diff options
| author | aldrikboy <aldrikboy@gmail.com> | 2017-12-14 23:35:47 +0100 |
|---|---|---|
| committer | aldrikboy <aldrikboy@gmail.com> | 2017-12-14 23:35:47 +0100 |
| commit | a42938d1553565e3d864fa46c04401bbb6f8d13f (patch) | |
| tree | 24a24a3bd7eb01607c30e176ee0fcaf4e912a277 /Penguloon/Levels/WaveManager.cs | |
| parent | 98fb0bdcf3fb02f68f07a72cab211debb827e978 (diff) | |
New balloons & sounds. Objects can now shoot projectiles.
Diffstat (limited to 'Penguloon/Levels/WaveManager.cs')
| -rw-r--r-- | Penguloon/Levels/WaveManager.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Penguloon/Levels/WaveManager.cs b/Penguloon/Levels/WaveManager.cs index 1a425a1..60ba210 100644 --- a/Penguloon/Levels/WaveManager.cs +++ b/Penguloon/Levels/WaveManager.cs @@ -26,7 +26,8 @@ namespace Penguloon.Levels private void CreateWaves() { - Waves.Add(new Wave(new List<Tuple<Type, int>>() { new Tuple<Type, int>(typeof(RedBalloon), 5) }, 500)); + Waves.Add(new Wave(new List<Tuple<Type, int>>() { new Tuple<Type, int>(typeof(BlueBalloon), 250) }, 50)); + Waves.Add(new Wave(new List<Tuple<Type, int>>() { new Tuple<Type, int>(typeof(RedBalloon), 10) }, 500)); } public void StartSpawningEnemies() |
