diff options
| author | aldrikboy <aldrikboy@gmail.com> | 2017-12-29 00:32:34 +0100 |
|---|---|---|
| committer | aldrikboy <aldrikboy@gmail.com> | 2017-12-29 00:32:34 +0100 |
| commit | 5373e919a0d9e389fc2076963f610d044c21ccb5 (patch) | |
| tree | dafaf1e2f4857d37bb8ba36cd02c8ccd7d40635e /Penguloon/Levels/IceLevel2.cs | |
| parent | a9adf4d4d52a9d42b885e2fc1dee9ea2f4451331 (diff) | |
level implementation XDDDDDDDd
Diffstat (limited to 'Penguloon/Levels/IceLevel2.cs')
| -rw-r--r-- | Penguloon/Levels/IceLevel2.cs | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/Penguloon/Levels/IceLevel2.cs b/Penguloon/Levels/IceLevel2.cs new file mode 100644 index 0000000..86e3ce3 --- /dev/null +++ b/Penguloon/Levels/IceLevel2.cs @@ -0,0 +1,74 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input.Touch; +using Penguloon.Enemies; +using Penguloon.Objects; +using Penguloon.Scenes; + +namespace Penguloon.Levels +{ + public class IceLevel2 : LevelBase + { + public IceLevel2() : base() + { + this.SplashArt = ContentManager.GetTexture("SplashArt/2"); + this.Money = 350; + this.Health = 200; + this.ID = 2; + this.MinimumLevel = 5; + } + + public override void DrawUnique(float deltaTime) + { + base.DrawUnique(deltaTime); + } + + public override void UpdateUnique(float deltaTime, TouchLocation[] touchLocations) + { + base.UpdateUnique(deltaTime, touchLocations); + } + + public override void CreateMap() + { + Map = new Map(ParentScene, this); + Map.SpawnPoint = new Vector2(18 * Map.TileWidth, 6 * Map.TileHeight); + Map.SpawnPointTargetPos = new Vector2(17 * Map.TileWidth, 6 * Map.TileHeight); + Map.FinishPoint = new Vector2(-1 * Map.TileWidth, 9 * Map.TileHeight); + + Tile OO = new Tile(0, Direction.None); + + Tile DN = new Tile(6, Direction.Down); + Tile RT = new Tile(5, Direction.Right); + Tile LT = new Tile(5, Direction.Left); + Tile UP = new Tile(6, Direction.Up); + + Tile TR = new Tile(4, Direction.Right); + Tile RU = new Tile(4, Direction.Up); + Tile DR = new Tile(3, Direction.Right); + + Tile DL = new Tile(1, Direction.Down); + Tile RD = new Tile(3, Direction.Down); + Tile LD = new Tile(1, Direction.Left); + Tile LU = new Tile(2, Direction.Left); + Tile TL = new Tile(2, Direction.Up); + + Tile FN = new Tile(5, Direction.Finish); + + Map.TileMap = new Tile[13, 18] + { + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,RD,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LD,OO,OO }, + { OO,OO,DN,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,UP,OO,OO }, + { OO,OO,DN,OO,DR,RT,DL,OO,DR,RT,DL,OO,OO,OO,OO,UP,OO,OO }, + { OO,OO,DN,OO,UP,OO,DN,OO,UP,OO,DN,OO,OO,OO,OO,UP,OO,OO }, + { OO,OO,DN,OO,UP,OO,DN,OO,UP,OO,DN,OO,OO,OO,OO,RU,LT,LT }, + { OO,OO,TR,RT,TL,OO,TR,RT,TL,OO,TR,RT,RT,DL,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO,OO,OO }, + { FN,LD,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO,OO,OO }, + { OO,UP,OO,RD,LT,LT,LT,LT,LT,LT,LT,LT,LT,LU,OO,OO,OO,OO }, + { OO,RU,LT,LU,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + }; + } + } +}
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