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authoraldrikboy <aldrikboy@gmail.com>2017-12-14 23:35:47 +0100
committeraldrikboy <aldrikboy@gmail.com>2017-12-14 23:35:47 +0100
commita42938d1553565e3d864fa46c04401bbb6f8d13f (patch)
tree24a24a3bd7eb01607c30e176ee0fcaf4e912a277 /Penguloon/Levels/WaveManager.cs
parent98fb0bdcf3fb02f68f07a72cab211debb827e978 (diff)
New balloons & sounds. Objects can now shoot projectiles.
Diffstat (limited to 'Penguloon/Levels/WaveManager.cs')
-rw-r--r--Penguloon/Levels/WaveManager.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Penguloon/Levels/WaveManager.cs b/Penguloon/Levels/WaveManager.cs
index 1a425a1..60ba210 100644
--- a/Penguloon/Levels/WaveManager.cs
+++ b/Penguloon/Levels/WaveManager.cs
@@ -26,7 +26,8 @@ namespace Penguloon.Levels
private void CreateWaves()
{
- Waves.Add(new Wave(new List<Tuple<Type, int>>() { new Tuple<Type, int>(typeof(RedBalloon), 5) }, 500));
+ Waves.Add(new Wave(new List<Tuple<Type, int>>() { new Tuple<Type, int>(typeof(BlueBalloon), 250) }, 50));
+ Waves.Add(new Wave(new List<Tuple<Type, int>>() { new Tuple<Type, int>(typeof(RedBalloon), 10) }, 500));
}
public void StartSpawningEnemies()