt;*&gt;">
- <DisplayString>{{Size={DataEnd-Data} }}</DisplayString>
- <Expand>
- <ArrayItems>
- <Size>DataEnd-Data</Size>
- <ValuePointer>Data</ValuePointer>
- </ArrayItems>
- </Expand>
-</Type>
-
-<Type Name="ImVec2">
- <DisplayString>{{x={x,g} y={y,g}}}</DisplayString>
-</Type>
-
-<Type Name="ImVec4">
- <DisplayString>{{x={x,g} y={y,g} z={z,g} w={w,g}}}</DisplayString>
-</Type>
-
-<Type Name="ImRect">
- <DisplayString>{{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}}</DisplayString>
- <Expand>
- <Item Name="Min">Min</Item>
- <Item Name="Max">Max</Item>
- <Item Name="[Width]">Max.x - Min.x</Item>
- <Item Name="[Height]">Max.y - Min.y</Item>
- </Expand>
-</Type>
-
-<Type Name="ImGuiWindow">
- <DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags &amp; 0x01000000)?1:0,d} Popup {(Flags &amp; 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>
-</Type>
-
-</AutoVisualizer>
diff --git a/libs/imgui-1.92.1/misc/single_file/imgui_single_file.h b/libs/imgui-1.92.1/misc/single_file/imgui_single_file.h
deleted file mode 100644
index 7ca31e0..0000000
--- a/libs/imgui-1.92.1/misc/single_file/imgui_single_file.h
+++ /dev/null
@@ -1,29 +0,0 @@
-// dear imgui: single-file wrapper include
-// We use this to validate compiling all *.cpp files in a same compilation unit.
-// Users of that technique (also called "Unity builds") can generally provide this themselves,
-// so we don't really recommend you use this in your projects.
-
-// Do this:
-// #define IMGUI_IMPLEMENTATION
-// Before you include this file in *one* C++ file to create the implementation.
-// Using this in your project will leak the contents of imgui_internal.h and ImVec2 operators in this compilation unit.
-
-#ifdef IMGUI_IMPLEMENTATION
-#define IMGUI_DEFINE_MATH_OPERATORS
-#endif
-
-#include "../../imgui.h"
-#ifdef IMGUI_ENABLE_FREETYPE
-#include "../../misc/freetype/imgui_freetype.h"
-#endif
-
-#ifdef IMGUI_IMPLEMENTATION
-#include "../../imgui.cpp"
-#include "../../imgui_demo.cpp"
-#include "../../imgui_draw.cpp"
-#include "../../imgui_tables.cpp"
-#include "../../imgui_widgets.cpp"
-#ifdef IMGUI_ENABLE_FREETYPE
-#include "../../misc/freetype/imgui_freetype.cpp"
-#endif
-#endif