diff options
| author | aldrikboy <aldrikboy@gmail.com> | 2018-01-18 11:04:53 +0100 |
|---|---|---|
| committer | aldrikboy <aldrikboy@gmail.com> | 2018-01-18 11:04:53 +0100 |
| commit | 2cb22a74aed80e2cce68f16b0821a690c7c05b7a (patch) | |
| tree | 6a7a254662ebf795358d971f271e7a7f41484bb6 /Penguloon/Levels | |
| parent | aa6972a5d052d1f57dfda3dadb79fcd5d8ded30b (diff) | |
new levels, auto round start
Diffstat (limited to 'Penguloon/Levels')
| -rw-r--r-- | Penguloon/Levels/IceLevel.cs | 2 | ||||
| -rw-r--r-- | Penguloon/Levels/IceLevel3.cs | 2 | ||||
| -rw-r--r-- | Penguloon/Levels/LevelBase.cs | 13 | ||||
| -rw-r--r-- | Penguloon/Levels/Map.cs | 2 | ||||
| -rw-r--r-- | Penguloon/Levels/SandLevel2.cs | 2 | ||||
| -rw-r--r-- | Penguloon/Levels/SandLevel3.cs | 89 | ||||
| -rw-r--r-- | Penguloon/Levels/SpaceLevel1.cs | 89 | ||||
| -rw-r--r-- | Penguloon/Levels/SpaceLevel2.cs | 89 | ||||
| -rw-r--r-- | Penguloon/Levels/WaveManager.cs | 11 |
9 files changed, 291 insertions, 8 deletions
diff --git a/Penguloon/Levels/IceLevel.cs b/Penguloon/Levels/IceLevel.cs index 07d57b7..d041095 100644 --- a/Penguloon/Levels/IceLevel.cs +++ b/Penguloon/Levels/IceLevel.cs @@ -11,7 +11,7 @@ namespace Penguloon.Levels public IceLevel() : base() { this.SplashArt = ContentManager.GetTexture("SplashArt/1"); - this.Money = 123350; + this.Money = 350; this.Health = 200; this.ID = 1; this.MinimumLevel = 1; diff --git a/Penguloon/Levels/IceLevel3.cs b/Penguloon/Levels/IceLevel3.cs index f7a46e4..491a0dd 100644 --- a/Penguloon/Levels/IceLevel3.cs +++ b/Penguloon/Levels/IceLevel3.cs @@ -11,7 +11,7 @@ namespace Penguloon.Levels public IceLevel3() : base() { this.SplashArt = ContentManager.GetTexture("SplashArt/3"); - this.Money = 123550; + this.Money = 350; this.Health = 200; this.ID = 3; this.MinimumLevel = 10; diff --git a/Penguloon/Levels/LevelBase.cs b/Penguloon/Levels/LevelBase.cs index f2d8234..933b817 100644 --- a/Penguloon/Levels/LevelBase.cs +++ b/Penguloon/Levels/LevelBase.cs @@ -74,10 +74,15 @@ namespace Penguloon.Levels string time = ""; - if (!Finished) - time = (DateTime.Now - StartDate).ToString("hh':'mm':'ss"); - else - time = (EndDate - StartDate).ToString("hh':'mm':'ss"); + TimeSpan span = (DateTime.Now - StartDate); + if (Finished) + span = (EndDate - StartDate); + + string format = "mm':'ss"; + if (span.TotalHours > 1) + format = "hh':'mm':'ss"; + + time = span.ToString(format); ParentScene.DrawText(ContentManager.GetFont("Fonts/GWENT/36"), time, new Vector2(10, StaticUIValues.ScreenViewport.Y - ContentManager.GetFont("Fonts/GWENT/36").MeasureString("XD").Y - 10), new Vector2(), TextAllignment.LeftTop, Color.White, Color.Black, 2); diff --git a/Penguloon/Levels/Map.cs b/Penguloon/Levels/Map.cs index 43a701e..1ca9ee4 100644 --- a/Penguloon/Levels/Map.cs +++ b/Penguloon/Levels/Map.cs @@ -101,6 +101,7 @@ namespace Penguloon.Levels { case LevelType.Ice: tileTexture = ContentManager.GetTileTextureByType(TileMap[y, x].Type); break; case LevelType.Sand: tileTexture = ContentManager.GetSandTileTextureByType(TileMap[y, x].Type); break; + case LevelType.Space: tileTexture = ContentManager.GetSpaceTileTextureByType(TileMap[y, x].Type); break; } if (tileTexture != null) @@ -121,6 +122,7 @@ namespace Penguloon.Levels { case LevelType.Ice: tileTextureSpare = ContentManager.GetTileTextureByType(0); break; case LevelType.Sand: tileTextureSpare = ContentManager.GetSandTileTextureByType(0); break; + case LevelType.Space: tileTextureSpare = ContentManager.GetSpaceTileTextureByType(0); break; } // draw spare tiles diff --git a/Penguloon/Levels/SandLevel2.cs b/Penguloon/Levels/SandLevel2.cs index 5662e84..006737a 100644 --- a/Penguloon/Levels/SandLevel2.cs +++ b/Penguloon/Levels/SandLevel2.cs @@ -13,7 +13,7 @@ namespace Penguloon.Levels this.SplashArt = ContentManager.GetTexture("SplashArt/5"); this.Money = 350; this.Health = 200; - this.ID = 4; + this.ID = 5; this.MinimumLevel = 20; LevelType = LevelType.Sand; } diff --git a/Penguloon/Levels/SandLevel3.cs b/Penguloon/Levels/SandLevel3.cs new file mode 100644 index 0000000..a158544 --- /dev/null +++ b/Penguloon/Levels/SandLevel3.cs @@ -0,0 +1,89 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input.Touch; +using Penguloon.Enemies; +using Penguloon.Objects; +using Penguloon.Scenes; + +namespace Penguloon.Levels +{ + public class SandLevel3 : LevelBase + { + public SandLevel3() : base() + { + this.SplashArt = ContentManager.GetTexture("SplashArt/6"); + this.Money = 350; + this.Health = 200; + this.ID = 6; + this.MinimumLevel = 25; + LevelType = LevelType.Sand; + } + + public override void DrawUnique(float deltaTime) + { + base.DrawUnique(deltaTime); + } + + public override void UpdateUnique(float deltaTime, TouchLocation[] touchLocations) + { + base.UpdateUnique(deltaTime, touchLocations); + } + + public override void CreateMap() + { + Map = new Map(ParentScene, this); + Map.SpawnPoint = new Vector2(4 * Map.TileWidth, -1 * Map.TileHeight); + Map.SpawnPointTargetPos = new Vector2(4 * Map.TileWidth, 0 * Map.TileHeight); + Map.FinishPoint = new Vector2(-1 * Map.TileWidth, 11 * Map.TileHeight); + + Tile OO = new Tile(0, Direction.None); + + Tile DN = new Tile(6, Direction.Down); + Tile RT = new Tile(5, Direction.Right); + Tile LT = new Tile(5, Direction.Left); + Tile UP = new Tile(6, Direction.Up); + + Tile TR = new Tile(4, Direction.Right); + Tile RU = new Tile(4, Direction.Up); + Tile DR = new Tile(3, Direction.Right); + + Tile DL = new Tile(1, Direction.Down); + Tile RD = new Tile(3, Direction.Down); + Tile LD = new Tile(1, Direction.Left); + Tile LU = new Tile(2, Direction.Left); + Tile TL = new Tile(2, Direction.Up); + + Tile FN = new Tile(5, Direction.Finish); + + Map.TileMap = new Tile[13, 18] + { + { OO,OO,OO,OO,DN,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,DN,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,RD,LT,LU,OO,OO,OO,OO,OO,OO,DR,RT,RT,RT,DL,OO,OO }, + { OO,OO,DN,OO,OO,OO,OO,OO,OO,OO,OO,UP,OO,OO,OO,DN,OO,OO }, + { OO,OO,DN,OO,OO,OO,OO,OO,OO,OO,OO,UP,OO,OO,OO,DN,OO,OO }, + { OO,OO,TR,RT,RT,RT,RT,RT,RT,RT,RT,TL,OO,OO,OO,DN,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO }, + { OO,OO,RD,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LU,OO,OO }, + { OO,OO,DN,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { FN,LT,LU,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + }; + + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + } + } +}
\ No newline at end of file diff --git a/Penguloon/Levels/SpaceLevel1.cs b/Penguloon/Levels/SpaceLevel1.cs new file mode 100644 index 0000000..b52db2f --- /dev/null +++ b/Penguloon/Levels/SpaceLevel1.cs @@ -0,0 +1,89 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input.Touch; +using Penguloon.Enemies; +using Penguloon.Objects; +using Penguloon.Scenes; + +namespace Penguloon.Levels +{ + public class SpaceLevel1 : LevelBase + { + public SpaceLevel1() : base() + { + this.SplashArt = ContentManager.GetTexture("SplashArt/7"); + this.Money = 350; + this.Health = 200; + this.ID = 7; + this.MinimumLevel = 1; + LevelType = LevelType.Space; + } + + public override void DrawUnique(float deltaTime) + { + base.DrawUnique(deltaTime); + } + + public override void UpdateUnique(float deltaTime, TouchLocation[] touchLocations) + { + base.UpdateUnique(deltaTime, touchLocations); + } + + public override void CreateMap() + { + Map = new Map(ParentScene, this); + Map.SpawnPoint = new Vector2(-1 * Map.TileWidth, 3 * Map.TileHeight); + Map.SpawnPointTargetPos = new Vector2(0 * Map.TileWidth, 3 * Map.TileHeight); + Map.FinishPoint = new Vector2(-1 * Map.TileWidth, 9 * Map.TileHeight); + + Tile OO = new Tile(0, Direction.None); + + Tile DN = new Tile(6, Direction.Down); + Tile RT = new Tile(5, Direction.Right); + Tile LT = new Tile(5, Direction.Left); + Tile UP = new Tile(6, Direction.Up); + + Tile TR = new Tile(4, Direction.Right); + Tile RU = new Tile(4, Direction.Up); + Tile DR = new Tile(3, Direction.Right); + + Tile DL = new Tile(1, Direction.Down); + Tile RD = new Tile(3, Direction.Down); + Tile LD = new Tile(1, Direction.Left); + Tile LU = new Tile(2, Direction.Left); + Tile TL = new Tile(2, Direction.Up); + + Tile FN = new Tile(5, Direction.Finish); + + Map.TileMap = new Tile[13, 18] + { + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,DL,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO,OO }, + { FN,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LU,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + }; + + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + } + } +}
\ No newline at end of file diff --git a/Penguloon/Levels/SpaceLevel2.cs b/Penguloon/Levels/SpaceLevel2.cs new file mode 100644 index 0000000..6de68ba --- /dev/null +++ b/Penguloon/Levels/SpaceLevel2.cs @@ -0,0 +1,89 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input.Touch; +using Penguloon.Enemies; +using Penguloon.Objects; +using Penguloon.Scenes; + +namespace Penguloon.Levels +{ + public class SpaceLevel2 : LevelBase + { + public SpaceLevel2() : base() + { + this.SplashArt = ContentManager.GetTexture("SplashArt/8"); + this.Money = 350; + this.Health = 200; + this.ID = 8; + this.MinimumLevel = 35; + LevelType = LevelType.Space; + } + + public override void DrawUnique(float deltaTime) + { + base.DrawUnique(deltaTime); + } + + public override void UpdateUnique(float deltaTime, TouchLocation[] touchLocations) + { + base.UpdateUnique(deltaTime, touchLocations); + } + + public override void CreateMap() + { + Map = new Map(ParentScene, this); + Map.SpawnPoint = new Vector2(-1 * Map.TileWidth, 6 * Map.TileHeight); + Map.SpawnPointTargetPos = new Vector2(0 * Map.TileWidth, 6 * Map.TileHeight); + Map.FinishPoint = new Vector2(18 * Map.TileWidth, 6 * Map.TileHeight); + + Tile OO = new Tile(0, Direction.None); + + Tile DN = new Tile(6, Direction.Down); + Tile RT = new Tile(5, Direction.Right); + Tile LT = new Tile(5, Direction.Left); + Tile UP = new Tile(6, Direction.Up); + + Tile TR = new Tile(4, Direction.Right); + Tile RU = new Tile(4, Direction.Up); + Tile DR = new Tile(3, Direction.Right); + + Tile DL = new Tile(1, Direction.Down); + Tile RD = new Tile(3, Direction.Down); + Tile LD = new Tile(1, Direction.Left); + Tile LU = new Tile(2, Direction.Left); + Tile TL = new Tile(2, Direction.Up); + + Tile FN = new Tile(5, Direction.Finish); + + Map.TileMap = new Tile[13, 18] + { + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,FN }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + }; + + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + } + } +}
\ No newline at end of file diff --git a/Penguloon/Levels/WaveManager.cs b/Penguloon/Levels/WaveManager.cs index cb17596..96efa6d 100644 --- a/Penguloon/Levels/WaveManager.cs +++ b/Penguloon/Levels/WaveManager.cs @@ -85,7 +85,16 @@ namespace Penguloon.Levels internal void FinishRound() { if (!Map.Level.Finished) - CurrentWave++; + { + CurrentWave++; + + // auto start round if checkbox is selected in options menu + if (Map.Level.ParentScene.OptionsMenu.CheckboxAutoStart.Selected) + { + Map.Level.Map.WaveManager.StartSpawningEnemies(); + Map.Level.ParentScene.StartRoundBtn.ControlState = ControlState.Disabled; + } + } } } |
