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authoraldrikboy <aldrikboy@gmail.com>2017-12-14 16:39:16 +0100
committeraldrikboy <aldrikboy@gmail.com>2017-12-14 16:39:16 +0100
commitff30178f505c69bc70b0770a3220ebd6d4706c74 (patch)
treef51c85aa9b7728af5e79c26abd9de47228d888fa
parent60e8e48047e774a711fee35dfc58a7be993c3d88 (diff)
dab
-rw-r--r--Penguloon/Content/Content.mgcb43
-rw-r--r--Penguloon/Content/Fonts/GWENT/12.spritefont60
-rw-r--r--Penguloon/Content/UI/border-horizontal.pngbin0 -> 997 bytes
-rw-r--r--Penguloon/Content/UI/border.pngbin973 -> 985 bytes
-rw-r--r--Penguloon/ContentPathManager.cs2
-rw-r--r--Penguloon/Enemies/EnemyBase.cs6
-rw-r--r--Penguloon/Enemies/RedBalloon.cs2
-rw-r--r--Penguloon/Levels/IceLevel.cs9
-rw-r--r--Penguloon/Levels/LevelBase.cs2
-rw-r--r--Penguloon/Levels/Map.cs23
-rw-r--r--Penguloon/Levels/WaveManager.cs2
-rw-r--r--Penguloon/Objects/ObjectBase.cs78
-rw-r--r--Penguloon/Objects/PenguinObject.cs16
-rw-r--r--Penguloon/Penguloon.csproj2
-rw-r--r--Penguloon/Scenes/GameScene.cs42
-rw-r--r--Penguloon/StaticUIValues.cs10
16 files changed, 271 insertions, 26 deletions
diff --git a/Penguloon/Content/Content.mgcb b/Penguloon/Content/Content.mgcb
index bf5a08e..71c3b4f 100644
--- a/Penguloon/Content/Content.mgcb
+++ b/Penguloon/Content/Content.mgcb
@@ -243,18 +243,6 @@
/processorParam:TextureFormat=Color
/build:UI/progressbar.png
-#begin UI/red.png
-/importer:TextureImporter
-/processor:TextureProcessor
-/processorParam:ColorKeyColor=255,0,255,255
-/processorParam:ColorKeyEnabled=True
-/processorParam:GenerateMipmaps=False
-/processorParam:PremultiplyAlpha=True
-/processorParam:ResizeToPowerOfTwo=False
-/processorParam:MakeSquare=False
-/processorParam:TextureFormat=Color
-/build:UI/red.png
-
#begin Enemies/blue.png
/importer:TextureImporter
/processor:TextureProcessor
@@ -406,6 +394,25 @@
/processorParam:TextureFormat=Color
/build:SplashArt/1.png
+#begin Fonts/GWENT/12.spritefont
+/importer:FontDescriptionImporter
+/processor:FontDescriptionProcessor
+/processorParam:PremultiplyAlpha=True
+/processorParam:TextureFormat=Compressed
+/build:Fonts/GWENT/12.spritefont
+
+#begin UI/red.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:UI/red.png
+
#begin UI/border.png
/importer:TextureImporter
/processor:TextureProcessor
@@ -418,3 +425,15 @@
/processorParam:TextureFormat=Color
/build:UI/border.png
+#begin UI/border-horizontal.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:UI/border-horizontal.png
+
diff --git a/Penguloon/Content/Fonts/GWENT/12.spritefont b/Penguloon/Content/Fonts/GWENT/12.spritefont
new file mode 100644
index 0000000..8b3d4bb
--- /dev/null
+++ b/Penguloon/Content/Fonts/GWENT/12.spritefont
@@ -0,0 +1,60 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+This file contains an xml description of a font, and will be read by the XNA
+Framework Content Pipeline. Follow the comments to customize the appearance
+of the font in your game, and to change the characters which are available to draw
+with.
+-->
+<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
+ <Asset Type="Graphics:FontDescription">
+
+ <!--
+ Modify this string to change the font that will be imported.
+ -->
+ <FontName>GWENT.ttf</FontName>
+
+ <!--
+ Size is a float value, measured in points. Modify this value to change
+ the size of the font.
+ -->
+ <Size>12</Size>
+
+ <!--
+ Spacing is a float value, measured in pixels. Modify this value to change
+ the amount of spacing in between characters.
+ -->
+ <Spacing>0</Spacing>
+
+ <!--
+ UseKerning controls the layout of the font. If this value is true, kerning information
+ will be used when placing characters.
+ -->
+ <UseKerning>true</UseKerning>
+
+ <!--
+ Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
+ and "Bold, Italic", and are case sensitive.
+ -->
+ <Style>Regular</Style>
+
+ <!--
+ If you uncomment this line, the default character will be substituted if you draw
+ or measure text that contains characters which were not included in the font.
+ -->
+ <!-- <DefaultCharacter>*</DefaultCharacter> -->
+
+ <!--
+ CharacterRegions control what letters are available in the font. Every
+ character from Start to End will be built and made available for drawing. The
+ default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
+ character set. The characters are ordered according to the Unicode standard.
+ See the documentation for more information.
+ -->
+ <CharacterRegions>
+ <CharacterRegion>
+ <Start>&#32;</Start>
+ <End>&#126;</End>
+ </CharacterRegion>
+ </CharacterRegions>
+ </Asset>
+</XnaContent>
diff --git a/Penguloon/Content/UI/border-horizontal.png b/Penguloon/Content/UI/border-horizontal.png
new file mode 100644
index 0000000..1a36c50
--- /dev/null
+++ b/Penguloon/Content/UI/border-horizontal.png
Binary files differ
diff --git a/Penguloon/Content/UI/border.png b/Penguloon/Content/UI/border.png
index 4208fff..535c39b 100644
--- a/Penguloon/Content/UI/border.png
+++ b/Penguloon/Content/UI/border.png
Binary files differ
diff --git a/Penguloon/ContentPathManager.cs b/Penguloon/ContentPathManager.cs
index 4040e50..f3a7ff3 100644
--- a/Penguloon/ContentPathManager.cs
+++ b/Penguloon/ContentPathManager.cs
@@ -35,6 +35,7 @@ namespace Penguloon
"UI/btnIdle",
"UI/btnPressed",
"UI/border",
+ "UI/border-horizontal",
"SplashArt/1",
@@ -50,6 +51,7 @@ namespace Penguloon
public static List<string> FontPaths { get; set; } = new List<string>()
{
+ "Fonts/GWENT/12",
"Fonts/GWENT/16",
"Fonts/GWENT/24",
"Fonts/GWENT/36",
diff --git a/Penguloon/Enemies/EnemyBase.cs b/Penguloon/Enemies/EnemyBase.cs
index 2179e58..d9413b4 100644
--- a/Penguloon/Enemies/EnemyBase.cs
+++ b/Penguloon/Enemies/EnemyBase.cs
@@ -22,6 +22,8 @@ namespace Penguloon.Enemies
public Type ChildObject { get; set; }
+ public Rectangle Box { get; set; }
+
public EnemyBase(Map map)
{
this.Map = map;
@@ -32,6 +34,8 @@ namespace Penguloon.Enemies
public void Update(float deltaTime)
{
+ Box = new Rectangle(Position.ToPoint(), new Point(Map.TileWidth, Map.TileHeight));
+
int tileX = (int)(TargetPosition.X + 2) / Map.TileWidth;
int tileY = (int)(TargetPosition.Y + 2) / Map.TileHeight;
@@ -63,6 +67,8 @@ namespace Penguloon.Enemies
private void ReachEnd()
{
+ Map.Level.Health--;
+
Map.Enemies.Remove(this);
}
diff --git a/Penguloon/Enemies/RedBalloon.cs b/Penguloon/Enemies/RedBalloon.cs
index cfe9caf..01a3b41 100644
--- a/Penguloon/Enemies/RedBalloon.cs
+++ b/Penguloon/Enemies/RedBalloon.cs
@@ -7,7 +7,7 @@ namespace Penguloon.Enemies
public RedBalloon(Map map) : base(map)
{
this.Texture = ContentManager.GetTexture("Enemies/red");
- this.Speed = 135f;
+ this.Speed = 15f;
this.Health = 1;
this.ChildObject = null;
}
diff --git a/Penguloon/Levels/IceLevel.cs b/Penguloon/Levels/IceLevel.cs
index 47569a8..ad34c0b 100644
--- a/Penguloon/Levels/IceLevel.cs
+++ b/Penguloon/Levels/IceLevel.cs
@@ -1,6 +1,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input.Touch;
using Penguloon.Enemies;
+using Penguloon.Objects;
using Penguloon.Scenes;
namespace Penguloon.Levels
@@ -10,6 +11,9 @@ namespace Penguloon.Levels
public IceLevel() : base()
{
this.SplashArt = ContentManager.GetTexture("SplashArt/1");
+ this.Money = 350;
+ this.Health = 200;
+ this.ID = 1;
}
public override void DrawUnique(float deltaTime)
@@ -24,7 +28,7 @@ namespace Penguloon.Levels
public override void CreateMap()
{
- Map = new Map(ParentScene);
+ Map = new Map(ParentScene, this);
Map.SpawnPoint = new Vector2(1 * Map.TileWidth, -1 * Map.TileHeight);
Map.SpawnPointTargetPos = new Vector2(1 * Map.TileWidth, 0 * Map.TileHeight);
Map.FinishPoint = new Vector2(18 * Map.TileWidth, 2 * Map.TileHeight);
@@ -59,6 +63,9 @@ namespace Penguloon.Levels
{ OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO },
{ OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO },
};
+
+ Map.Objects.Add(new PenguinObject(new Vector2(0, 0), Map));
+ Map.Objects.Add(new PenguinObject(new Vector2(Map.TileWidth * 2, 0), Map));
}
}
} \ No newline at end of file
diff --git a/Penguloon/Levels/LevelBase.cs b/Penguloon/Levels/LevelBase.cs
index 7e88cb7..f4c45a8 100644
--- a/Penguloon/Levels/LevelBase.cs
+++ b/Penguloon/Levels/LevelBase.cs
@@ -16,6 +16,8 @@ namespace Penguloon.Levels
public int Money { get; set; }
+ public int ID { get; set; }
+
public LevelBase()
{
diff --git a/Penguloon/Levels/Map.cs b/Penguloon/Levels/Map.cs
index 19fd7c0..2ffcea0 100644
--- a/Penguloon/Levels/Map.cs
+++ b/Penguloon/Levels/Map.cs
@@ -4,6 +4,7 @@ using Penguloon.Enemies;
using Penguloon.Scenes;
using System.Collections.Generic;
using System;
+using Penguloon.Objects;
namespace Penguloon.Levels
{
@@ -21,6 +22,7 @@ namespace Penguloon.Levels
public SceneBase ParentScene { get; set; }
public List<EnemyBase> Enemies { get; set; } = new List<EnemyBase>();
+ public List<ObjectBase> Objects { get; set; } = new List<ObjectBase>();
public Vector2 SpawnPoint { get; set; }
public Vector2 SpawnPointTargetPos { get; set; }
@@ -28,9 +30,12 @@ namespace Penguloon.Levels
public WaveManager WaveManager { get; set; }
- public Map(SceneBase parentScene)
+ public LevelBase Level { get; set; }
+
+ public Map(SceneBase parentScene, LevelBase level)
{
this.ParentScene = parentScene;
+ this.Level = level;
MapWidth = (int)(StaticUIValues.ScreenViewport.X - StaticUIValues.IngameUIWidth);
MapHeight = (int)(StaticUIValues.ScreenViewport.Y);
@@ -45,7 +50,7 @@ namespace Penguloon.Levels
public void Draw(float deltaTime)
{
- for(int y = 0; y < TileMap.GetLength(0); y++)
+ for (int y = 0; y < TileMap.GetLength(0); y++)
{
for (int x = 0; x < TileMap.GetLength(1); x++)
{
@@ -60,14 +65,26 @@ namespace Penguloon.Levels
{
if (Enemies[i].Texture != null)
ParentScene.Main.SpriteBatch.Draw(Enemies[i].Texture,
- destinationRectangle: new Rectangle((int)Enemies[i].Position.X, (int)Enemies[i].Position.Y, TileWidth, TileHeight));
+ destinationRectangle: Enemies[i].Box);
+ }
+
+ for (int i = 0; i < Objects.Count; i++)
+ {
+ Objects[i].Draw(deltaTime);
}
}
public void Update(float deltaTime)
{
for (int i = 0; i < Enemies.Count; i++)
+ {
Enemies[i].Update(deltaTime);
+ }
+
+ for (int i = 0; i < Objects.Count; i++)
+ {
+ Objects[i].Update(deltaTime);
+ }
CheckIfRoundCompleted();
}
diff --git a/Penguloon/Levels/WaveManager.cs b/Penguloon/Levels/WaveManager.cs
index 1a425a1..d3d27d6 100644
--- a/Penguloon/Levels/WaveManager.cs
+++ b/Penguloon/Levels/WaveManager.cs
@@ -26,7 +26,7 @@ namespace Penguloon.Levels
private void CreateWaves()
{
- Waves.Add(new Wave(new List<Tuple<Type, int>>() { new Tuple<Type, int>(typeof(RedBalloon), 5) }, 500));
+ Waves.Add(new Wave(new List<Tuple<Type, int>>() { new Tuple<Type, int>(typeof(RedBalloon), 1) }, 500));
}
public void StartSpawningEnemies()
diff --git a/Penguloon/Objects/ObjectBase.cs b/Penguloon/Objects/ObjectBase.cs
new file mode 100644
index 0000000..9834b39
--- /dev/null
+++ b/Penguloon/Objects/ObjectBase.cs
@@ -0,0 +1,78 @@
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using Penguloon.Levels;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace Penguloon.Objects
+{
+ public abstract class ObjectBase
+ {
+ public int AttackSpeedMS { get; set; }
+ public DateTime LastAttack { get; set; }
+
+ public float Range { get; set; }
+
+ public Texture2D Texture { get; set; }
+ public float Rotation { get; set; }
+
+ public Vector2 Position { get; set; }
+ public Vector2 Center { get; set; }
+ public int TileSpanX { get; set; }
+ public int TileSpanY { get; set; }
+
+ public Map Map { get; set; }
+
+ public ObjectBase(Vector2 position, Map map)
+ {
+ this.Map = map;
+ this.Position = position;
+ }
+
+ public void Update(float deltaTime)
+ {
+ this.Center = new Vector2(Position.X + ((TileSpanX * Map.TileWidth) / 2), Position.Y + ((TileSpanY * Map.TileHeight) / 2));
+
+ for (int i = 0; i < Map.Enemies.Count; i++)
+ {
+ if (Contains(Map.Enemies[i].Box.Location.ToVector2()))
+ {
+ Rotation = (float)GetRotation(Map.Enemies[i].Box.Center.ToVector2());
+ return;
+ }
+ }
+ }
+
+ public void Draw(float deltaTime)
+ {
+ float rotation = ((Rotation));
+
+ Rectangle rec = new Rectangle(
+ (int)Position.X + ((int)(Map.TileWidth * TileSpanX)) / 2,
+ (int)Position.Y + ((int)(Map.TileHeight * TileSpanY)) / 2,
+ Map.TileWidth * TileSpanX,
+ Map.TileHeight * TileSpanY);
+
+ Map.ParentScene.Main.SpriteBatch.Draw(Texture,
+ destinationRectangle: rec,
+ rotation: rotation,
+ origin: new Vector2(Texture.Width / 2, Texture.Height / 2));
+
+ Map.ParentScene.Main.SpriteBatch.DrawString(ContentManager.GetFont("Fonts/GWENT/24"), Rotation.ToString(), rec.Location.ToVector2(), Color.Red);
+ }
+
+ private double GetRotation(Vector2 enemyPos)
+ {
+ double radians = Math.Atan2(enemyPos.Y - Center.Y, enemyPos.X - Center.X);
+
+ return (radians / MathHelper.PiOver2) * MathHelper.Pi;
+ }
+
+ // The concise version...
+ private bool Contains(Vector2 point)
+ {
+ return ((point - Center).Length() <= Range);
+ }
+ }
+} \ No newline at end of file
diff --git a/Penguloon/Objects/PenguinObject.cs b/Penguloon/Objects/PenguinObject.cs
new file mode 100644
index 0000000..e035f70
--- /dev/null
+++ b/Penguloon/Objects/PenguinObject.cs
@@ -0,0 +1,16 @@
+using Microsoft.Xna.Framework;
+using Penguloon.Levels;
+
+namespace Penguloon.Objects
+{
+ class PenguinObject : ObjectBase
+ {
+ public PenguinObject(Vector2 position, Map map) : base(position, map)
+ {
+ this.Texture = ContentManager.GetTexture("Objects/penguin1");
+ this.TileSpanX = 1;
+ this.TileSpanY = 1;
+ this.Range = Map.TileWidth * 2;
+ }
+ }
+} \ No newline at end of file
diff --git a/Penguloon/Penguloon.csproj b/Penguloon/Penguloon.csproj
index c06358a..f353077 100644
--- a/Penguloon/Penguloon.csproj
+++ b/Penguloon/Penguloon.csproj
@@ -69,6 +69,8 @@
<Compile Include="Enemies\EnemyBase.cs" />
<Compile Include="Enemies\RedBalloon.cs" />
<Compile Include="Levels\WaveManager.cs" />
+ <Compile Include="Objects\ObjectBase.cs" />
+ <Compile Include="Objects\PenguinObject.cs" />
<Compile Include="Scenes\GameScene.cs" />
<Compile Include="Controls\LevelSelector.cs" />
<Compile Include="Enums.cs" />
diff --git a/Penguloon/Scenes/GameScene.cs b/Penguloon/Scenes/GameScene.cs
index 14c2d96..ac8ea9f 100644
--- a/Penguloon/Scenes/GameScene.cs
+++ b/Penguloon/Scenes/GameScene.cs
@@ -18,8 +18,8 @@ namespace Penguloon.Scenes
this.Level.Initialize(this);
StartRoundBtn = new Button(this,
- new Vector2(Level.Map.MapWidth + StaticUIValues.BorderWidth, StaticUIValues.ScreenViewport.Y - 120),
- new Vector2(StaticUIValues.ScreenViewport.X - (Level.Map.MapWidth + StaticUIValues.BorderWidth), 120), "Start");
+ new Vector2(Level.Map.MapWidth + StaticUIValues.BorderWidth, StaticUIValues.ScreenViewport.Y - StaticUIValues.IngameUIPlayButtonHeight),
+ new Vector2(StaticUIValues.ScreenViewport.X - (Level.Map.MapWidth + StaticUIValues.BorderWidth), StaticUIValues.IngameUIPlayButtonHeight), "Start");
StartRoundBtn.OnClick += StartRoundBtn_OnClick;
}
@@ -44,23 +44,51 @@ namespace Penguloon.Scenes
base.Draw(deltaTime);
- StartRoundBtn.Draw(deltaTime);
-
this.Level.Draw(deltaTime);
DrawUI(deltaTime);
+
+ StartRoundBtn.Draw(deltaTime);
}
private void DrawUI(float deltaTime)
{
+ //background
+ Main.SpriteBatch.Draw(ContentManager.GetTexture("UI/red"),
+ destinationRectangle: new Rectangle(Level.Map.MapWidth + StaticUIValues.BorderWidth,
+ 0, StaticUIValues.IngameUIWidth, (int)StaticUIValues.ScreenViewport.Y));
+
+ //border
Main.SpriteBatch.Draw(ContentManager.GetTexture("UI/border"),
destinationRectangle: new Rectangle(Level.Map.MapWidth,
0, StaticUIValues.BorderWidth, (int)StaticUIValues.ScreenViewport.Y));
- DrawText(ContentManager.GetFont(StaticUIValues.IngameFont), "Wave: " + Level.Map.WaveManager.CurrentWave.ToString(),
- new Vector2(StaticUIValues.ScreenViewport.X - StaticUIValues.IngameUIWidth, 10),
- new Vector2(StaticUIValues.IngameUIWidth, 200),
+
+ //border under text
+ Main.SpriteBatch.Draw(ContentManager.GetTexture("UI/border-horizontal"),
+ destinationRectangle: new Rectangle(Level.Map.MapWidth + StaticUIValues.BorderWidth - 4,
+ StaticUIValues.IngameUITextAreaHeight, StaticUIValues.IngameUIWidth, StaticUIValues.BorderWidth));
+
+ //border above button
+ Main.SpriteBatch.Draw(ContentManager.GetTexture("UI/border-horizontal"),
+ destinationRectangle: new Rectangle(Level.Map.MapWidth + StaticUIValues.BorderWidth - 4,
+ (int)StaticUIValues.ScreenViewport.Y - StaticUIValues.IngameUIPlayButtonHeight - StaticUIValues.BorderWidth,
+ StaticUIValues.IngameUIWidth, StaticUIValues.BorderWidth));
+
+ DrawText(ContentManager.GetFont(StaticUIValues.IngameFont), "Gold: " + Level.Money,
+ new Vector2(Level.Map.MapWidth + StaticUIValues.BorderWidth, 10),
+ new Vector2(StaticUIValues.ScreenViewport.X - Level.Map.MapWidth - StaticUIValues.BorderWidth, StaticUIValues.IngameUITextAreaHeight),
TextAllignment.CenterTop, Color.White, Color.Black, 2);
+
+ DrawText(ContentManager.GetFont(StaticUIValues.IngameFont), "Wave: " + Level.Map.WaveManager.CurrentWave.ToString(),
+ new Vector2(Level.Map.MapWidth + StaticUIValues.BorderWidth, 0),
+ new Vector2(StaticUIValues.ScreenViewport.X - Level.Map.MapWidth - StaticUIValues.BorderWidth, StaticUIValues.IngameUITextAreaHeight),
+ TextAllignment.CenterMiddle, Color.White, Color.Black, 2);
+
+ DrawText(ContentManager.GetFont(StaticUIValues.IngameFont), "Health: " + Level.Health,
+ new Vector2(Level.Map.MapWidth + StaticUIValues.BorderWidth, 0),
+ new Vector2(StaticUIValues.ScreenViewport.X - Level.Map.MapWidth - StaticUIValues.BorderWidth, StaticUIValues.IngameUITextAreaHeight),
+ TextAllignment.CenterBottom, Color.White, Color.Black, 2);
}
public override void Update(float deltaTime, TouchLocation[] touchLocations)
diff --git a/Penguloon/StaticUIValues.cs b/Penguloon/StaticUIValues.cs
index 69a845e..015ffc0 100644
--- a/Penguloon/StaticUIValues.cs
+++ b/Penguloon/StaticUIValues.cs
@@ -20,11 +20,16 @@ namespace Penguloon
public static string MenuFont { get; set; }
public static string IngameFont { get; set; }
+ public static string IngameFontSmall { get; set; }
public static int IngameUIWidth { get; set; }
public static int BorderWidth { get; set; } = 20;
+ public static int IngameUITextAreaHeight { get; set; }
+
+ public static int IngameUIPlayButtonHeight { get; set; }
+
public static void Initialize(Main main)
{
ScreenViewport = main.GraphicsDevice.Viewport.Bounds.Size.ToVector2();
@@ -58,13 +63,16 @@ namespace Penguloon
MenuFont = "Fonts/GWENT/48";
}
- IngameFont = "Fonts/GWENT/36";
+ IngameFont = "Fonts/GWENT/24";
+ IngameFontSmall = "Fonts/GWENT/16";
LoadingProgressbarPosition = new Vector2((ScreenViewport.X - LoadingProgressbarSize.X) / 2, ScreenViewport.Y - LoadingProgressbarSize.Y - 200);
LoadingProgressbarValuePosition = new Vector2(LoadingProgressbarPosition.X + 5, LoadingProgressbarPosition.Y + 5);
IngameUIWidth = 250;
SnowflakeSize = 100;
+ IngameUITextAreaHeight = 120;
+ IngameUIPlayButtonHeight = 120;
}
}
} \ No newline at end of file