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authoraldrikboy <aldrikboy@gmail.com>2018-01-17 21:11:18 +0100
committeraldrikboy <aldrikboy@gmail.com>2018-01-17 21:11:18 +0100
commitaa6972a5d052d1f57dfda3dadb79fcd5d8ded30b (patch)
tree551c536bcce4bbee415fe20c48a911e152019983 /Penguloon/Levels/LevelBase.cs
parent2185c2d45506c8b0d4e95000b82bc50859c663b7 (diff)
optimization
Diffstat (limited to 'Penguloon/Levels/LevelBase.cs')
-rw-r--r--Penguloon/Levels/LevelBase.cs41
1 files changed, 12 insertions, 29 deletions
diff --git a/Penguloon/Levels/LevelBase.cs b/Penguloon/Levels/LevelBase.cs
index a9340b2..f2d8234 100644
--- a/Penguloon/Levels/LevelBase.cs
+++ b/Penguloon/Levels/LevelBase.cs
@@ -121,7 +121,7 @@ namespace Penguloon.Levels
Rectangle rangeCircleRec = new Rectangle(tilePos.X - ((rangeWidth - objWidth) / 2), tilePos.Y - ((rangeHeight - objHeight) / 2), rangeWidth, rangeHeight);
if (obj.RangeCircle == null)
- obj.RangeCircle = obj.CreateCircle((int)obj.Range * 2);
+ obj.RangeCircle = ContentManager.GetTexture("UI/circle");
if (obj.RangeCircle != null)
Map.ParentScene.Main.SpriteBatch.Draw(obj.RangeCircle,
@@ -228,45 +228,28 @@ namespace Penguloon.Levels
int tileX = (int)touchLocations[i].Position.X / Map.TileWidth;
int tileY = (int)touchLocations[i].Position.Y / Map.TileHeight;
- if (Map.TileMap[tileY, tileX].Direction != Direction.None)
- {
- ParentScene.ObjectSeletor.State = Controls.State.Idle;
- ParentScene.ObjectSeletor.SelectedObjectIndex = -1;
- return;
- }
-
int posToSpawnX = tileX * Map.TileWidth;
int posToSpawnY = tileY * Map.TileHeight;
- List<Vector2> spawnPosToCheck = new List<Vector2>();
- for(int x = 0; x < ParentScene.ObjectSeletor.Objects[ParentScene.ObjectSeletor.SelectedObjectIndex].Item1.TileSpanX; x++)
- {
- for (int y = 0; y < ParentScene.ObjectSeletor.Objects[ParentScene.ObjectSeletor.SelectedObjectIndex].Item1.TileSpanY; y++)
- {
- spawnPosToCheck.Add(new Vector2(posToSpawnX + (Map.TileWidth * x), posToSpawnY + (Map.TileHeight * y)));
- }
- }
+ Rectangle objectToPlaceRect = new Rectangle(posToSpawnX, posToSpawnY,
+ ParentScene.ObjectSeletor.Objects[ParentScene.ObjectSeletor.SelectedObjectIndex].Item1.TileSpanX * Map.TileWidth,
+ ParentScene.ObjectSeletor.Objects[ParentScene.ObjectSeletor.SelectedObjectIndex].Item1.TileSpanY * Map.TileHeight);
// check if there isnt an object already
for (int x = 0; x < Map.Objects.Count; x++)
{
- for (int px = 0; px < Map.Objects[x].TileSpanX; px++)
+ Rectangle objRec = new Rectangle((int)Map.Objects[x].Position.X, (int)Map.Objects[x].Position.Y,
+ Map.Objects[x].TileSpanX * Map.TileWidth, Map.Objects[x].TileSpanY * Map.TileHeight);
+
+ if (objRec.Intersects(objectToPlaceRect))
{
- for (int py = 0; py < Map.Objects[x].TileSpanY; py++)
- {
- Vector2 posToCheck = Map.Objects[x].Position + new Vector2(px * Map.TileWidth, py * Map.TileHeight);
-
- for (int t = 0; t < spawnPosToCheck.Count; t++)
- if (posToCheck == spawnPosToCheck[t])
- {
- ParentScene.ObjectSeletor.State = Controls.State.Idle;
- ParentScene.ObjectSeletor.SelectedObjectIndex = -1;
- return;
- }
- }
+ ParentScene.ObjectSeletor.State = Controls.State.Idle;
+ ParentScene.ObjectSeletor.SelectedObjectIndex = -1;
+ return;
}
}
+
// check if it isnt touching any walkable tiles
for (int px = 0; px < ParentScene.ObjectSeletor.Objects[ParentScene.ObjectSeletor.SelectedObjectIndex].Item1.TileSpanX; px++)
{